Hyundai sonata 2014 fuel tank capacity
How many miles per tank are you getting?
2023.06.02 17:16 banana_jamma_ How many miles per tank are you getting?
I just bought a brand new 2023 Mazda3 S Select a couple of weeks ago and I’m getting abysmal gas mileage. I’ve used up about a tank and a half and only gotten 300 miles out of it. So I’m getting 200 miles per tank. Based on Mazda’s advertised MPG * 13.2 G capacity fuel tank, I should be getting around 360 to 400 miles per tank. I know this can vary based on how the person drives but I’m not a bad driver, I’ve always gotten somewhere close to the estimated fuel range in my previous cars, but with this I’m getting half…
How is everyone else’s fuel range?
submitted by banana_jamma_
to mazda3 [link] [comments]
2023.06.02 16:36 kruminater Online mechanical engineering degree route?
Hi guys and gals, so I wasted most of my GI bill over the years on courses that I never had a heart for. I only have 10 months worth left and since getting out of the Marines in 2014, I’ve only really ever worked in mechanics type jobs. I was a lube tech for Dodge, then a mechanic for Ford, did construction for a few years on equipment then went into public utilities on the water side. And now currently, I work in the oil industry as a bulk fuel specialist maintaining a companies industrial fuel tanks. I want to escape the blue collar life I’ve lived for the past decade and with the remaining time on my GI bill I would like to maybe take a slow online approach to a mechanical engineering degree. I know 10 months won’t cover a bachelor’s degree, and I’m fine with that. I can pay out of pocket for the rest when the time comes. But what online colleges would you recommend for this type of degree here in the US. Thanks in advance.
submitted by kruminater
to Veterans [link] [comments]
2023.06.02 15:46 DONT_READ_THIS_OKAY WE ARE APPROACHING THE END GAME IN THE DONBASS AND A LIKELY BLOODBATH
| || | submitted by DONT_READ_THIS_OKAY to u/DONT_READ_THIS_OKAY [link] [comments]
The final push by Russian forces to take and then permanently hold all that remains of the entire Donbass region is likely to begin within the next few months. After the taking of Bakhmut there has been something of a lull while the Russian troops rest and prepare. This does not mean that all sectors of the Russian military have been idle, the softening up of the Ukrainian lines has gone on apace through artillery fire and fire from the air.
Ukraine in turn has not been idle either and has been performing an enforced mobilisation to build its forces to the maximum extent while seeking additional weaponry and ammunition. Many of the Ukrainian army is now only partially trained, some for only a week or two and quite possibly some may have only been handed a gun and told the rudimentary procedures for loading and firing it. It is inevitable that these, if caught in positions where they cannot be rotated out they are likely to drop their weapons and either surrender or flee.
The coming battle will without doubt be fierce and the losses on both sides are likely to be considerable. The long-promised offensive by Ukraine which was supposed to take place in Spring looks likely in the next few weeks. Russia is currently moving forward more aggressively on the ground and attempting through an air campaign to eliminate Ukraine’s fuel dumps and arms depots. This war is about to enter what is likely to be its bloodiest and even perhaps almost face to face stage where no quarter will be given on either side.
Without doubt the Ukraine authorities will have transferred as many heavy weapons including their HIMAR rocket launchers and Leopard tanks into position somewhere close to the front line where Russia is launching sporadic attacks. The number of troops will certainly number many tens of thousands.
This may well be the final large scale battle for the Donbass. It is inconceivable that the remaining cities of Slavjansk and Kramatorsk will stand for long if the coming Ukrainian offensive fails. On the other hand, if the Ukrainians somehow manage to withstand the assault by some manner of means, either by sheer force of numbers, local knowledge or through the weaponry supplied by the West then Russia will have been delivered a major setback.
If the first scenario above occurs then the rest of the Donbass must surely be in danger of falling to Russia within a period of a few months thereafter. A pause is more than likely immediately after the defeat of the Ukrainian offensive however while mopping up operations are conducted and the troops involved will be rested after this undoubtedly gruelling fight to prepare for the final push to take Slavyansk and Kramatorsk.
If scenario two transpires and Ukrainian forces beat back the Russian offensive and their own offensive succeeds then some tough decisions will then have to be made concerning Russia perhaps finally deciding on another mobilisation from its reserve forces. In addition, the possibility of targeting Ukraine’s transport system, electricity (and possible gas) supply networks along with the perhaps more crucial targets of Ukraine/NATO command and control centres.
The following phase of conflict in Ukraine appears certain to be extremely bloody. The Ukrainian regime and those standing behind them in the West appear dead set on continuing to fight on no matter how many casualties occur. The Russians, who have a military history where negotiations take place while conflict rages, have expressed an interest in resolving the issues involved since 2014 that way and continue to seek conflict resolution to this day. However, there is no reciprocal response from the other side even though such an arrangement did exist in the early days of the conflict.
Neither side can afford to lose. And of course these sides are not simply one on one. Alongside the Ukrainians you have the entire collective west. The leaders of the West cannot afford to lose out to Russia. But equally the Russians cannot afford to lose out either, driving NATO from its doorstep and ending the ultra-nationalist Nazi-mentality so affecting a very sizeable minority in western Ukraine and leaving the citizens of the Donbass to their collective mercy is absolutely not an option. This is a fight to the death therefore, to the absolute defeat of one side or the other with (unless attendance at negotiations are agreed to by the Ukrainians) no way out but an orgy of death and destruction right to the bitter end. https://preview.redd.it/lpi7sphzzl3b1.jpg?width=1920&format=pjpg&auto=webp&s=dc10d7657cbd119d2df4df16c881669928da02c0
2023.06.02 11:26 Distramsel Shaking won’t start
Hyundai Sonata 06 When I turn the key to start my car it seems to only “catch ” the motor for a few seconds. Shakes a lot as it does and then dies. Car now does not start at all. Other information: When the key was turned the first click the radio and lights did turn on. I did not notice a shaking issue at any other time while driving. I never lost power while driving(A lot of the search results when I tried to study this are for situations with shaking where this is the case. ). A few months ago the starter motor was replaced after the car had a no start and was dead for a couple weeks. Car does have a spider issue causing the gas tank to not be able to be filled past 1/2 to 3/4 full. Would really appreciate if anyone could lend me some diagnostics insights here. Thanks so much!
submitted by Distramsel
to DIYmechanicadvice [link] [comments]
2023.06.02 11:25 Distramsel Shaking won’t start
Hyundai Sonata 06 When I turn the key to start my car it seems to only “catch ” the motor for a few seconds. Shakes a lot as it does and then dies. Car now does not start at all. Other information: When the key was turned the first click the radio and lights did turn on. I did not notice a shaking issue at any other time while driving. I never lost power while driving(A lot of the search results when I tried to study this are for situations with shaking where this is the case. ). A few months ago the starter motor was replaced after the car had a no start and was dead for a couple weeks. Car does have a spider issue causing the gas tank to not be able to be filled past 1/2 to 3/4 full. Would really appreciate if anyone could lend me some diagnostics insights here. Thanks so much!
submitted by Distramsel
to mechanic [link] [comments]
2023.06.02 11:22 Distramsel Shaking won’t fully start
Hyundai Sonata 06 When I turn the key to start my car it seems to only “catch ” the motor for a few seconds. Shakes a lot as it does and then dies. Other information: When the key was turned the first click the radio and lights did turn on. I did not notice a shaking issue at any other time while driving. I never lost power while driving(A lot of the search results when I tried to study this are for situations with shaking where this is the case. ). A few months ago the starter motor was replaced after the car had a no start and was dead for a couple weeks. Car does have a spider issue causing the gas tank to not be able to be filled past 1/2 to 3/4 full. Would really appreciate if anyone could lend me some diagnostics insights here. Thanks so much!
submitted by Distramsel
to MechanicAdvice [link] [comments]
2023.06.02 00:47 Vanguard_CK3 [Event] Al Essi appointed as CEO of EDGY Corp.
Restructuring Yemen's State-Owned Companies under One Umbrella: Energy Development & Growth Yemen Corporation
His Majesty King Ageel bin Muhammad al Badr has issued a royal decree for the establishment of the Energy Development & Growth Yemen (EDGY) Corporation. This new company will consolidate and streamline Yemen's state-owned companies under one umbrella.
Yemen's state-owned companies in the energy and utility sectors have faced numerous challenges even before the civil war, including corruption, nepotism, inefficiencies and lack of coordination. To address these issues, the CEO of Energy Development & Growth Yemen Corporation, Mr. Ahmed al Essi
has been appointed the responsibility, is accountable on the performance of its' subsidiaries and reports directly to the Minister of Energy, Oil & Gas, and Mining.
Subsidiaries under EDGY Corp.: 1. Yemen Oil & Gas Company:
Mission: Yemen Oil & Gas Company aims to explore, produce, and distribute oil and gas resources in Yemen efficiently. Vision: To become a leading player in the oil and gas industry, ensuring long-term sustainability, environmental responsibility, and economic growth. 1.a. Yemen Petrochemical Product Marketing:
Mission: Yemen Petrochemical Product Marketing is responsible for marketing and distributing petrochemical products in Yemen. Vision: To be a trusted partner in the petrochemical industry, offering high-quality products, fostering innovation, and contributing to the growth of Yemen's manufacturing sector. 1.b. Yemen Petroleum Development:
Mission: Yemen Petroleum Development focuses on the exploration, development, and production of petroleum resources. Its primary goal is to maximize the potential of oil reserves, optimize production processes, and ensure sustainable resource management. Vision: To be a leading player in petroleum development, employing advanced technologies, responsible practices, and strategic partnerships to enhance Yemen's energy independence and economic prosperity. 1.c. Yemen Refineries:
Mission: Yemen Refineries aims to refine crude oil into valuable petroleum products for domestic consumption and export. It seeks to improve refining efficiency, enhance product quality, and meet the energy needs of Yemen and beyond. Vision: To be a state-of-the-art refining facility, meeting international standards, minimizing environmental impact, and providing a reliable supply of high-quality petroleum products. 1.d. Yemen Gas:
Mission: Yemen Gas focuses on the exploration, production, and distribution of natural gas resources. It aims to optimize gas reserves, develop infrastructure for efficient gas delivery, and promote the use of natural gas as a cleaner energy source. Vision: To be a leader in natural gas development, ensuring reliable and sustainable gas supply, fostering economic growth, and reducing environmental impact. 1.e. Yemen LNG:
Mission: Yemen LNG specializes in the liquefaction and export of natural gas. It aims to leverage Yemen's gas resources, establish international partnerships, and contribute to the global liquefied natural gas market. Vision: To be a key player in the LNG industry, delivering high-quality LNG products, enhancing Yemen's energy export capabilities, and generating revenue for the country's development. 1.f. Yemen Tank Terminal Company:
Mission: Yemen Tank Terminal Company provides storage and logistics solutions for petroleum and petrochemical products. It aims to enhance storage capacity, optimize product handling processes, and support the efficient flow of energy products. Vision: To be a premier tank terminal facility, ensuring safe and secure storage, efficient operations, and seamless logistics for the energy industry in Yemen. 1.g. Yemen Power Generation Company:
Mission: Yemen Power Generation Company focuses on the generation of electricity to meet the country's energy needs. Vision: To be a leading power generation company, utilizing advanced technologies, renewable energy sources, and efficient processes to contribute to Yemen's energy security and economic growth. 1.h. Yemen Hydrogen Development:
Mission: Yemen Hydrogen Development explores the potential of hydrogen as an energy source and develops hydrogen production capabilities. It aims to promote the use of clean hydrogen in various sectors, contributing to sustainable development and environmental preservation. Vision: To be at the forefront of hydrogen development, harnessing Yemen's resources, fostering innovation, and playing a key role in the transition towards a hydrogen-based economy. 1.i. Yemen Methanol Company:
Mission: Yemen Methanol Company specializes in the production and distribution of methanol, a versatile and widely used chemical. It aims to optimize methanol production, ensure product quality, and contribute to the growth of industries dependent on methanol. Vision: To be a reliable supplier of high-quality methanol, supporting domestic and international markets, and driving innovation in the chemical industry. 1.j. Yemen Fertilizer Company:
Mission: Yemen Fertilizer Company focuses on the production and distribution of fertilizers, essential for agricultural productivity and food security. It aims to enhance fertilizer production capacity, ensure product availability, and support Yemen's agricultural sector. Vision: To be a leading provider of fertilizers, promoting sustainable agriculture, enhancing crop yields, and contributing to food self-sufficiency in Yemen. 1.k. Yemen Petroleum Institute:
Mission: Yemen Petroleum Institute aims to provide quality education, research, and training in the petroleum and energy sectors. It strives to develop a skilled workforce and contribute to the human capital development of the industry. Vision: To be a renowned educational institution, producing highly skilled professionals, conducting cutting-edge research, and supporting the sustainable development of Yemen's energy sector. 2. Yemen Utilities Holding Company:
Mission: Yemen Utilities Holding Company oversees the procurement, transmission, distribution, and management of power and water resources in Yemen. It aims to ensure efficient utility services, promote sustainability, and improve the quality of life for the Yemeni people. Vision: To be a leading utility company, providing reliable, accessible, and sustainable power and water services to all regions of Yemen, driving socio-economic development and improving living standards. 2.a. Yemen Power & Water Procurement Company:
Mission: Yemen Power & Water Procurement Company focuses on the procurement and distribution of power and water resources. It aims to ensure a reliable supply of these utilities, optimize procurement processes, and support the efficient management of resources. Vision: To be a key player in power and water procurement, ensuring a sustainable and cost-effective supply of these utilities, and contributing to Yemen's socio-economic development. 2.b. Yemen Electricity Transmission Company:
Mission: Yemen Electricity Transmission Company operates and maintains the electricity transmission infrastructure in Yemen. It aims to ensure efficient transmission of electricity, enhance system reliability, and support the integration of renewable energy sources. Vision: To be a reliable and technologically advanced transmission company, facilitating the seamless flow of electricity, promoting renewable energy integration, and supporting Yemen's energy transition. 2.c. Yemen Electricity Distribution Company:
Mission: Yemen Electricity Distribution Company is responsible for the distribution of electricity to end consumers across Yemen. It aims to ensure efficient distribution networks, reduce power losses, and provide reliable and affordable electricity services. Vision: To be a customer-centric distribution company, delivering reliable electricity services, promoting energy efficiency, and contributing to the socio-economic development of Yemen. 2.d. Yemen Water & Wastewater Services:
Mission: Yemen Water & Wastewater Services focuses on the provision of clean water supply and wastewater management. It aims to ensure safe and accessible water resources, improve sanitation practices, and promote sustainable water management. Vision: To be a leading water and wastewater services provider, delivering reliable, safe, and sustainable water supply and sanitation solutions, and contributing to public health and environmental well-being in Yemen. 2.e. Yemen Renewable Energy Company:
Mission: Yemen Renewable Energy Company is dedicated to the development and utilization of renewable energy sources in Yemen. It aims to harness the country's renewable energy potential, reduce dependency on fossil fuels, and contribute to a greener and more sustainable energy mix. Vision: To be a pioneer in renewable energy development, promoting the adoption of clean energy technologies, and supporting Yemen's transition towards a sustainable and low-carbon future. 2.f. National Institute of Competency Development:
Mission: The National Institute of Competency Development focuses on enhancing the skills and competencies of the workforce in the energy and utility sectors. It aims to provide quality training programs, promote professional development, and contribute to a skilled and competent workforce. Vision: To be a premier training institute, equipping individuals with the necessary knowledge and skills to excel in the energy and utility industries, and supporting Yemen's human capital development.
Through consolidation, efficiency improvements, and sustainable practices, these subsidiaries aim to contribute to Yemen's economic growth, energy security, environmental preservation, and human capital development. By engaging stakeholders at all levels, EDGY will promote transparency, accountability, and inclusivity, creating an enabling environment for investments, knowledge sharing, and expertise exchange.
submitted by Vanguard_CK3
to Geosim [link] [comments]
2023.06.01 20:48 Whackywonka Does replacing the fuel tank vent hose (2014 Toyota Corolla) really require 3 hours of labor and dropping the fuel tank? (Repost from u/EternalWitness)
Had and fixed a very similar problem on my 2012 S and fixed in for about $5
Hello all. My 2014 Toyota Corolla LE (27,000 miles) check engine light came on, I took it into my local Toyota dealership, and they diagnosed it with a leaking fuel tank vent hose (part #77404-02081) due to rodents chewing into the hose (I have no choice but to keep my car outside).
The part is $30 but the repair they quoted me was $390 because they said that you must drop the fuel tank to replace the hose and this takes them 3 hours.
My question is, is this a reasonable quote? It seems incredible that it would take professionals 3 hours of labor to replace a hose. Is this something I'm capable of doing on my own (I assume not)? Should I shop around for better prices? Is this a repair that needs to be taken care of immediately, or can it wait?
Thanks!) due to rodents chewing into the hose (I have no choice but to keep my car outside).
I removed the back seat to gain access to the fuel pump and figure out where the lines needed to run. I had to crawl/ back shimmy under the car (no jack or lifting needed) and could reach to where the connection terminated. I decided to try my luck with a razor and was able to cut both ends of the hose free from their respective connections and run some 5/16 fuel line as a substitute. It was not an easy process, but I'm a smaller guy. All in all, it took 2 hours of research, 45 minutes of wiggling and swearing, and $5 in hose from AutoZone.
has already fixed their car but the post helped me find my solution.
submitted by Whackywonka
to MechanicAdvice [link] [comments]
2023.06.01 18:44 eyeofhorus919 Grimmaldus, the Titan.
O----------------------------------------------------------------------------------------------------O Name: Merek Grimmaldus
Family and Relations: None.
Voice Claim/Accent: American
Role in a party: DPS Tank
Level: 2 (4/10)
Intelligence:5(+1 from racial)
Species: Artificial Human Bound Monster
Personality: Kind and bigger than life.
Likes: Forges, LMGs, and other high power firearms
Dislikes: Pancor Jackhammer, Goblins, and Eldritch monsters.
Markings/Scars/Tattoos: Scratch marks on his cheeks.
Extra: Has three platinum studs in his skull above his eyebrow.
- Equipment [Pictures also suffice]:
Clothing: While out of his armor he wears Jeans, combat boots, a Evil Dead shirt, and a holster for his Talon of Flames.
Armor and armor attachments:
- Assault Pack: A even stronger version of the jump pack, boasting two massive thrusters as well as a energy field projecter designed to allow for the power armor wearing user to crash down like god himself among enemies.
Only usable while wearing power armor, allows for the wearer to fly up to sixty feet per turn, applies a +3 to dodges, and upon landing from a height greater than thirty feet apply a strength save of 10+ distance in feet above thirty in groups of five + wielder’s strength. On a failed save any enemies that are within ten feet of the landing point are knocked prone and the wearer can make attacks of opportunity against them, on a crit fail the enemies are stunned for 1d3 rounds.
Armor set: Emperor’s Angel.
Helmet: Prateor’s Visage (Legendary) - ”Crush them…slaughter them.”
- Armor Mods - Heads-Up Display (Unlocked): A tactical visor which displays necessary biometric and target-acquisition data. Provides a +2 bonus to Perception rolls
- Armor Mods - Treasure Finder (Unlocked): A specialized radar which allows for the detection of hidden treasure in a 15ft radius around the user. Cannot detect treasure hidden by supernatural means.
- Armor Mods - Terrain Anomaly Detection System, T.A.D.S. (Unlocks at PC Lvl 3): An A.I. image processing unit constantly scans the terrain within view of the user, highlighting any anomalies such as footprints, claw marks, etc. for easy detection.
Gauntlets: Hochmael’s Will (Legendary) - ”You need only to send me to face our enemy. My hands alone will be enough to break their bones and their souls.”
- Armor Mods - Striker (Unlocked): A sufficiently light alloy ensures fluid movement while covered in armor. +2 to dodge rolls and to unarmed strike attacks such as punches.
- Armor Mods - Punches of Power (Unlocked): Every punch made has a chance of dropping an orb of power. Roll a d10, if it lands on 1, an Orb of Power is made. When an Orb of Power is generated it is automatically collected by its producer. When collected an Orb of Power reduces the cooldown of the producer’s Super Ability by 1 round. (Gives Grimmaldus 10 Phoenix flame)
- Armor Mods - Tempered Rage (Unlocks at PC Lvl 3): Every successful 5 unarmed strikes performed grants a temporary buff to all further unarmed strikes for 2 rounds. Upon being buffed unarmed strikes deal 3% damage than they would normally.
Chest Armor: Hollowed Fortress (Legendary) - ”They thought it was impenetrable…they were wrong.”
- Armor Mods - Strong Alloy (Unlocked): A stronger metal alloy ensures the wearer of this armor’s safety even more so than before. Takes 20% less damage from Piercing and Slashing sources.
- Armor Mods - Anti-Magic Alloy (Unlocked): A safe Hive spell has been cast on this armor, making it slightly resistant to magic attacks. Takes 20% less damage from magic sources.
- Armor Mods - Dense Alloy (Unlocks at PC Lvl 3): The alloy of this armor has been increased in width, allowing for greater concussive force to be absorbed while mitigating damage as much as possible. Takes 20% less damage from Bludgeoning Sources.
Leg Armor: Strapped Slingers (Exotic) - ”An outlaw’s never looked this good.”
- Armor Perks - Locked n’ Loaded: Weapons which take multiple rounds to reload have that time cut in half. Weapons which take one round to reload are instantly reloaded when stowed away. Allows you to pull out weapons much faster and provides a +2 bonus to initiative rolls.
- Armor Mods - Spring-Loaded Soles (Unlocked): Newly added suspension system quite literally gives the user a spring in their step, providing a +2 bonus to movement rolls as well as allowing the user to jump an extra 5 feet.
- Armor Mods - All-Terrain Boots (Unlocks at PC Lvl 2): A heap of modifications have allowed the user to properly traverse almost any terrain. Toggleable magnetic plates allow the user to walk up walls and across ceilings without issue as well as stick to any solid surface with an attraction force of about 50 pounds. Magnetic plates do not slow movement speed.
- Armor Mods - Even Springier Soles (Unlocks at PC Lvl 3): Previous spring-loaded suspension system has been upgraded, giving a +3 to movement rolls instead of 2 and allowing the user to jump an extra 10 feet in the air.
- Servo Ghost: The source of his power, this tiny skull like companion is at the moment broken, keeping it from bringing him back from death beyond what it already has but it’s ability to grant him access to pure plasma and electromagnetic fields to contain them as well as protect him from the Phoenix Flame protocol.
Can hack and scan independently of Merek’s turn.
- Rosarius: A necklace/amulet that can be tied to a belt, the amulet contains technology that produces a transparent field of energy that turns tiny objects and energy moving at high speeds through it into light.
Applies advantage to block bullets and similarly fast ranged attacks. (Does not work against magic)
Uses Strength to be thrown, deals X1.5 damage when thrown, if it hits and is retrieved Merek is healed for 25% health.
Deals 1d12+STR blunt (or the same amount of piercing if used with the pointed end) and 1d4+INT burning on a hit.
If not retrieved before three rounds are up after being thrown this hammer vanishes and reappears attached to his belt after six rounds.
- P10K: A two handed SMG designed after a old world P90 but takes energy cells, the same shape, mag load area, and the silencer on it resulting in the weapon being perfect for Merek due to him being from modern day earth and used to the SMG. The main body of it is designed with a mag lock body, resulting in it sticking to armor when not needed and the tube at the end not only helps to hide the source of the shots by hiding the flash but also lowering the already quiet Energy weapon.
It has been improved via the pack a punch to a much cleaner version as well as having better cell magazines, holding a hundred rounds instead of fifty rounds.
Deals 5 burn damage but makes five attacks due to burst fire, this damage is boosted to 8 burn per shot against armored targets.
After firing thirty shots, the gun can release the heat generated by the plasma going out in a shotgun like blast of energy.
Deals 25 plasma (Unable to be healed in combat) + 1d20 plasma to a single target up to thirty feet away.
- Whirlwind Launcher: A armor module that attaches to any form of armor, as well as allowing for impulse control or manual controls. The unit typically remains folded into a small orb with a rectangle to the side but when unfolded forms four rocket launchers loaded with smart ammo.
Uses intelligence and dexterity.
Deals 2d20 blast damage.
Kraken missiles: ignores armor bonuses, deals quadruple damage to armored vehicles and double armor wearing enemies.
Antipersonal: hits all enemies within ten feet of the target, deals double damage to unarmored targets.
Flak shot: Flying enemies automatically are grounded when hit, advantage against airborne enemies.
Energy surge: On a hit apply a 15+intelligence DC, on a failed save all electronics within ten feet of the target are shut off.
Takes ten rounds to load a barrel. (Passive)
Can be fired as a bonus action or fired all at once with a attack action.
• Kusanagi-no-Tsurugi: ”A legendary blade who’s name literally translates to “Grass-Cutter”. This blade is said to be able to cut through almost anything and is practically indestructible. In earlier legends, this blade was associated with the clouds or winds and said to have been wielded by Amaterasu, the sun goddess of Japanese mythology. Because of this, it is able to emit a powerful gust of wind every 4 rounds which can knock opponents back a good distance.”
Deals 2d6+DEX slash damage that ignores nonenchanted armor and slash resistance. Can be used to parry and block energy weapons.
- Komodo shotgun: A belt fed shotgun designed for clearing out zombie infested ships, the heavy gun contains a means of blasting back groups of people to buy the wielder time to reload due to a gravity engine built into the gun under the barrel.
Deals 2d10 piercing.
Upon using the attack action with this gun attack the same target three times or attack three targets.
Deals double damage to zombies.
Has the ability to apply knockback to any enemies inside of ten feet to send them to thirty feet back. Cooldown of four rounds.
Capacity: sixty shells
Loading time: three actions.
Capacity: 9 bullets.
Uses Perception and Intelligence.
Deals 1d6 piercing per shot. Deals triple damage on a crit, crit chance of 18.
Burst: Once per ten rounds tag 3+wielder’s level amount of targets or a single target that many times, firing that many times in a single action.
Burst can only be used by cyborgs, while wearing power armor, or wearing sci fi optical wear and a mechanical arm sleeve.
Magical Null: Merek is unable to be healed by spells or learn magic.
Artificial Human Bound Monster: Merek’s nature as a HBM made his body stronger and his mind sharper than it had been in life, his body actually becoming unaging and a bit bigger than he was in life originally.
Plus one to strength and intelligence.
Unaging (appears 41)
Superhuman body: Falling damage from a fall up to 10 stories is nullified, all other is subjected to a 90% reduction.
Secret’s in the armor: Grimmaldus can only wear his Imperium Armor set and it replaces stats. The armor gains power as Grimmaldus levels up.
Combat Mastery: Grimmaldus moves surprisingly fast when it comes to combat,
Actives: Hammer of Dawn: Merek’s strongest SG given ability, during it he summons a massive burning hammer and swings it about, smashing bones and burning away his enemies with his Servo Ghost’s plasma. While the hammer itself is extremely powerful it has even more powerful abilities than simply swinging it about, using them results in draining the Phoenix flames that fuel his hammer.
For every attack of Merek’s that lands and enemy attack blocked gain half of the damage dealt in Phoenix Flames, upon reaching 100% Phoenix Flames the Hammer of Dawn can be summoned.
Has a plus 3 to attacks.
Deals (LVL)d8+STR in blunt and a additional (lvl)d4+INT in burn damage.
Requires both hands to swing, can be held with one hand. For every round held drain Phoenix Flames by 10%.
Eruption: Merek brings his hammer up and back down, leaping ten feet into the air to slam his hammer into the ground and discharge a blast of flames through the ground and into a single target.
This attack has advantage and adds intelligence modifiers to it.
Drains ten percent Phoenix Flames in addition to the round drained amount.
Dawnguard’s Wrath: Merek’s Phoenix flames wreath his arms and body, blessing his body with sheer strength and speed enough to unleash a flurry of three blows in the span where one should be done…
Grants the ability to attack three times per attack action while wielding Hammer of Dawn but consumes 10% Phoenix Flames per use.
Ignition Burst: Merek makes a ball of plasma in the palm of his left hand, contained by electro magnetic fields before being flung like a baseball at a target, upon sticking it burns into the target before exploding!
Deals (Lvl)D6+INT burn damage, this weapon is considered sticky, dealing (X1.5) more damage upon a successful stick. Explosion radius of 4 feet.
Uses Intelligence for casting.
Cooldown of 6 rounds hit or Miss.
- backstory: Merek was a spec ops in life, helping to train American troops in Europe with a captured AS Val, showing them how it could not only pierce body armor but also served as a suppressed sniper rifle or a SMG. Eventually he was shifted over to training with the P90 and literally fell in love with it, the ambidextrous grip, top loading mag, and the over all length of it helped the fact that it was made to RIP armor into fragmentation made it all the better. However, before he could start training other soldiers with it, he was trampled to death when a mounted cop’s horse was spooked by a car back firing, his broken body resurrected via the Ghost Servo’s Phoenix protocols in order to have a outlet for it’s power.
submitted by eyeofhorus919
to TheOakShack [link] [comments]
2023.06.01 18:38 ShipRepresentative29 Help needed in GE management :D
Thanks to the drone event i currently have 280k GE. On what should I spend them?Heres the list of what I have currently:
-Hold to hatch x11
-Epic hatchery maxed
-Silo capacity maxed
-Lab upgrade x6
-Drone rewards x12
-Soul food x32
-Prestige bonus x3
And a bit scattered almost everywhere else in the epic research tab.
My current EB is 16B, i havent bought hyperloop yet. I'd like to save some for boosts and 50k for fuel tank upgrade cause im going to buy pro permit soon.
Thanks for help!
Edit: Of course I'm gonna wait for epic research discount :D
submitted by ShipRepresentative29
to EggsInc [link] [comments]
2023.06.01 14:46 ZandrickEllison [OC] Who is the best second banana? A ranking of the best sidekicks among all the 2000s title teams
We often hear the question: "Is Player X good enough to be the best player on a championship team?"
Less often, you hear: "Is Player Y good enough to be the second
best player on a championship team?"
It's time to give these second bananas
their due. We're going through the 2000s and ranking each SECOND best player on the title teams. Their values vary -- some were merely good starters, some were All-Stars, and some were arguably top 5 players in the entire league.
Ranking them isn't easy, but we're going to keep a few caveats in mind.
--- We're ranking based on the second banana's play during the course of THAT SEASON -- not their careers overall.
--- Statistics will be important, but not the be-all and end-all. After all, there's a big difference between stats from 2003 and stats from 2023. As a result, we may often defer to season accolades like "All-Star" or "All-NBA."
With all that said, here are my rankings, but feel free to disagree and explain your own ranks below.
THE BEST (title-winning) SECOND BANANAS of the 2000s (23) Tyson Chandler, 2011 Dallas Mavericks
The 2010-11 Dallas Mavericks were probably the most unlikely champion of the 2000s, with Dirk Nowitzki and a cast of older veterans who were seemingly on the decline. At the time, Jason Kidd was 37, Caron Butler was 30, Shawn Marion was 32, and Peja Stojakovic was 33.
You can make the case for Jason Terry to be the second banana here. Terry averaged 15.8 points off the bench for the Mavs that year, which is more impressive when you consider the context. (teams averaged 99.6 PPG then, 114.7 PPG now). Terry also pumped his numbers up to 18.0 PPG in their stunning upset over Miami in the Finals.
Still, we'll give the slight nod to Tyson Chandler as the teams' second most impactful player overall. Chandler finished 2nd team All-Defense and his strong playoff showing helped spearhead his DPOY campaign the following season (for the Knicks). Either way -- whether you give the nod to Chandler, Terry, or Kidd -- this would rank at the bottom of our list. None of those players was flirting with All-Star status.
(22) Tony Parker, 2003 San Antonio Spurs
The Parisian Torpedo will be a frequent contributor to this list -- logging a record-setting 3 "second banana" awards for his contributions to the Spurs' incredible run.
Naturally, his first would be his least impactful. Back in 2002-03, Tony Parker was still only 20 years old and in his second season in the league. Still, he was probably their second best player after a prime Tim Duncan. He averaged 15.5 points and 5.3 assists (solid numbers for the era) and held his own against Jason Kidd in the Finals. Parker wouldn't be considered a star yet though -- his first All-Star appearance came three years later.
(21) Andrew Wiggins, 2022 Golden State Warriors
Golden State's title last year was their biggest surprise run, fueled by Steph Curry and a solid-but-unspectacular supporting cast. Among them, you could debate the virtues and flaws of the second bananas -- Draymond Green struggled offensively, Jordan Poole struggled defensively, Klay Thompson missed significant time coming back from injury.
Of that group, I'd suggest Andrew Wiggins was their most well-rounded and consistent second banana. He averaged 17.2 PPG and even made the All-Star team. Better yet, he became a "winning player." He scored more efficiently (39.3% from 3) and played better defense -- particularly in the Finals. That said, Wiggins was probably on the level of a "good starter" more than a typical All-Star. For that reason, we'll rank him below a few others who didn't make the All-Star team.
(20) Tony Parker, 2005 San Antonio Spurs
Tony Parker re-emerges on our list and climbs even higher now in his age-22 season. He still didn't make the All-Star team, but he upped his numbers to 16.6 points and 6.1 assists per game. Again, we have to remember that these averages look better when you factor in the points "inflation" of today. Overall, we'll give him a slight edge over rising Manu Ginobili (who averaged 16.0 PPG off the bench that year), although it's debatable. Of the two, Ginobili played better in the Finals against Detroit. Still, whether it's Parker or Ginobili, the second banana would rank around this same range.
(19) Kyle Lowry, 2019 Toronto Raptors
The Toronto Raptors finally broke through when they rented mercenary Kawhi Leonard for the year, but Leonard was backed up by a very strong supporting cast overall.
Among them, we're giving a slight nod to the old dog Kyle Lowry (then 32) over the rising star Pascal Siakam. Lowry felt like more of the heartbeat to the team. The numbers don't jump off the page (14.2 PPG), but he was a strong two-way player who averaged 8.7 assists and 1.4 steals per game.
(18) Khris Middleton, 2021 Milwaukee Bucks
We have another second banana debate here, although we're leaning to Khris Middleton over Jrue Holiday. It's easy for our memory to get foggy now that Middleton has struggled post injury, but he was a very good starter before that. He averaged 20.4 points, 6.0 rebounds, and 5.4 assists per game (not far behind Jrue Holiday's 6.1).
While the 29-year-old Middleton didn't make the All-Star team this season, he was an All-Star caliber player; in fact, he made the team both the prior year and the year after.
(17) Chauncey Billups, 2004 Detroit Pistons
We're giving the primary "star" designation to Ben Wallace here. While "Big Ben" only averaged 9.5 PPG, his defense was the Pistons' biggest differentiator. In 2003-04, Wallace won Defensive Player of the Year and even finished 7th in MVP voting.
Among the other starters, we're giving the nod to Chauncey Billups over Rip Hamilton and Rasheed Wallace. Hamilton had the slight edge in scoring (17.6 PPG to 16.9 PPG), but Billups led the team with 5.7 assists per game and tended to be their go-to guy offensively when need be. Sure enough, "Mr. Big Shot" would go on to win Finals MVP.
(16) Tony Parker, 2007 San Antonio Spurs
As Tim Duncan aged, Tony Parker got better and better. His best second banana season would come in 2006-07. Now age 24, Parker averaged 18.6 points and 5.5 assists per game and made the All-Star team. He shot less threes and relied more on his ability to drive and convert in the paint. He shot 52.0% from the field overall.
In the Finals, the Cleveland Cavaliers had no answer for Parker's scoring. He whipped them to the tune of 24.5 points per game (shooting 56.8% from the field in the process). Parker would win Finals MVP for his part in the sweep.
(15) Kawhi Leonard, 2014 San Antonio Spurs
For their last title, the San Antonio Spurs were more the sum of their parts than any one true star. Tim Duncan was 37, Manu Ginobili was 36. Tony Parker had probably graduated from second banana to their marquee player -- he was their leading scorer and lone All-Star that season.
After him, we'll call Kawhi Leonard their next best player. While Leonard wasn't a big name or big scorer yet (averaging 12.8 PPG), he still had a massive impact on winning. He was an efficient offensive player (shooting 52.2% from the field) and an excellent defender. The raw stats suggest that Leonard should be lower than this, but the advanced stats suggest he was already an elite player. Overall, his BPM of +5.0 led the team. We'll make the playoffs the tiebreaker, where Leonard stepped up his scoring and won Finals MVP. If you want to consider him the team's best player this year (which feels like a bit of revisionist history), Parker would rank around this same range.
(14) Kyrie Irving, 2016 Cleveland Cavaliers
Young Kyrie Irving (then 23) also gets a boost for his excellent playoff performance. In the Finals, Irving exploded for 27.1 points per game and helped the Cavs defeat the 73-win Golden State Warriors.
If you look at his 2015-16 as a whole, it gets harder to rank Irving much higher than this. He didn't play that great in the regular season; in fact, it may have been the worst of his career. He only played 53 games, only shot 32.1% from 3 (a career low), and only averaged 4.7 assists (also a career low). He also missed the All-Star game. In terms of peak performance, Irving was an excellent second banana (particularly for LeBron James), but if we gauge this exercise season-by-season he'd rank around middle of the pack.
(13) Pau Gasol, 2009 Los Angeles Lakers
Kobe Bryant rightfully gets the lion's share of credit for the Lakers' repeat from 2009-10, but history may forget how good Pau Gasol was when he arrived from Memphis to help out the cause.
Right in the thick of his prime at age 28, Gasol averaged 18.9 points, 9.6 rebounds, and 3.5 assists. His size, skill, and basketball IQ made him the perfect mind meld with Bryant. All in all, Gasol made the All-Star team and even cracked 3rd team All-NBA. He's the first "All-NBA" sidekick we've registered so far, which explains his lofty ranking.
(12) Pau Gasol, 2010 Los Angeles Lakers
The following year, Pau Gasol was arguably even better. He started to control the paint even more, registering 11.3 rebounds and 1.7 blocks per game. Once again, he made the All-Star team and 3rd team All-NBA. Between Gasol, Andrew Bynum, and Lamar Odom off the bench -- this Lakers unit may have had the best frontcourt depth in the 2000s.
(11) Shaquille O'Neal, 2006 Miami Heat
When Shaquille O'Neal first arrived from L.A., he immediately assumed the mantle of the star of the Miami Heat. That first year, he even finished 2nd in MVP voting.
However, by the next year (2005-06), Dwyane Wade had usurped that mantle. Now 33, O'Neal shifted into more of a supporting role. He still had a major impact -- averaging 20.0 points, 9.2 rebounds, and 1.8 blocks -- but became more of a second option as Wade tore up the playoffs. He appeared to slow down as the season wore on -- averaging just 13.7 PPG in the Finals.
Still, O'Neal's accolades this season rank highly -- he was an All-Star and 1st team All-NBA performer. For that reason, we're going to put him above some of the 3rd team All-NBA sidekicks. Still, you can argue against that as O'Neal was more on the level of a Pau Gasol than a true superstar at this point.
(10) Klay Thompson, 2015 Golden State Warriors
When we think about "sidekicks," you immediately think of someone with the skill set of Klay Thompson (then age 24). He took "3 and D" to the extreme -- nailing 43.9% from deep and contributing 1.9 "stocks" on the other end (1.1 steals, 0.8 blocks).
Like Pau Gasol, Klay Thompson made the All-Star and made 3rd team All-NBA that season. In fact, he even made an appearance on an MVP ballot and finished 10th overall in the voting. For a clear "sidekick," that's an impressive feat.
(9) Paul Pierce, 2008 Boston Celtics
Back in 2007-08, Danny Ainge wasn't cobbling together a team of a star + supporting sidekicks -- he was combining three stars who had gotten used to being "the man" in their previous stops. New arrival Kevin Garnett assumed the role as the alpha dog -- averaging 18.8 PPG, playing excellent defense, and finishing third in MVP voting.
Meanwhile, Paul Pierce and Ray Allen played the role of overqualified "Robins." Pierce averaged 19.6 points to lead the team, shooting 39.2% from three. Like our previous second bananas, he made the All-Star team and the 3rd team All-NBA. You also got the sense there was more in the tank when need be, as illustrated by his averaging 21.8 points and 6.3 assists in the Finals en route to Finals MVP.
(8) Dwyane Wade, 2013 Miami Heat
As we jump back and forth through time like a Chris Nolan movie, it may be hard to keep track of the ups and downs of these superstars. For this spot, we're talking about the Dwyane Wade of the "Heatles" days. In 2013, Wade was 31 years old, maybe a step past his prime, and a clear second banana to LeBron James.
Still, even in that role, Wade had a massive impact. In the regular season, he averaged 21.2 points, 5.1 assists, 1.9 steals, and 0.8 blocks. While he may have to take a backseat to LeBron James offensively, he utilized his athleticism to be a wrecking ball on the defensive end. Overall, he finished as an All-Star, 3rd team All-NBA, and even landed in 10th place in MVP voting.
(7) Kobe Bryant, 2000 Los Angeles Lakers
Again, let's pay attention to the timeline here. In the first three-peat of the Shaq and Kobe days, Kobe Bryant was only 21 years old and not at the peak of his powers. Make no mistake -- this was the Shaq Show early on. In the Finals, O'Neal averaged 38.0 points and 16.7 rebounds (more boards than Bryant had points with 15.6 PPG).
Despite that, Bryant was clearly a star player in his own right. He averaged numbers similar to 2013 Wade -- 22.5 points and 1.6 steals per game. He made the All-Star game, 1st team All-Defense, and 2nd team All-NBA, accolades that put him in this lofty spot on our rankings.
(6) Dwyane Wade, 2012 Miami Heat
We're toggling back to Dwyane Wade now -- in the year prior to our 8th place spot. In the Heatles' first title (and Wade's second overall), he was still 30 years old and arguably still in his prime. He averaged 22.1 points, 4.6 assists, and even better defensive numbers -- 1.7 steals and 1.3 blocks per game.
For his efforts, he was named to the All-Star team and to the 3rd team All-NBA. He also cracked the MVP voting again, finishing in 10th place once more. We're going to give him a slight edge on Kobe's first title year, but the two would be razor tight; they were both clearly top 10 players in the league at the time.
(5) Anthony Davis, 2020 Los Angeles Lakers
Say what you want about the COVID year, the bubble, and the "Mickey Mouse" championship, but Anthony Davis was a friggin' beast back in 2019-20. He averaged 26.1 points per game, keyed by his ability to get to the line and convert (84.6% shooting on 8.5 FTA per game). He caught fire in the playoffs, averaging a team-high 27.7 PPG with a 66.5% true shooting percentage.
Davis's defensive impact is what sets him apart from most other second bananas. He averaged 1.5 steals and 2.3 blocks per game, earning 1st team All-Defense and nearly winning DPOY. Overall, he made the All-Star team, 1st team All-NBA, and finished 6th in MVP voting. In terms of season accolades, that would be the best on our list so far.
(4) Kobe Bryant, 2001 Los Angeles Lakers
If 1999-2000 Kobe Bryant was still developing, he looked like a finished product by 2000-01. Now age 22, he was a dominant player on both ends. He averaged 28.5 points, 5.9 rebounds, and 5.0 assists, and made 2nd team All-Defense. Overall, this version of Bryant finished 2nd team All-NBA and finished 9th in MVP voting. That ranking would have probably been even higher had he not missed some time in the regular season (only 68 games played).
Looking back, you could see where some of the tension between Kobe Bryant and Shaquille O'Neal may have stemmed from. After all, it's not easy for a kid who put up 29-7-6 in the playoffs to accept being second banana forever.
(3) Kobe Bryant, 2002 Los Angeles Lakers
In the final year of the Lakers' three-peat, the 23-year-old Kobe Bryant had not only established himself as a superstar, but as one of the best players in the entire league. The numbers don't jump off the page -- 25.2 points, 5.5 rebounds, 5.5 assists -- but we have to adjust for the era and the role he played.
The league clearly knew his value. He made the All-Star team, 2nd team All-Defense, 1st team All-NBA, and finished 5th in MVP voting (two spots behind Shaquille O'Neal). He'd jump even higher the next year, overtaking O'Neal as the leading scorer (30.0 PPG) and the leading MVP candidate (3rd overall).
(2) Steph Curry, 2018 Golden State Warriors
Finally, we answered the question that had stumped basketball analysts for years: what would happen if you added a superstar to a team that won 73 games the year prior? Turns out, they'd be pretty good.
For our exercise, the bigger challenge is determining who the "second banana" would be between two recent MVPs Steph Curry and Kevin Durant. I'm going to split the difference and say it was Curry's team the first year (when KD coincidentally missed 20 games) and then got handed over to Durant the following year (when Curry missed 30 games).
Through that lens, we're going to study Curry in that second season. Still only 29, Curry was still squarely in his prime. He averaged 26.4 PPG on a sparkling 67.5% true shooting percentage. Even though he missed 31 regular season games, he still finished 3rd team All-NBA and 10th in MVP voting. You could even argue that he was the most impactful player in the NBA at the time. After all, he had won back-to-back MVPs a few seasons prior.
(1) Kevin Durant, 2017 Golden State Warriors
If we're calling Kevin Durant the "second banana" for the first year in Golden State, he'd rank as the best two-way sidekick in the 2000s. Remember, we're not debating "Kobe vs. Durant" in terms of career achievement here; we're ranking their single-season efforts in a supporting role. Unlike some of our other stars (like a young Kobe), Durant was squarely in his prime at age 28.
In the regular season, he averaged 25.1 PPG on stone-cold efficiency (65% true shooting). Also, outside of Oklahoma City's super-sized lineup, he showcased his ability to protect the rim as well -- blocking 1.6 shots per game. Despite missing 20 games in the regular season, he still finished 2nd team All-NBA.
More than that, Durant demonstrated his true upside in the playoffs and Finals. Matched up with LeBron James and a historically-underrated Cavs team, Durant averaged 35.2 points, 8.2 rebounds, 5.4 assists, 1.0 steals, and 1.6 blocks on godly shooting splits of 56-47-93 (a 69.8% true shooting). Durant was arguably the best player in the NBA that year -- and would be top 3 at minimum. For that reason, he ranks at our top spot.
follow up: where would Jamal Murray or Bam Adebayo rank?
This year's Finals may not be Adam Silver's dream, but it's a great one for this exercise. We rarely see a clearer "second banana" in the hierarchy like Jamal Murray for Denver or Bam Adebayo for Miami.
Ranking them among the second bananas would be a more difficult task. Coming back from injury, Murray didn't have a great regular season. He's still never made the All-Star team. Still, his ability to raise his game in the playoffs and make tough shots does feel reminiscent of young Kyrie Irving during that Cavs title run.
Alternatively, Adebayo has a great case as a two-way stud. He's not the type of "back you down" big that some people want him to be, but he can still score in the mid-range, he's an underrated passer, and he's obviously an exceptional and switchable defender. He made the All-Star team and second team All-Defense this year. Among our second bananas, he reminds me most of Pau Gasol during the Lakers run.
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2023.06.01 14:10 RebelOps RB's TLD Survival Guide!
So, you’re at your house during the apocalypse of 1979 where the world has gone to shit, and your mom wants you to come visit her. Luckily, you have your work cut out for you! There’s a massive road right in front of your house that should take you directly to her, but who knows how long that will take? You must prepare for the wasteland to make it to your mom’s house. In this survival guide I’ll show you how to survive The Long Drive
, so put on your seatbelt!
Step 1: Personal protection
Before you begin your journey, you must bring supplies. I’m sure you’ve looked around and seen the mess that is your home, which can be a bit overwhelming. The first thing I would do is get a weapon. There are killer bunnies and zombie mutant things out there that want your organs, so you need some protection. Luckily, this is America. First option:
The moment you enter the garage, you'll see a wooden gun on the desk to your left. This is the BB gun; a single-shot gun that shoots tiny BBs. Not the most effective, but ammo is plentiful. I would only use that as a last resort. Second option:
go outside to the back of the house and go up the stairs. Across the room, you’ll see a katana. It’s a great weapon and will kill everything in one or two swings. A few issues with that though: 1, you need to get close
to your enemies, which can be quite dangerous. 2, swinging that blade of death around can be hazardous in tight spaces since you could accidentally hit something explosive or break the nice base you built on your vehicle. Still a viable option, but not the best one to start with. Third and final option:
The old revolver. Like most American citizens, you have a gun hidden in your chimney. It’s a bit tricky to get to, but the more you do it, the easier it gets. Near your bed, there’s an old stove thing. Behind that is a brick pillar. If you stand on your bed and look at the space between the stove and the pillar, you’ll see a tiny trapdoor. Open it, and squeeze your way into the gap. Now you must be a bit careful since you can get stuck in the chimney. Press “Q” or whatever your lean key bind is, and move your mouse to the side while looking down. Once you see the revolver, grab it and move your mouse back quickly.
Now there are two possible outcomes: 1
, you made it out with the gun. 2
, you didn’t move fast enough and got stuck in the chimney. If you got the first one, skip this paragraph. If you got the second, I’m sorry you need to read this. To get unstuck, you need to do exactly what you did to get in there. Precise crouch with the scroll wheel, and lean out of the trapdoor. It might take a bit, but it’s better than pointing the revolver at your head.
The revolver is a great starting weapon, as it can one-hit most of the time. You only get 6 shots until you find ammo, so it’s good to have a backup.
Step 2: Vehicular maintenance
Now that you’re armed, you can start working on your vehicle. The first thing you should do is find the gas cap. Once you find it, take a look at what’s already in it. If it’s just gasoline, you got a good car, and you can just put some gas in it. (Gas can is located under the bench to the left of the door you use to enter the garage) If it has gas AND oil, then you have a tricky one. Not all two-stroke cars are bad, (I’m talking about the camper van-looking thing, or the pickup truck one) but most are. They’re a pain in the ass. You need to have a mixture of 95% gasoline, and 5% oil. (Oil can be found on top/in a barrel straight across from the door you use to enter the garage.) I highly recommend looking for a different engine on your journey that has a spot for the oil. Lastly, the tank could have diesel in it. If it does, you got lucky. Diesel is, in my opinion, the best fuel in the game. (PRO TIP: If you’re not satisfied with the vehicle you got, return to the main menu, wait 10 minutes, and then start a new game. The vehicle you get changes every 10 minutes.
Gasoline is much more abundant than diesel, but not as efficient. As a bonus, there’s a barrel of diesel in the basement, so you start with more diesel than gasoline.
Once you’re fueled up, make sure you put oil in the engine, if you have a gas/diesel engine. Lift the hood and open the oil cap! Next, find the radiator. It’s a metal plate right in front of the engine. If your vehicle doesn’t have a radiator, that means it’s air-cooled. Fill the radiator up with water, which can be found in the sink, or barrels/jerry cans all over the house (even outside!) Next, you need to take care of your tires. Since the garage is already really cramped, I recommend driving your car outside. Don’t forget to engage the parking brake (space) and turn the engine off! (“I” for ignition) Once you’re out there, remove the hubcaps from the wheels so that you can take them off. Next, remove the wheels. Once you have the wheels removed, take off the rubber tires. I like to put them all in one place, so I can make sure they’re all in the same condition. Depending on what vehicle you have, you can use the spare tires from the garage, if they’re in better condition. Use sponges or Jizz-O-Nit
to make the tires squeaky clean! Do NOT
use a wire brush. It will worsen the condition of the tires. Make sure to keep them all in the same condition, or it will decrease driving performance! Finally, re-assemble the wheels.
Any spare cleaning tools can be used to make the vehicle look a bit nicer. If your car has any removable seats, you should get rid of ‘em. Every bit of space helps. If you’re using a gasoline engine, you can still bring the barrel of diesel just in case. You might decide to upgrade to one of the IFV variants or the bus! Food-wise, I only bring meat. It’s the best food in the game. Lots of meat can be found in the attic. Next, fill up as many containers as you can with water. Gotta stay hydrated! PRO TIP: Don’t fill barrels up all the way; you won’t be able to move them! Lastly, you can grab anything you want to bring with you on the trip. It’s gonna be a long one! Now, you’re ready to begin THE LONG DRIVE!
The Long Drive
Unless you plan on leaving the road (which I don’t recommend,) it’s easy to stay on track. Just make sure the powerline poles are on the right
side of the road. Rocks and trees can
spawn on the road, so pay attention! A collision won’t be fatal the first time, but crashing a second time while there’s still blood on the dashboard will be. Cacti will break on impact, but sometimes it registers as a collision, so don’t take that chance. If you happen to see an interesting building that’s far from the road, try and use a compass. The best method is to point the compass at the place you want to go and set the arrow to point in the opposite direction (behind you.) If you don’t have a compass, try and keep the road in sight.
If you’re like me, you’ll want to take every item you find. That’s fine, but always prioritize the safety of yourself, your car, and your Rubber Wife or other companions. Only take meat, unless you’re desperate. Remember, they’re the best food source! If you need to boost your health, drink some alcohol or blood. Blood is preferable because alcohol makes you thirsty. Always grab fuel and water; you can never have too much! If you need a new weapon, the legendary AK is the best choice. It has high ammo capacity, and it’s full auto. (It also one-hits!) If you find a shovel or a metal detector, grab ‘em. They can help you find items buried in the sand. Sunglasses don’t just look cool, they reduce glare from that damn sun. Try and keep your vehicle balanced, otherwise, you’ll lose control!
Grand theft auto
If you have a shitty car, or you’re just sick of the one you have, stealing a car is the best option for you! There are only a few cars that can only be found in the wild:
- The bus - This vehicle has two variants; one main section, or two sections connected. The latter of the two is fun, but a bit harder to operate. The bus has lots of space for storage, and has an amazing diesel engine!
- The IFV - This truck has 3 variants, which all use the same diesel engine. For now, I’ll be talking about the pickup variant. As you might have guessed, this one has a big wooden bed for storage. To the left of the driver’s seat, there’s a lever that can be used to raise/lower the bed, like a dump truck! (Note: the engine has to be on for it to work.)
- The IFV (tanker variant) - This one has a giant fuel tank instead of a truck bed. It can hold 3000 liters of any fluid. (Yes, even piss.) This tank usually has fluids in it when you find it, which can be anything (gas, diesel, oil, water, blood, piss, and alcohol.) This tank has a few neat features. The faucet on the side can be positioned right over the IFV’s fuel tank, for easy refuel! (Don’t try it while moving.) On the top, there’s a big opening that allows you to refill it almost instantly. Just make sure to close it when you’re done; it will spill!
- The IFV (military variant) - This is a personal favorite of mine. The bed of the truck is replaced with a metal tent-looking thing. Sometimes it has all of the flaps and doors, sometimes it doesn’t. The back has an opening that can have a door, so you can get inside. A small panel on the roof can be removed, letting in that beautiful sun. The flaps on the side can open and close too. Above the passenger seat, there’s a “turret hole” thing. It opens, and you can press “E” to get out/stand on the roof of the cabin. This is exclusive to the military variant.
- The car carrier - remember that two-stroke car carrier I mentioned earlier? Yeah, this is it. It can hold a small car pretty well, but the physics lock doesn’t work so it can fall off. It’s also really hard to get a car on there in the first place, but it looks cool when you do! This vehicle is great for transporting a custom car that you’re working on.
- The Plymouth Fury - This thing is a force of nature. It’s the fastest (and coolest) vehicle in the game. Not the most fuel-efficient, but the abundance of gasoline makes up for it. This is the rarest car in the game. It has two possible color schemes: a gold and black one, and a silver one. This car can also have tinted windows. One of the few downsides to this vehicle is the radio. It has one, but it only plays AM stations. Besides that, this car is the fastest, and one of the most stable, vehicles in the game.
Tips from fellow TLD players:
If you want to add something here, just comment! fahadtheflame says:
Always stock up on extra fuel, even if it's not the type your car needs! If you run out of juice, you can switch to a different engine for a bit. "Just switch the engine, Fill Her Up And listen to some person on the radio talking about sex robots while going 100mph. AMERICAA!!!"
Finally, we reach the end. It’s been fun folks, but now you’re ready to see your mom. Take care, and have fun!
submitted by RebelOps
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2023.06.01 09:29 PratikChavare05 Global Ethylene-vinyl Alcohol Copolymer Market Expected to Reach Highest CAGR By 2030
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Valuable Market Analytical Insights Included in the Report: 1. Size Capacity, Generation, Investment Trends, Regulations and Top Key Company Profiles Scrutinized in New Research. 2. Revenue growth of the Ethylene-vinyl Alcohol Copolymer Market over the assessment period. 3. Rival Information about Future Scenarios and Main Business Opportunity Analysis. 4. Recent collaborations, mergers, acquisitions, and partnerships. 5. Value chain analysis of prominent players in the Ethylene-vinyl Alcohol Copolymer Market. 6. Regulatory framework across different regions impacting this market trajectory. 7. Recent technological advances and innovations influencing the Ethylene-vinyl Alcohol Copolymer Market. Key Players Detail: Schur Flexibles Holding GesmbH Coveris Mitsubishi Chemical Holdings Corporation KURARAY CO., LTD. KUREHA CORPORATION Arkema Chang Chun Group. ProAmpac MULTIFLEX FOLIEN GMBH & CO. KG Vishakha Polyfab Pvt Ltd International Plastic Engineering Co., Ltd Verpackungen GmbH Plastissimo Film Co., Ltd Zhongsu New Materials Technology The Ethylene-vinyl Alcohol Copolymer Market Research Report offers a thorough analysis that includes the current situation and potential future growth. This report offers an in-depth look at several key research industry statistics as well as a trend for the future, which aids different sectors in identifying goods and boosting profitability and revenue growth. Segment Analysis By Grade Standard Grade Specialty Grade By Application Packaging Pipes & Tubes Films & Sheets Fuel Tanks & Containers This report also splits the market by region: North America US Canada Mexico Europe Germany Uk France Italy Spain Russia Rest of Europe Asia Pacific China Japan India South Korea Australia Rest of Asia Pacific South America Brazil Argentina Rest of South America Middle East & Africa UAE Saudi Arabia Qatar South Africa Rest of Middle East & Africa Check discount for this report: https://www.sphericalinsights.com/request-discount/1169
The scope of the report is to provide a 360-degree view of the market by assessing the entire value chain and analyzing the key Ethylene-vinyl Alcohol Copolymer market trends from 2021 to 2032 underlying in specific geographies. Qualitative and quantitative aspects are interlinked to provide rationales on market numbers, CAGR, and forecasts. Key highlights of the Ethylene-vinyl Alcohol Copolymer market report: Regional demand estimation and forecast Before commodity price fluctuations Technology update analysis Raw material procurement strategy Competition analysis Product portfolio matrix Supplier Management Cost-benefit analysis Supply chain optimization analysis Patent analysis Market research and development analysis Mergers and acquisitions In February 2022, Arkema is set to expand its engineering adhesives segment by acquiring Shanghai Zhiguan Polymer Materials in China. Access full Report with Table of Content @ https://www.sphericalinsights.com/reports/ethylene-vinyl-alcohol-copolymer-market
Whats covered in the report? 1. Overview of the Ethylene-vinyl Alcohol Copolymer market. 2. The current and forecasted regional (North America, Europe, Asia-Pacific, Latin America, the Middle East and Africa) market size data for the Ethylene-vinyl Alcohol Copolymer market, based on segement. 3. Ethylene-vinyl Alcohol Copolymer Market trends. 4. Ethylene-vinyl Alcohol Copolymer Market drivers. 5. Analysis of major company profiles. Why buy? 1. To assess the viability of the business, understand the demand for the Ethylene-vinyl Alcohol Copolymer market. 2. Identify the established and emerging markets where Ethylene-vinyl Alcohol Copolymer products are used. 3. Determine the best location for the product and develop a product market strategy based on the position in the value chain. 4. Identify the areas of weakness and fill them. 5. Create strategies for each of the categories based on the economic and industrial conditions. 6. Describe the competitive posture by contrasting the goods with the major market players. About the Spherical Insights Spherical Insights is a market research and consulting firm which provides actionable market research study, quantitative forecasting and trends analysis provides forward-looking insight especially designed for decision makers and aids ROI. which is catering to different industry such as financial sectors, industrial sectors, government organizations, universities, non-profits and corporations. The company's mission is to work with businesses to achieve business objectives and maintain strategic improvements. Contact Us: Company Name: Spherical Insights Email: [email protected]
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2023.06.01 09:18 Devendrasingh7773 Top Mahindra Mini Truck Offering Great Manoeuvrability
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A high-performance and fuel-efficient mini truck offering manoeuvrability and a more comfortable ride is a great option if you prefer a commercial vehicle equipped with advanced features, including the bigger deck length and low NVH
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Mahindra Jeeto Plus Petrol Mini Truck
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, which produces 23.19 HP
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and 2500 MM wheelbase
prevent the vehicle from getting unsettled. Moreover, this Tata SFC has a loading capacity of 715 KG
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This truck has a 10.5 Ltr fuel tank
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, which ensures cost-efficiency. Furthermore, it provides 80 KMPH of maximum speed
The Tata 610 SFC is a high-end technology vehicle manufactured for great manoeuvrability, high performance and low maintenance. It gives a stable and comfortable ride on unstable, narrow and congested roads. This Mini Truck Price
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For more information about mini trucks, visit Truck Junction.
2023.06.01 04:54 SoggyResearch4 2014 IS250 Fuel gauge and range incorrect
Bought my daughter a 2014 with 50k miles. Fuel gauge shows 1/4 tank, range says 100 miles and the car runs out of gas. We just don't let it get below 1/2 a tank, but she's gotten too close a few times and run out. Anyone else dealt with this?
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2023.06.01 03:44 AlfredoThayerMahan Beyond the Lightspeed Horizon: Carrier Doctrine in a Galaxy Far Far Away
Between May 4th and May 8th 1942, the first naval battle that occurred beyond the visual horizon took place. While the Battle of The Coral Sea was somewhat indecisive, with both the Japanese and Americans seeing significant losses although the Japanese largely ceded the body of water thereafter, the kind of engagement it typified bears remembrance, one where neither side directly sighted each-other with surface vessels. You cannot hit what you cannot see, a lesson the Japanese learned all too well a month later near a small sandy dot called “Midway”.
Eighty years hence and the lesson remains the same. It doesn’t matter how impressive or unstoppable your weapon is, if you do not know what you are shooting at, it is useless. Where in the past scout planes would make visual contact with the enemy, tools like RORSATs, NOSS, SOSUS*, Over The Horizon and Synthetic Aperture Radars, and more have become the staple for detecting, classifying, and tracking contacts.
The mistake common among most people and even military enthusiasts is to assume the greatest weapon a carrier has in its defense is its fighters. Consider the Survivability Onion (not pictured). While this statement can be somewhat true, from a certain point of view, the carrier’s ability to detect the threat via their AWACS**, and the ability to attack beyond the visual horizon is its greatest defense. Both of these steps allow the Carrier to remain hidden. In most cases it is fairly easy to track a Battleship that has come to shell you. Even if it is doing so beyond the horizon, counter-battery radar can give you a good picture of its location just based on the trajectory of its shells, potentially good enough to fire a spread of anti-ship missiles at it. By using deceptive return paths, a carrier can make such tracking more difficult, not to mention more dangerous with a CAP***.
To remain hidden is what keeps ships alive. Spaceborne ISR**** platforms have stripped this fog of war back somewhat, but the basic concept of the horizon is critical to understanding how to utilize carriers in Star Wars.
*Radar Ocean Reconnaissance Satellite, Naval Ocean Surveillance System, a series of passive electronic intelligence satellites, and Sound Ocean Surveillance System, a series of hydrophones for detecting ships and submarines.
**Airborne early Warning and Control System
*** Combat Air Patrol
****Intelligence, Surveillance, and Reconnaissance
Putting the “A” in “CVA”
There are a number of real-life carrier doctrines to consider as each approached usage slightly differently. NATO nations, led by the United States, viewed the carrier as largely an offensive tool. Of the three major NATO carrier nations, the U.S., the U.K., and France, the U.K. would eventually lose it’s offensive capability with the retirement of the last of the Audacious and Centaur Class carriers and their Phantom and Buccaneer aircraft while France would maintain the offensive role of their carriers though to a more limited capacity due to simply having fewer of them. That being said, outside of the U.S. for much of the Cold War and early 21st century, carriers were largely used as a method of ASW and point-defense interception. For the Soviets this was their Kiev Class with Yak-38 and Yak-141 interceptors and rotary wing ASW and AWACs aircraft, meant to protect their SSBN Bastions from hounding P-3 Orions and NATO SSNs. Even the later Kuznetsov, if it ever actually works, is a defensive tool with the aircraft largely lacking in the capability to attack targets. For the Brits the effect of their transition was demonstrated in the Falklands where Harriers constituted much of their fleet air defense but lacked the range, speed, and loiter time to perform fully in the “Outer Air Battle” or to perform much in the way of strike or air support.
This difference is best illustrated by the designation American Fleet Carriers possessed for a time, CVA*, the “Attack” Carrier. CVA is not a physical change in an aircraft carrier, CVs were changed to CVAs and back again depending on era, rather it denotes its usage. This originated in early nuclear weapon doctrine where carriers were viewed as forward airfields to launch nuclear strikes into the Soviet Union. Later this evolved to attacking the SSBN Bastion in the Barents Sea along with targets on the Kola Peninsula with a similar arrangement with the Sea of Okhotsk and Kamchatka Peninsula in the Pacific.
To further understand this, it is important to look at the kinds of aircraft used by the U.S. Carriers and Supercarriers, most importantly their attack aircraft. The first of the long-range attack trend was the AJ Savage, meant as the first dedicated carrier nuclear delivery platform, with a range longer than the B-25. This trend continued with other dedicated nuclear delivery platforms such as the A-3 Skywarrior and A-5 Vigilante, with notable exception in the small A-4 Skyhawk but a trend which culminated in the A-6 Intruder and later Tomcat Quickstrike proposal.
So why bother? Why should such long-range strike platforms be developed even if they are going to attack relatively coastal installations? Well the answer is simple. Range is the carrier’s best armor but it comes at a cost. The longer the range the less ordinance an aircraft can carry, needing external fuel tanks. Maybe they need buddy tankers which reduces your strike force. Either way you are doing less damage and hitting fewer point targets. By using larger aircraft you can compensate for this, not needing to sacrifice pylons for fuel stores. At the same time by being far away you are harder to detect and engage. Both by shore installations and by reconnaissance aircraft. If they can only search X number of square kilometers per hour, by increasing that area you reduce the likelihood of being found by simple probability. With that kind of safety a carrier can be used in a high-intensity offensive capacity without undue risk to it. Sure, you could load up a Harrier with drop tanks and daisy chain buddy tankers to achieve the same range as an A-6 but the A-6 could probably do it without needing to sacrifice much in terms of payload, of which it carries far more and without or with only limited tankers support, freeing up more aircraft to carry out tasks. One is a gimmick, the other is an offensive tool.
*CVA is not a U.S. exclusive term, indeed the ill-fated British CVA-01 program bore the same designator.
Hyperspace: The Great Equalizer
In Star Wars, starfighters have two clear categories. Those with hyperdrives and those without. A starfighter with a hyperdrive is much like a long-range aircraft such as an F-14 or A-6, even if the crew requirements and footprint are nothing alike. An A-Wing has more in common with a Tomcat in this respect than a Tie-Bomber does, even if the Tie-Bomber was loaded up with anti-starfighter missiles. Those without hyperdrives are your Harriers or Yak-38 equivalents, limited in range and largely relegated to point defense.
Hyperspace creates a horizon behind which a carrier can hide. Simply a jump or two away and off the major hyperspace lanes, and they are beyond sensors and effectively untouchable unless the enemy has thousands of probes to search every nook and cranny you may have hidden. At the same time, if the carrier has hyperspace capable starfighters they have the ability to hit any given target within a fairly massive bubble with impunity and with a relatively low transit time. Conversely, if you were to use spacecraft without hyperdrives to attack a target you would leave the carrier detectable and thus vulnerable to attack by the enemy, losing the greatest advantage of a carrier: its stealth.
Consequently this is why hybrid Carrier-Battleship approaches in real life and in Sci-Fi generally fall short. To act as a Battleship, the Carrier gives up its stealth. There is a minor exception where the fighters are used to augment the air-defense of the "Battle-Carrier" rather than as offensive tools but this is the exception that makes the rule. Ironically, this exception makes the TIE fighter a good design for the Imperial Class to carry as the Star Destroyer doesn’t lose much by getting within detection range of a target while having smaller and cheaper starfighters to augment its air-defense.
To properly utilize a dedicated carrier with Hyperspace technology, not only should they be at the back of the formation, but the carriers should be completely disconnected from the ongoing conventional battle, operating in an entirely different region of space.
The Air Defense Problem
In real life the air defense of a battlegroup can largely be divided into three sections.
First is the outer air battle. This task is carried out by the Defensive Counter-Air Combat Air Patrol (DCA-CAP) ranged out along the threat axis to destroy the enemy force before they either detect the Battlegroup or get within their weapons employment zone. This task is supplemented by extremely long-range Surface to Air Missiles such as SM-6, with several Cold War programs going so far as to propose a Surface-to-Air Boost-Glide Vehicle (LORAINE) to hit scouting aircraft at over 500 nautical miles away. Additionally use of SAM traps, ships that are not emitting and have targeting cued off of other platforms such as fighters and AWACs, further supplements the use of fighters in this theater of operations. Obviously these SAM platforms are at risk but the most valuable unit of a battlegroup is the carrier so the potential sacrifice of one is seen as a worthwhile trade if it can break an incoming raid.
Moving on we have the inner air battle, or area air-defense, which is within detection range by the enemy force and typically within their weapon employment zones. This is handled by the fighters that are assigned to point-defense and by the medium range SAM systems such as RIM-66 and earlier versions of RIM-67*, SM-2MR and SM-2ER respectively. Oftentimes this is typically engaging weapons such as incoming anti-ship missiles.
Finally is the point-defense arena where weapons such as CIWS and ESSM take play and is exclusively, with a few exceptions, dedicated to engaging incoming weapons and largely centered around the self-protection of the ship in question.
The ranges for these engagement envelopes are highly dependent, variable based on range of enemy detection, range of your own sensors, range of weapons, and other factors.
Star Wars complicates the matters somewhat with how Hyperspace interferes with the situation. For this we must first divide the situation into two independent bubbles of space. First is the space around the enemy installation, ship, carrier, etc, and second is the space around your own battlegroup.
In general, the entirety of your own bubble of space is the “inner-air battle”. In this area your point-defense fighters can engage the enemy along with most of your defensive systems depending on how you interpret the range of weapons in Star Wars. At the same time the enemy can detect you and there’s a good chance you are within their own weapons employment zone if you can hit them.
So where is the “outer-air battle” in this scenario? Well that’s complicated. Typically the thinking is that you intercept the enemy force as they try to make their way to you. The problem is, in Star Wars this is impossible to do in hyperspace without specific tools. This tool is an Interdictor vessel. Such a vessel, if placed along the threat axis, would prematurely pull the enemy force out of hyperspace, allowing you to engage with your own hyperspace capable fighters while not putting your own force at risk. Of course the Interdictor is at risk, much like the AAW ship in a SAM trap but that is a calculated risk that must be made to force an engagement that isn’t ideal for the enemy.
There is an obvious issue with this usage. You don’t know where the enemy force is going to come from if they are willing to probe around for alternative hyperspace routings. This makes your chances of actually intercepting them exceedingly low as they aren’t really operating on limited fuel unless you’re engaging forces halfway across the Galaxy and even then it would be easy to take other hyperspace routes to avoid your interdictor screen. So, with general standoff defensive measures void, logically the best defense in case of a Raid Warning is to simply go to hyperspace and make a couple jumps to a pre-planned secondary or tertiary location thus voiding any targeting information provided by the enemy ISR. In this respect detection of a carrier group would be hard but pinning them and attacking them if an Interdictor isn’t immediately available is basically impossible.
As a result the traditional Outer-Air Battle, in the vast expanses of space between the enemy airbase and your own carrier, doesn’t really have the opportunity to take place. However, there is one place you know the enemy force will be, around their own carriers/airbase. This is the equivalent of a U.S. carrier force sending F-14s to blast Backfires over the Kola Peninsula. Not impossible but generally ill-advised as now the enemy can use all their fighters, long-range and point-defense while you only have access to your long-range fighters.
At this point, if you are getting that close to the enemy you might as well engage their carriers to more efficiently destroy their strike generation capability. This turns the Defensive Counter-Air (Counter-space? IDK, I’m going to stick with the Earthling lingo) mission into an Offensive Counter-Air mission where you compensate for your lower numbers by hitting them on the ground or in the ship. This divides yourself into two kinds of engagements. First is protecting your own fleet before they get to hyperspace and second is to attack and destroy the enemy fleet before they go to hyperspace.
This gets to the problem of invading or for that matter, defending a planet. If you park your carrier in a planet’s orbit you are reducing the volume you could be into a tiny pinprick, you’ve basically done half the enemy’s targeting for them. Even worse, depending on how close you are, you may not be able to go to hyperspace immediately, meaning that disengagement could be impossible at the worst time. You may as well have a land base as at least that would be more survivable in the kinetic sense and be easier to work on than a ship.
*Later versions of the RIM-67 and the RIM-156 (also designated SM-2ER though this was launched from the Mk-41 VLS instead of the older twin-arm launchers that the RIM-67 used), would employ active radar and terminal IR seekers. This allowed engagement beyond the horizon against low-flying targets based on cuing by AWACs, potentially into the range where it would fall into the Outer Air Battle.
Hyperspace creates a unique set of circumstances that make offensive action against fixed positions/fleets very easy while making mobile and evasive battlegroups very difficult to engage. This sort of doctrine is best seen in the Rebel Alliance and their employment of hyperspace capable fighters, striking with relative impunity at Imperial targets without risking their major fleet assets. There is no reason this cannot scale up to major Galactic powers as it provides a disproportionate offensive and defensive capability for the practitioners of the doctrine.
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2023.05.31 22:51 Joadzilla North Korea satellite plunges in sea in 'rushed' failure, more launches expected
SEOUL/TOKYO, May 31 (Reuters) - A North Korean satellite launch on Wednesday ended in failure, sending the booster and payload plunging into the sea, North Korean state media said, and the South's military said it had recovered parts of the launch vehicle.
The new "Chollima-1" satellite launch rocket failed because of instability in the engine and fuel system, state news agency KCNA reported.
The flight was the nuclear-armed state's sixth satellite launch attempt, and the first since 2016. It was supposed to put North Korea's first spy satellite in orbit.
It prompted emergency alerts and brief evacuation warnings in parts of South Korea and Japan but no danger or damage was reported.
South Korea's military said it was conducting a salvage operation to recover what is believed to be parts of the space launch vehicle.
The military shared pictures of a large cylindrical object floating in the sea about 200 km (124.27 miles) off the west coast island of Eocheongdo.
A U.S. official, speaking on the condition of anonymity, said the satellite flew less than 10 minutes, for several hundred kilometres. The launch occurred from the northwestern space launch facility and fell into the Yellow Sea, the official added d.
George William Herbert, adjunct professor at the Center for Nonproliferation Studies and a missile consultant, said the images showed at least part of a rocket, including an "interstage" section designed to connect to another stage.
It is most likely a liquid-fuel rocket, and a round, brown object inside is likely a propellant tank for either fuel or oxidizer, Herbert added.
Officials from the United States, Japan, South Korea held a phone call, where they "strongly condemned" the launch, Japan’s foreign ministry said.
"The three countries will stay vigilant with high sense of urgency", the statement said.
North Korea had said it would launch its first military reconnaissance satellite between May 31 and June 11 to boost monitoring of U.S. military activities.
South Korea last week placed satellites in orbit with a domestically designed and produced rocket for the first time, and China sent three astronauts to its space station as part of crew rotation on Tuesday.
The North Korean rocket plunged into the sea "after losing thrust due to the abnormal starting of the second-stage engine," KCNA reported, in an unusually candid admission of a technical failure by the North.
Pyongyang's National Aerospace Development Administration will investigate the "serious defects" and take action to overcome them before conducting a second launch as soon as possible, KCNA said.
North Korea appeared to have rushed its satellite launch after Seoul's recent space rocket launch, a South Korean lawmaker said citing his country's intelligence agency.
Lawmaker Yoo Sang-beom told journalists that North Korea's leader was believe to have observed the launch and Pyongyang may need several weeks at least to fix its rocket's problems.
"Even if this satellite launch is a failure, General Secretary Kim Jong Un himself has made clear that this satellite is the first of many," said Atsuhito Isozaki, professor of North Korean studies at Keio University in Japan. "This won’t be the end of those efforts."
Lee Choon Geun, honorary research fellow at South Korea's Science and Technology Policy Institute, said it was a rare opportunity for South Korea to retrieve part of a North Korean rocket, and perhaps even the satellite. Analysts say North Korea's capacity for constructing sophisticated satellites remains unproven.
In data provided to international authorities before the launch, North Korea said the rocket would fly south, with stages and other debris expected to fall over the Yellow Sea and into the Pacific Ocean.
Air raid sirens wailed across the South Korean capital of Seoul as the city warned citizens to prepare for a potential evacuation. Later alerts said the city warning had been a mistake.
"I was so panicked," said Lee Juyeon, 33, a resident in the city of about 10 million who was preparing to shelter in a basement with her young child before learning it was a false alarm.
The Japanese government also issued an emergency warning over its J-Alert broadcasting system for residents of the southern prefecture of Okinawa to take cover indoors early on Wednesday morning.
It later said the rocket would not fly into Japanese territory and lifted the warnings. Japan had this week vowed to shoot down any projectile that threatened its territory.
The White House condemned the launch and said it was assessing the situation in coordination with allies.
Japan's Chief Cabinet Secretary Hirokazu Matsuno said North Korea's rocket disappeared from radar above the Yellow Sea and did not make it into space.
Japan strongly condemns the launch and has lodged a complaint to Pyongyang through diplomatic channels in Beijing, he said.
U.N. Secretary-General Antonio Guterres also condemned the launch, a spokesperson said, noting any launch by Pyongyang using ballistic missile technology breached Security Council resolutions.
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2023.05.31 21:51 OppositeAct2236 List of Recommended improvements/Ideas/BrainDump. from avid Snowrunner enjoyer.
1:Tires give all trucks a mud option like MHS1 and dually rear options like OHD1
2:Chains. give all tires the options for chains. instead of making only select tire have chains. maybe not msh1and2/ZMH/DHMS1/T01/Stocktractortires. since all of those are Very aggressive mud's.
3:Give all vehicles an option to unlock some kind of roof rack with fuel and such either by completing some kind of trial or just by level. or vehicles with excess interior space like the lo4f is a van you could store stuff inside without increasing the center of gravity much. Yar87/Tatarin/antartic/jeeps/landrover,ect.
4:Cargo Supplies. have a customizable single slot and double slot palatalized supplies. like 4 30 gallon drums of fuel a stack of 4 tires and 300 repair parts. each being a quarter of a single slot cargo of supplies. make a place to pick up or purchase these at all the garages. customize what you can get on the either 4 slot single cargo slot or 8 slot 2 cargo slot.
5:Add more trailers. idk how complicated it is to do but having a lot more trailer options would be awesome. like more useful high saddle trailers like 6 slot with ramps.
6:Medium scout Class. make all in this class be able to connect to both scout trailers and full size trailers. and have Autonomous medium winch. yar87/Tatarin/zikz5368/Step39331/int1700/Warthog/zikz566a/F750/Crocodile/tatra805/azovSprinteTH357.
7:Give any truck that has large winch on back of cab a winch point on it where it is and give it a 50 percent bonus to power from that location. but disable the quick winch from the spot. and option for all with it to remove winch on back and put yellow crane. Kolob74941/Derry4520/M916A1/P12with spare tires on/6900TwinSteer. maybe make the strong winch an addon for Trucks that can have a crane.
1.All pacific trucks need a little love. drop a new engine for P12/P16/p512 in Yukon somewhere. like 250k torque. give p512 AWD option and increase fuel capacity to 90 gallons. give all 3 of them magic upspec OHD 1 tires and with chain option. P12 needs a full sweet of fame options cause its not very useful atm and it has a long frame like azov 73210 so give it all the same add-ons. p16 add yellow crane behind cab and logging crane if it will fit.
2.All Vehicles with articulated steering need some improvement to their turning strength and grip. cause all of them are annoying to drive. maybe make a improved steering upgrade that makes them adjustable strength and speed for driver to tune in the way they like it. k700/k7m/antarctic/cat745c
- Cat 745c/770g and make both big cats fuel tanks be able to carry water for missions and increase there capacity. give 745c ability to carry cargo on container carrier. give both cats large V12 cat engine with 280k-300k torque unlockable by completing missions in quarry's maybe all quarry missions. give 770g high saddle. and make special trailer usable. and purchasable at trailer store.
4.Tractors both of them are articulated and hurt me lol. add a smaller tractor with normal steering like mud runner. and add tract CAT farm tractor like challengermt775b. give k7m full output version of kzgt-8 530t engine or just like a little more than 420t cause its got no guts for pulling anything uphill. give snorkles to tractors.
5.Azov 42-20 Antarctic. Steering improvements... give it roof rack on cab. increase fuel too 100 gallons. give option to remove Cabin on back for more room for a yellow crane or a longer bed or log loader and carrier front combo. 1 spare tire on back of cab when you remove cabin and lock the diff full time cause with out it it just kinda dumps the power in random wheels. give it more add-on options. give it special antarctic studded tires for ice. lower center of gravity a little.make this beast more of a treat when you finally reach level 30 and can use it.
6.Tatra Phoenix/Force/T813. give them all more add-ons. i like them but never use them cause they are so useless. give them low saddles and cranes at least. give the force a lift! or addaptive suspension cause it just leans forward all the time. and its special ramped towing platform a full suit of repair points and spare wheels make me want to use it! maybe a hair large tires like 53 or 55 with lift and this thing would rock. Phoenix. small lift 50 inch tires optional love its stability more addons. T813 more Addons. just give them all a low saddle and yellow crane and i would use them.
7.Derry 3194 and 4520. 15c. 3194- give option to remove dead axle. giant flat area behind cab. supplies or yellow crane. cool truck. maybe small lift and 55 inch tires. 4520- better engine and lift option with bigger tires like 55s. yellow crane behind cab. large wide tire option like real truck. 15c- lower center of gravity a little. fun truck. give multipurpose gearbox a High range Gear. let it pull a trailer with fire tank on. and let fire tank double as fuel carrier. same for any truck that has water carrier. same size but fuel.
8.Navistar 5000-MV awesome truck. give more exhaust options so i can see lol maybe reduce exhaust make the yellow crane fit with low and high saddle. thing looks solid so give it roof rack supplies. like 20 gallons and 200 repair points and 1 tire. mud tire options. lvl locked switchable diff lock.
9.give all small scouts the ablility to be upgraded to wider axels and 44-50 inch tires so they can actually be used in the worse maps. like if jeep had wider axles and 44-50 inch mud tires upgrades i could actually get around on the worse maps. jeep add carrier around spare for holding fuel and repair points. maybe add similar setups for scouts with spare on back.
10.Paystar5070. give bigger tires with the lift. maybe msh3 and 4 tires for better stability options. maybe another engine option but its power is ok for a truck you can get earlier on but should have late game option.
11.Paystar5600ts. my baby the 10 wheeled thirsty lady. a little bigger fuel tank. or a lot bigger.90-140gallons im a little biased. but small center of gravity improvement it likes to end up on its roof and a spare tire behind cab in the spot between the stairs. cause im always poping tires in this thing. small roof rack. and a High saddle!!! maybe 4 slot cargo bed. give option for van body with yellow crane behind it and low or high saddle if it will fit. :D
12.Loadstar 1700 more options and mud tires one of my favorite scouts. more capacity for bed storage and special vanbody add-on. crane and small bed combo if it will fit. low saddle crane combo roof rack.
13.Voron Grad. cant connect trailer when sideboard bed and crane are on. but there is plenty of room. could push crane and bed forward about a foot. Takes too much suspension damage
14.give zikz 605/mastadon/derry15c medium log carrier
15.Tayga 6455b. turns like a boat. and takes a too much suspension damage.
ive been brain dumping all my random thoughts for 2 hours so this will do. add your opinions and ideas or for the game down bellow. or critique some my change ideas or add your own. :D
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2023.05.31 19:24 mth219 [PS] H: AAffrGhost Flamer W: Offer
2023.05.31 16:01 khoafraelich789 TOYOTA COROLLA HYBRID 2023 REVIEW: A SENSIBLE UPDATE FOR A SENSIBLE CAR
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Toyota has long had an image of quiet sensibleness about it. They used to be the sort of car bought by those who prioritise reliability above all else, and for whom excitement is anathema. That has begun to change, and not just in the fire-breathing GR models. Outgoing Toyota CEO Akio Toyoda (grandson of the company founder) is a car nut to his fingertips, and waged a long campaign to make his family company’s products more exciting to drive, and to look at.
The once-bland Corolla has been a major part of that plan, relaunched in 2019 with sharper styling and a more invigorating driving experience. Now, for 2023, it’s getting a facelift (of the most minor sort) and an upgrade to its hybrid powertrain. Does that make it a more interesting prospect still, or is Toyota once again playing it safe?
Exterior design and rivals
If you can line up the outgoing Corolla and the new side by side and spot all the differences, you’ll probably win a Toyota-branded anorak. The updated Corolla looks all-but identical to the outgoing one, with only the front bumper, the internal bits of the head- and tail-lights and the back bumper actually new. There are some updated alloy wheel designs, admittedly, and a couple of new paint options including the handsome new ‘Juniper Blue’ finish pictured here.
For all its familiarity. the Corolla remains a smart looking car. It can even look enticingly sporty at times, especially in estate form, and especially in the more overt GR Sport trim (not to be confused with the actual GR Corolla hot hatch that British buyers are still denied). The blandness of previous models has been thoroughly banished, and the Corolla is much the better for it.
Will that be enough to give the Corolla more kerbside and showroom appeal than the new Honda Civic, or the venerable Volkswagen Golf? Perhaps — impressive though the new Civic is, it is a very conservatively-styled car on the outside, while the droopy-nosed eighth-generation Golf is looking tired already, unless you get a sporty model such as the GTI.
Hyundai’s handsome i30 Fastback is arguably the Corolla’s sharpest looking rival, although it currently lacks any kind of hybrid or plug-in hybrid option, while the Skoda Octavia provides a strong contest, as not only is it quietly handsome on the outside, it’s significantly more spacious than the Corolla inside.
Interior and practicality
Toyota has made more meaningful changes to the Corolla’s interior, but those changes come under the heading of technology, so we’ll cover those below. Elsewhere, the overall shapes and styling are the same as before, and so too are the exceptional quality levels — the Corolla remains a car able to put much more expensive models to shame with its cabin quality.
It’s far from the roomiest car around, though. While the front seats are very comfortable and supportive, and the driving position good, the high centre console and the way the dashboard design juts outward above your knees makes the car feel a touch cramped, especially if you’re tall.
There’s also a lack of storage space. The box under the front armrest, the door bins and the little shelf in front of the gear lever (which is optionally occupied by a wireless phone charger) are all a bit small, so there isn’t quite enough room for all your keys, wallets, water bottles and so on.
In the five-door hatchback there’s simply not enough legroom for one tall adult to sit behind another. If you’re going to accommodate anyone over the age of 13 in the back seats, the driver and front passenger are going to have to slide their seats forward. Headroom is also less than generous.
The boot isn’t much better. Even Toyota people will admit that the 361-litre boot is less than class leading, some 20 litres shy of the Golf’s and hundreds of litres smaller than a Skoda Octavia’s. The only upside is that the Toyota’s boot is roomier or at least as roomy as some plug-in hybrid rivals — such as the Vauxhall Astra.
You’d be much better off in the Corolla Touring Sports estate. This sits on a structure with the front and rear wheels pushed apart by 10cm and which offers rear space that, if not exactly generous, is at least adequate.
The Touring Sport’s boot is more useful, too — at 598 litres up to the luggage cover it’s not the biggest in the class, but it’s more than enough for most purposes. Fold the estate’s back seats flat (disappointingly, they only split 60:40, compared to the 40:20:40 of the Peugeot 308 SW) and you’ve got 1,606 litres of load space.
Technology and safety
The new 12.3in digital driver’s display is a welcome replacement for the previous mixed analogue and digital instrument panel, which looked tired and old even when it was new.
The new digital screen is much sharper, and while you’ll have to submit to a somewhat confusing settings menu to alter the layout, you can at least do so. The graphics look crisp, too.
A dramatic backlit side view of the Corolla pops up as you switch driving modes.
In the centre of the dash is a new 10.5in touchscreen infotainment system, which is a massive improvement on that of the outgoing Corolla.
Its graphics are bang up to date, and its menu layout is significantly more simple and logical. Toyota has helpfully retained physical stereo volume buttons, as well as separate physical heating and ventilation controls, which makes life much easier and safer on the move.
The screen includes a cloud-based navigation system that can give you live traffic advice, but which can be a touch laggy and slip behind the physical position of the car if you’re in an area of low mobile reception.
The Corolla now has a built-in antenna for internet connectivity, though, which powers that cloud-based nav, and which is free to use for the first four years of ownership. It also enables connection to your mobile phone through an app, which allows you to monitor the car’s various functions, flash the lights in a busy car park so that you can find it and remotely start the climate control so that you can cool the car down, or defrost it, before leaving the house.
The app, called MyT, also includes hybrid driving tips for anyone new to part-battery driving.
The Corolla already had a full five-star rating from Euro NCAP when it comes to crash safety, but Toyota has updated and upgraded the electronic safety kit under the name T-Mate. That upgrade includes a new forward-facing camera and radar that are claimed to be more effective than before, and which give the Corolla standard-fit adaptive cruise control.
The camera also allows for a new system called Proactive Driving Assist (PDA) — while this has some familiar functions such as collision warnings, it also includes a new active braking system that automatically ramps up the amount of energy recovered back into the battery when you lift off the accelerator while approaching a corner or when there’s a slower moving car in front.
It’s not quite ‘one-pedal’ driving, but it’s quite a useful and intuitive system that is backed up by a new active steering assistant that can help you swerve away from danger in an extreme situation.
Optionally, you can fit your Corolla with a blind-spot monitor and a rear cross-traffic alert, and with these systems comes an extra one — Safe Exit Assist, which warns you if you’re about to open a door into the path of an oncoming cyclist. It only works on the front doors, though, and unlike Hyundai’s system — which will actually inhibit the door latch to stop you opening it — the Corolla just has a flashing light and a warning beep.
Performance, power output and acceleration
While the engine capacity of the basic 1.8-litre Corolla hybrid has remained the same, Toyota says that has been significantly upgraded as part of its new fifth-generation hybrid setup. For the 1.8, that means a new, more efficient, lithium-ion battery and a more powerful — 94bhp and 136lb ft of torque — electric motor, as well as a new computer brain.
The effect of all that is higher peak power — 138bhp now, up from 121bhp previously — and the same or better efficiency.
The 2-litre version also gets more power — it’s now up to 193bhp — and it’s slightly lighter than before as it has switched from a nickel metal hydride battery to a lithium-ion pack.
The 1.8 version arguably makes the 2-litre model redundant, as its extra power is really only noticeable under hard acceleration and that’s just not how you drive a Corolla hybrid. Much better to accelerate relatively gently, and let the improved electric motor do more of the work.
Do that and you’ll not only save fuel (55mpg is easy, beyond 60mpg is certainly possible), but you’ll also save your ears. Toyota has worked hard — and largely successfully — over the years to remove from its hybrids the high-revving noise when accelerating, and it’s certainly noticeable that the Corolla spends less time grinding away at high rpm to gather speed on the motorway. Long uphill runs are not its friend, but noise levels are rarely excessive in day-to-day driving.
The extra power on offer has given the Corolla swifter 0-62mph times — 9.1 seconds for the 1.8, 7.4 seconds for the 2-litre, but you’ll need to be in Sport mode if you want to feel the system at its highest performing. In the more likely event that you’re driving in Normal or Eco modes, the Corolla’s hybrid engine just rows along nicely, if unspectacularly.
It’s certainly more noticeable how much more of the work is done by the electric motor than before. Not so long ago, you had to drive any Toyota hybrid with exceptional care to keep it running on electric power – as indicated by a little “EV” icon in the instruments. Now, you can accelerate quite decisively, and get well above 30mph before the petrol engine wakes up.
Toyota reckons that as much as 80 per cent of urban journeys in a Corolla can be done on just electric power, which is impressive if it can be replicated (we scored an apparent 50 per cent electric ratio on our mixed country road, motorway and town drive if the dashboard display is to be believed).
Ride and handling
In 2019, the Corolla was almost shocking in how nice it was to drive. Previous generations had been pretty forgettable, but with this 12th generation, suddenly there was sharp steering and a willing, engaging chassis. That carries forward to the updated model.
Comfort is still clearly more of a priority than excitement. The Corolla rides firmly, but with a well-damped sense of comfort. It only gets harsh if you spec it up with the 18in alloy wheels of the GR Sport models. The mid-spec 17in wheels are perfectly fine when it comes to comfort, although all Corolla models seem to suffer from too much tyre roar on coarse tarmac, which does spoil the refinement.
The steering is light but very fluid in feel and quite quick across its locks. The Corolla also seems to have plenty of front-end grip in reserve, so tightening corners hold no great fears.
It’s not as sharp in its steering feel as say a Ford Focus or a Mazda3, but it’s certainly satisfying, and on a twisty mountain road it’s easy to get the Corolla into a pleasant and enjoyable rhythm, sweeping from corner to corner.
That Proactive Driving Assist also helps, as the extra bit of regenerative braking when approaching a bend can help you better balance the car on corner entry, so it’s as much a driving aid as a safety and energy-saving feature.
Pricing and on-sale date
The Corolla is on sale now and prices start from £30,210 for an Icon spec hatchback with the 1.8-litre hybrid engine. Standard spec for Icon models includes 16in alloys, LED headlights, the 12.3in digital instrument screen, the 10.5in infotainment system with online connectivity and cloud-based navigation, a wireless phone charger, keyless entry and ignition, two-zone air conditioning, a reversing camera, front and rear parking sensors and heated front seats.
If you want the 2-litre engine in Icon form, that’ll cost you £31,955 while the Touring Sports estate costs £31,545 with the 1.8 engine, or £33,290 as a 2-litre, both in Icon spec.
For £31,780 you can upgrade your 1.8 hatchback to Design spec, which comes with 17in machined-look alloy wheels, uprated LED headlights, rear privacy glass, auto-folding door mirrors, rain sensing wipers, ambient cabin lighting and a self-dimming rear-view mirror. A 2-litre hatch in Design spec costs £33,525, while the estate 1.8 Design is £33,115 and the 2-litre Design is £34,860.
Sporty-looking GR Sport spec starts from £32,990 for the 1.8 hatchback (£34,735 for the 2-litre and £34,705 or £36,450 for the 1.8 and 2-litre Touring Sports respectively). For that you get a chunky body kit with unique front and rear bumper designs, 18in dark grey alloys, black door mirror caps, red contrast stitching for the inside (along with embossed GR Sport logos) and the option of a contrast-colour roof.
At the top of the range is the Excel model, which will set you back £33,400 for the 1.8 hatch; £35,145 for the 2-litre hatch; £35,115 for the 1.8 estate; or £36,860 for the 2-litre estate. Standard Excel equipment includes 18in alloys, adaptive high-beam control, leather upholstery, a head-up display, blind-spot monitor, rear cross-traffic alert, safe exit assist and the option of a panoramic glass sunroof.
Verdict: Toyota Corolla Hybrid review
The fact that Toyota hasn’t changed the Corolla much is perhaps not very surprising. After all, in 2021, the 50 millionth Corolla was sold, underscoring the success of the model’s history of steady evolution rather than stunning revolution.
It remains a sensible choice, and the upgrades to the hybrid system are welcome both for the extra power and for the still-excellent economy. It’s no high-performance ball of fire but the Corolla is sharper and more rewarding to drive than you might expect. Given Toyota’s well-earned reputation for reliability, it should be a satisfying car to own in the long term.
Source: driving co
2023.05.31 15:56 Significant-Foot9541 Fuel Injectors
What brand of fuel injectors would you recommend for a 2014 Hyundai Accent GS. Hatchback.
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2023.05.31 15:22 Kind_Ad_8860 Tank question
I have a center console 20ft robalo with a 50 gallon tank. The tank was replaced a week ago, with the same specs as the last tank. Nothing changed, sump, tank size, nothing. At 11 gallons or so, the fuel pickup on the tank is barely touching the fuel level when boat is on a level ground, it just wont pickup fuel. The boat shop says this is normal, and that even his stops picking up fuel around 7 gallons on his, not knowing the size of his or anything. Is this normal? I would’ve thought I could run it a little lower than 20% fuel capacity left on the tank. I understand it wouldn’t get to 2-3 gallons, but it wont pick up fuel at 10-11 gallons??? Let me know yalls thoughts, thank you.
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