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2023.04.01 11:19 MirkWorks Notes and Fragments from Twilight of Phantoms: On Resentment and Sympathy

“The lover carves into his soul the model of the beloved. In that way, the soul of the lover becomes the mirror in which the image of the loved one is reflected.” - Marsilio Ficino, Commentary on Plato's Symposium
Nietzsche’s criticisms of Hegel are often conflated with Schopenhauer’s. Often by people who type things like, “I’m in the Schopenhauer camp when it comes to Hegel and his ilk.” In a series of Beeps-and-Boops they copy-and-paste Schopenhauer’s loathing without any of Schopenhauer’s substance (which would require actually engaging with Schopenhauer and Hegel) instead these Thinkers exists as little framed photos on a candle covered shrine in Geocities. Even if they’re correct they’re still wrong and worthy of immediate scorn and derision. We must express the most profound sense of Christian Pity and Charity at the sight of their nakedness.
It’s easy to spiral on this particular subject but unbecoming, revealing, even damning. What they don’t seem to process, is that the seethe and the scolding and the tantrums are in their manner the highest form of compliment either philosopher could muster. That the younger Schopenhauer’s response to Hegel’s semantic blunder should be a kind of ecstatic fury that propelled his career as a philosopher. That Schopenhauer is endearing when he puts pen to paper and writes:
“May Hegel's philosophy of absolute nonsense - three-fourths cash and one-fourth crazy fancies - continue to pass for unfathomable wisdom without anyone suggesting as an appropriate motto for his writings Shakespeare's words: "Such stuff as madmen tongue and brain not," or, as an emblematical vignette, the cuttle-fish with its ink-bag, creating a cloud of darkness around it to prevent people from seeing what it is, with the device: mea caligine tutus. - May each day bring us, as hitherto, new systems adapted for University purposes, entirely made up of words and phrases and in a learned jargon besides, which allows people to talk whole days without saying anything; and may these delights never be disturbed by the Arabian proverb: "I hear the clappering of the mill, but I see no flour." - For all this is in accordance with the age and must have its course.”
Tempestuous little man. Without Hegel’s error what would’ve become of Schopenhauer? Would he have attempted to actively compete against Hegel? Hegel as the Phantom of Eric Roberts in the Killers Miss Atomic Bomb music video? The Other-Ghost, Hegel’s Smirking Geist cucking Schopenhauer, Sophia in his arms, Schopenhauer casts the wedding ring to the ground and runs away. As was the case in respect to Kierkegaard. Cucked out of marriage by the Ghost & Machine. “And it’s all in my head, but she’s touching his chest now, he takes off her dress now, LET ME GO. And I just can’t look it’s killing me. And taking control.”
An error is a wound is a mercy.
Nietzsche is different. Unlike Schopenhauer he doesn’t pretend to create a superior metaphysical system (the Platonic Carnivalesque) to rival Hegel’s.
I think the spirit of a Nietzschean critique of Hegel is best exemplified by aphorism 317 in Daybreak,
The judgment of the evening. - He who reflects on the work he has done during the day and during his life, but does so when he has finished it and is tired, usually arrives at a melancholy conclusion: this however is not the fault of his day or his life, but of his tiredness. - In the midst of our work we usually have no leisure to pass judgment on life and existence, nor in the midst of our pleasures: but if we should happen to do so, we should no longer agree with him who waited for the seventh day and its repose before he decided that everything was very beautiful - he had let the better moment go by.”
Hegel as a Christian Nihilist and the Dialectic as Slave Morality. All finite forms of life attain their truth in the process of self-overcoming. Hegel uses Negativity to pacify an excess of Negativity. Hegel’s System annuls the Abyss. The Truth of any given determination is realized in its exhaustion. This Truth is what Remains. As part of a Whole. Eternal. Defeat for Hegel is what brings us to our Truth. That the subject’s defeat should purify it of its particularities and its impositions. My thoughts are already part of reality. This Knowledge leads to renunciation. I’m no longer attempting to impose or enforce myself on reality, to shape it in the heat of my perverse gaze. I look up at the stars and recognize a series of sores oozing out a brilliant light. In the Beggar’s Eye I see Christ. Saint Lazarus draped in indigo rags surrounded by dogs. In the Eyes of the King of the World, Christ. In the Illness the Cure. In the Poison the Medicine.
Hegel stands next to his student, the student looks up at the starry sky in awe. “They are the abode of the blessed.” Hegel grumbles, “The stars, hum! Hum! The stars are only a gleaming leprosy in the sky.’” Like Lorde, he never watches the stars because there’s so much down here. As he puts it in one lecture,
“The human being is this Night, this empty nothing which contains everything in its simplicity - a wealth of infinitely many representations, images, none of which occur to it directly, and none of which are not present. This [is] the Night; the interior of [human] nature, existing here - pure Self - [and] in phantasmagoric representations it is night everywhere: here a bloody head suddenly shoots up and there another white shape, only to disappear as suddenly. We see this Night when we look a human being in the eye, looking into a Night which turns, terrifying. [For from his eyes] the night of the world hangs out towards us.”
Let us then briefly think with Hegel whose underling problem is, from the very beginning of his thought, that of love.
What is Blue?
According to Goethe in his Theory of Colors,
“As yellow is always accompanied with light, so it may be said that blue still brings a principle of darkness with it.
This color has a peculiar and almost indescribable effect on the eye. As a hue it is powerful — but it is on the negative side, and in its highest purity is, as it were, a stimulating negation. Its appearance, then, is a kind of contradiction between excitement and repose.
As the upper sky and distant mountains appear blue, so a blue surface seems to retire from us.
But as we readily follow an agreeable object that flies from us, so we love to contemplate blue — not because it advances to us, but because it draws us after it.
Blue gives us an impression of cold, and thus, again, reminds us of shade. We have before spoken of its affinity with black.
Rooms which are hung with pure blue, appear in some degree larger, but at the same time empty and cold.
The appearance of objects seen through a blue glass is gloomy and melancholy.”
Goethe and a defense of Goethe’s critique of Newton’s Opticks unites Hegel and Schopenhauer. That color is produced by light and by what stands against it. Goethe who said that were the eye not of the sun how could we behold the light. Brilliant in the poetic continuity this expresses. A golden chain from Empedocles to Plato and Aristotle to the Stoics and so on. Summarized here elegantly by the physicist Arthur Zajonc, “the interior light coalesces with daylight, like to like, forming thereby a single homogenous body of light. That body, a marriage of inner light and outer, forges a link between the objects of the world and the soul. It becomes the bridge along which the subtle motions of an exterior object may pass, causing the sensation of sight.” Aristotle proposed the existence of a Proton Organon or Primary Instrument, an organ of congealed pneuma, located in the heart, that reconciles the division between the sensible and the intelligible. The Stoics would go on the rename this Mercurial (both volatile-subtle and fixed) Instrument, the Hegemonikon, the synthesizer or icon-maker. Whose function is to produce phantasms. The instrument through which the soul transmits all vital activities to the body and also the body’s way of capturing the sensations from the five senses and translating them into phantasms or images that could be understood by the soul.
The Lover longing loving unrequited. Smiling like she means it. Being-thrown into this World. Never fully at home, refracted, out of joint. That this affliction is our common inheritance. I think this is our patrimony. We are the heirs of this Abyss. It is to some degree I think fundamentally "Western" fundamentally "Romantic". Regardless of political opinion or alignment. It speaks to us. Through us. Perhaps it's because the Republic of Letters is largely comprised of Melancholic Perverts. Nostalgia or homesickness, as a longing for a reality which can only be possessed through the imagination and through the dream, the genuine site of anamnesis or recollection in the unreal. Evoking for us the movement of the soul described by the Venetian Magician-Philosopher Guilio Camillo; descending through the Lunar Gate of Cancer (of man), drinking from the cup of Bacchus and, depending on how much one imbibes, forgetting about all the things ‘up there’ before making our way back through the Saturnine Gate of Capricorn (of the gods). Tightrope walking to Luna. I see her so very clearly. My Corporeal Dasha, Giordano Bruno would rebuke me harshly, that I should Simp as I do for "these eyes, these ears, this blush, this tongue, this tooth, this hair, this dress, this coat, this little shoe .. . , this sun in eclipse, this crazy person, this slut, this stench, this deathbed, this privy, this mensturation, this corpse... which, by means of a superficial appearance, a shadow, a phantasm, a dream, a Circe-like charm in the service of procreation, deceives us by taking the form of beauty." Fuck it. Yet there is an Image behind the Image, a Woman behind my woman. The Platonic Dasha. Daria the Luminous Homunculi. Madonna Intelligenza who has served as a guide throughout this journey. “Keep your eyes on me.” I wobble on the tightrope, your eyes are what kept me, you and your rose-wreathed heart lit. A Unity-of-Opposites. Georges Bataille writes in The Sorcerer's Apprentice, “The image through which, in an instant, destiny has become alive thus finds itself projected into a world foreign to everyday agitation. The woman toward whom a man is draw, as to his human destiny, no longer belongs to the space that money controls. Her sweetness escapes the real world, through which she moves without allowing herself to be any more imprisoned than a dream. Misfortune would ravage the spirit anyone who lets himself be possessed by the need to reduce her.”
On Love Hegel writes, “Since love is a sensing of something living, lovers can be distinct only in so far as they are mortal and do not look upon this possibility of separation as if there were really a separation or as if reality were a sort of conjunction between possibility and existence. In the lovers there is no matter; they are a living whole.” That the Unity of Love is informed precisely by the division or difference between the Lover and the Beloved. The Union of Love, “…can remain so only as long as the separate lovers are opposed solely in the sense that the one loves and the other is loved, i.e., that each separate lover is one organ in a living whole.”
Here we might ponder Hegel’s Philosophy as a Philosophy of Death. The vespers-born melancholy conclusion is perhaps being that all Love is Unrequited. As Marsilio Ficino notes in his Commentary on Plato’s Symposium, “Insofar as it is death, it is bitter, and insofar it is voluntary, it is sweet. He who loves dies; for his consciousness, oblivious of himself, is devoted exclusively to the loved one, and a man who is not conscious of himself is certainly not conscious in himself. Therefore, a soul that is so affected, does not function in itself, because the primary function of the soul is consciousness…. Therefore, the unrequited lover lives nowhere; he is completely dead.”
Blue the color of Sulfur ignited. Blue the color of the Ocean of the Dead, of Dasein. The blue knees of a prayerful lover and the blue lips of the lovelorn fool, “Here’s to my love - O true apothecary! Thy drugs are quick. - Thus with a kiss I die.” That the smell of bitter almonds should remind the good doctor of unrequited love.
Such a melancholy conclusion can only be produced by a proper melancholic. Melancholy was regarded by Ficino as one of seven exemptions in which the bond between body and soul was weakened, allowing the soul to take flight and acquire the gifts of premonition and clairvoyance. Saint Albertus Magnus writes of the two kinds of melancholy. Hot melancholy and its two primary effects on the subject’s phantasmic activity he describes thusly,
“The first consists in the mobility of the phantasms within the subtle organism: the second, in the great capacity of phantasms to stay impressed upon the pneuma. This brings with it, besides a prodigious memory, an extraordinary capacity for analysis. This is why, Ficino tells us, 'all the great man who have ever excelled in an art have been melancholic. Either because they were born so or become so through assiduous meditation.”
Philosophy begins with this Unhappy Consciousness. The Alienated Soul lithe and loveless, which is the consciousness of self as a divided nature, a doubled and merely contradictory being. Dissatisfied with its Self and the World it retreats inward, like a Nymph fleeing Pan, fleeing into Reflection, which might likewise take the form of a fleeing into Nature (think Thoreau’s Walden). Herein is the mirk. This Narcissistic dialectic between Subject and Phantasmata. The Ouroboric Narcissism of the Beautiful Soul.
Another affliction associated with Melancholy is Hysteria. The Psychoanalyst Jacques Lacan refers to Hegel as the most Sublime Hysteric. The Hysteric asks questions because they experience their own desire as if it were the desire of the Other.
The Spirit retreats into a pre-rational state of life, a Life of Feeling, that this feeling expresses a movement in which the soul is no longer simply natural, but able to realize a mastery over itself.
“Finally, in the “feeling of self,” the individual becomes “a sensitive totality.” But the gradual formation of the ‘I’ is paradoxically accompanied by a loss of fluidity, leading to “ruin and disaster within the conscious spirit.” This crisis results from the fact that the subject, being constituted in a free relation to the self, feels at the same time like ‘another’, and this tension pushes it into a state of ‘trembling’ (durchzittern).” The Future of Hegel, Plasticity, Temporality, Dialectics, Catherine Malabou.
How does Hegel escape? Or perhaps more accurately how can we escape this trap? This Pneumatic Mirror-World. Of Subject-Mirror-Phantasmata. The Romantic Prison? Of one who learns of Love in order to be Loveless? Hold that thought.
Returning to the color blue, the psychologist James Hillman writes in Alchemical Psychology,
“This is the realm of the alchemical (kyanos, blue; kynos, dog); blue takes on a dog-like quality: hangdog and dirty dog, both. Why does depression seek porn? For arousal? For Eros and Priapos and Venus to come to life? Rather, I think, to maintain the depression, to re-direct the verticality of desire downward and backward (doggy fashion), clipping the wings of eros. Pornography - an opus contra naturam, a counter-instinct of the psyche, perverting the conventionally natural, enslaving, torturing; an erotics of despair.
To translate these esoteric references into the blue dog’s perverse obsessions we discover this: Invisible Hades appears in the world as Dionysus. There is a divine (i.e., invisible, unfathomable) impulse that seeks to enter ordinary life. It wants to know the soul in the Biblical sense. Carnal knowledge, intimate knowledge, knowledge of intimates. (Hence the innumerable images of copulation throughout alchemy.) The soul longs for this copulation, and sings its longing in the blues, blueing its own flesh, drawing the divine down into the ordinary body. (Hence the blues’ libidinous mood.)”
My Cup Overfloweth.
Pure thinking-subjectivity is phantasmological or hauntological. The role of the Phantasmata in the context of medieval philosophy, is described exquisitely by Mauricio Loza in The Hounds of Actaeon. The Phantasm or Phantom is understood “as a mental image with effects reaching not only the level of perception but that of social construction, the phantasm exists in the twilight between the objective and the subjectivity, the material and the immaterial, a zone of indistinction between reality and unreality. This is why the phantasm pulls us towards the twilight from whence it comes: Its central action is to drag us into the shadow of the world.”
Minerva’s Owls unfurls its wings only with the falling of dusk.
For the great Persian scholar Avicenna, sensory phantasms were processed through five virtues or powers corresponding to five cavities in the cranium; phantasy or common sense, imagination, cogitative virtue, the estimative virtue, and finally the reminiscent virtue. According to Georgio Agamben in his work Stanzas: Word and Phantasm in Western Culture, Avicenna conceives of this gradation through the inner senses as a "progressive 'disrobing' (denudatio) of the phantasm from its material accidents."
Material accidents in this instance, evoking the etymological origins and proliferation into common speech of the word "accident" itself.
Ad - 'towards to' and cadere - 'to fall'. The Latin Accident - 'happening' used in late Middle English to refer to 'an Event'. Used to refer to the parts of the sacred bread and wine that remained after the transubstantiation through the sacrament of The Holy Eucharist,
“Thus, throughout the history of Scholasticism we have to do with a sort of triangle of intellectual forces: Realism and Nominalism fighting a five hundred years’ war, and the Church, in its official capacity, anxiously endeavouring to hold the balance between them. One wonders whether the three parties to this ancient dispute may not have found symbolic expression in Tweedledum, Tweedledee, and the ‘Monstrous Crow’ of nursery legend. But it is no disparagement of the intellects of that day to say that to us the chief interest of their polemics lies in the many new and accurate instruments of thought with which they provided us. The common word accident is an excellent example. We use it every day without realizing that it was only imported from Latin by the indefatigable efforts of the Schoolmen to reconcile the doctrine of Realism with the Catholic dogma of Transubstantiation. The accidents, when they first came into the English language, meant that part of the sacred bread and wine which remained after the substance had been transmuted into the body and blood of Christ.” History in English Words, Owen Barfield
Here we see a process of Pneuma returning to Pneuma through this process of Rising and Falling. That the Absolute Idea is a Radiant Star. That the Phantasm undergoes a kind of purification process, from the sensible to the spiritual to the mnemonic. That this purification entails a kind of excremental remainder. A material accident. An excess which goes?
This brings to mind the question that the Sophist Parmenides (in Plato's Parmenides) raises to Socrates, which forces Socrates to admit to his own limitations. It utterly stumps the Apostate Tragedian. That being whether or not there is an eidos or Pure Idea of the lowest material things. Things like excrement and dust and I might add these eyes, these ears, this blush, this tongue, this tooth, this hair, this dress, this coat, this little shoe .. . , this sun in eclipse, this crazy person, this slut, this stench, this deathbed, this privy, this mensturation, this corpse...
The Ghost and The Star
Recall the episode with Hegel comparing stars to leprosy sores. This got out around town and Hegel found himself having to address this controversy,
"It has been rumoured round the town that I have compared the stars to a rash on an organism where the skin erupts in an countless mass of red spots: or to an ant-heap in which too, there is Understanding and necessity. In fact, I do rate what is concrete higher than what is abstract, and an animality that develops into no more than a slime, higher than the starry host."
The rock is a rock.
Hegel defines the Domain of Art as the “sensible appearing of the idea”… or the Idea given expression in Sensuous Form. This is to be understood as The Star shining through The Ghost. This opposition between Form and Content. This Contradiction is what animates the Motion of Spirit. From Art towards Philosophy.
She is and is not. Ah wait. I'm not her. But in this regard I am the same and suddenly the Ghost is Concretized.
Alexandre Kojève in his Lectures on the Phenomenology of Spirit writes,
"It is known that Hegel asserted that his knowledge is circular, and that circularity is the necessary and sufficient condition of absolute truth - that is, of complete, universal, and definitive (or "eternal") truth."
The Hysterics quandary finds some resolution. The question of the Other is reflexively transformed into the answer to the question.
"In the Wise Man's absolute Knowledge, each question is its own answer, but is so only because he goes through the totality of questions-answers that forms the entirety of the System. Likewise, in his existence, the Wise Man remains in identity with himself, he is closed up in himself; but he remains in identity with himself because he passes through the totality of others, and is closed up in himself. Which (according to the Phenomenology) means, quite simply, that the only man who can be Wise is a Citizen of the universal and homogeneous State - that is to say, the State of the Tun Aller und Jeder, in which each man exists only through and for the whole, and the whole exists through and for each man."
We return to Self-Consciousness. We're not the same. We're different. Tonight.
Eros pins Pan. Chronos clips Eros’ wings. Compulsion is overcome by Love. Love is overcome by Time. Love can only be actualized and concretized through Time. When it must Dwell in a given Space. This is the Poetic-Plasticity. This is the Commitment.
“Desire has reserved to itself the pure negating of the object and thereby unalloyed feeling of self. This satisfaction, however, just for that reason is itself only a state of evanescence, for it lacks objectivity or subsistence. Labour, on the other hand, is desire restrained and checked, evanescence delayed and postponed; in other words, labour shapes and fashions the thing.” (Phenomenology of Spirit)
We begin with the Problem of Love and in the Problem find the Solution. Love is the Answer to the Question of Love. Loving is to give what one does not have.
Our Unrequited Love is Mutual,
“In fact, there is only one death in mutual love, but there are two resurrections, for a lover dies within himself the moment he forgets about himself, but he returns to life immediately in his loved one as soon as the loved ones embraces him in loving contemplation. He is resurrected once more when he finally recognizes himself in his beloved and no longer doubts that he is loved. O, happy death, which is followed by two loves. O, wondrous exchange in which each gives himself up for the other, and has the other, yet does not cease to have himself.” Commentary on Plato's Symposium, Marsilio Ficino.
To be Overcome is to Animate. This is the Labor of Love. Productive Labor as Art.
You understand why Hegel is so very frustrating? In his System. In the Movement from East to West back East. We find the Heiros Gamos, the Sacred Matrimony of Eros and Sophia, and in this Unity of Opposites the philosopher becomes the Sage. In the production of this Heiros Gamos, Hegel's System becomes the Perfect Pneumatic Circle.

I make of Nietzsche a traveling companion through Hegel’s Aesthetics. Why? Because The Birth of Tragedy is crudely Hegelian. Here we find ourselves encountering what is so very frustrating about Hegel and his Pneumatic Circle, his method and his system. From the occultists perspective this is because Hegel’s System is an Artifice of Sacral or Mythic Time, of Cyclical Time. The genuinely infuriating thing is realizing that the Artifice, the “Copy” is in fact the original. This is why some speak of the feminizing effect of Hegel. Feminizing in the way Achilles’ is feminized by Scamander. That not only do we never step in the same river twice and that the river is the site of the Doom-driven Hero’s self-fulfilling prophesy.
As Nietzsche himself puts it, “one cannot refute an eye disease.” I thought it would be stimulating to read The Birth of Tragedy through the lens of Hegel’s Lectures on Aesthetics. Framing Nietzsche and his insights within a Hegelian Tableaux. Nietzsche who denounces Metaphysical Systematization. Demurely objecting he says, “unhand me woman,” with a little blush. Does he mean it? I don’t think it was Hegel’s Dialectical Method or Logic that Nietzsche objected too. Denouncing instead the refraction between the Philosopher and the Logic (an ironic detachment)… that the Philosopher and his Logic are not two separate beings. That for him the Philosopher is Alkahest or Universal Solvent. Body and Soul collapse into a singularity, Art and Artists. No, in a sense Nietzsche celebrates the animating antagonism at the Heart of Hegel’s work. That this refraction is what results in the System which Nietzsche saw as modeling contemporary German Bourgeois fearfulness and timidity simply solidifies into Consensus. “I’m old and I don’t want to be alone.” That the System should be a kind of Metaphysical Prison concretized around the Fiery Pneuma, the brilliance of Hegel’s Esprit.
The application of the Dialectical Method is evidenced throughout The Birth of Tragedy; The Apollonian thesis, the Dionysian antithesis, the Tragic synthesis. Or perhaps in a manner more accurate to Hegel; The Dionysian Abstract, the Apollonian Negation, the Tragic Negation-of-Negation, and the Socratic Concretization.
The section dedicated to a retrospective appraisal of The Birth of Tragedy in Ecce Homo, Nietzsche concludes that all the good things he had ever written about Richard Wagner were actually about him. He was talking about himself the whole time without even realizing it, “"Even psychologically all decisive traits of my own nature are projected into Wagner’s - the close proximity of the brightest and the most calamitous forces, the will to power as no man ever possessed it, the ruthless courage in matters of the spirit, the unlimited power to learn without damage to the will to act.” Poor Nietzsche he who was too high-strung for his own good. Comes to a conclusion paralleling Hegel as it concerns Art, specifically Music. Perhaps one day, there will be Dionysian future for music. But for now, the Pneuma roils through space-and-time, and it culminates in Nietzsche or Zarathustra, as the Last Philosopher or the first Tragic Philosopher. Who despite all the aristocratic pretensions cannot help but write in a popular and accessible manner. Writing into motion the conditions for the Dionysian resurgence he had once thought was being spearheaded by the compositions of Richard Wagner.
He goes so far as to be both Beethoven and Goethe’s response to Beethoven in the anticipation of his works and in the need for them to remain ‘exclusive’ despite their undeniably popular character. Goethe in his old age weeping softly to Beethoven’s sonatas, proclaims “If such music were performed by a large orchestra, it would destroy everything around it.”
The stylish and inspirited Vitalism of Nietzsche’s ruminations is Pneumatic. A red dot in the center of a dark blue sphere.
Dialectics reveals an Infinite Spiral. The Circle divided by a straight-line. Containing the spiral. The straight-line breaks through the circle. Above and Below. Revealing three other spheres. Above the configuration one spiral. Beneath it two spirals; one winding up and the other winding down. On a Hegelian theological note. God the Father and God the Holy Spirit proceed from God the Son. “In the beginning was the Word, and the Word was with God, and the Word was God.” John 1:1.
Here we might locate the Traumatic Temporality of Christianity. The introduction of History. Time as Chronos. With God the Son. Without the historical personage of Jesus Christ, there wouldn’t be a Trinitarian Unity and Division. From God the Son proceeds God the Father and God the Holy Spirit. In this wound we are brought to an awareness of another Time. A Timeless-Time or a Time sans History. “In the Beginning was the Word, and the Word was with God, and the Word was God,” a time in which God the Father, God the Son, God the Holy Spirit had always been. The Triune God. Whether or not, in this Aionic Time, God the Holy Spirit proceeds from God the Father or from God the Father and God the Son, is the division between East and West.
This Times overlap and nowhere is this more evident than in the anachronisms or perhaps more accurately, the Archeo-modernity, of the romantic painting. Or perhaps further still, in the Ethiopian depiction of Christ, in the Korean depiction of Christ, and in the Italian depiction of Christ. Black Jesus, Asian Jesus, and European Jesus.
As that obscure note by Nietzsche produced by Gilles Deleuze in his work Nietzsche and Philosophy goes, “Universal chaos which excluded all purposeful activity does not contradict the idea of the cycle; for this idea is only an irrational necessity.” Here we see Nietzsche approaching something akin to the Infinite Dialectic realized and developed in Mao Zedong’s contributions to Dialectical and Historical Materialism. As Mao writes in On Contradiction, “The universality or absoluteness of contradiction has a twofold meaning. One is that contradiction exists in the process of development of all things, and the other is that in the process of development of each thing a movement of opposites exists from beginning to end.”
The stylish and inspirited Vitalism of Nietzsche’s ruminations is Pneumatic. Being Pneumatic it is Phantasmic. Here we locate the Girardian critique of Nietzsche. As Nietzsche proclaims in Ecce Homo that everything his was praising Wagner for is in fact praise he was unconsciously directing at himself, at his values or innate dignities, the obverse is true. For Nietzsche every great philosophical work is a confessional, an involuntary and unconscious autobiography. He invents the Overman and by extension the Last Man. Will to Power and Ressentiment. One cannot exist without the other and in Nietzsche they collapse into a singularity (a point worth keeping in mind when we eventually venture into Deleuze and his Anti-Hegelianism). The Last Philosopher. In sum Girard’s contention is that in the production of these Phantasmata, Nietzsche ends up offering to his audience another Scapegoat. The Man of Ressentiment and the Slave Morality. Obviously within Nietzsche the potential for this is treated triumphantly. Nietzsche refuses to have his Poetic Revelry stifled by timorous considerations. That stupid people might read his works and take it as an excuse to persecute Christians or to locate the Man of Ressentiment in their political adversaries. That they might completely forget the contradictions inherent to the very office of “Tragic Philosopher” and how the Vagabond and the Prophet are a singular figure, hybrid and lovelorn and glorious. “If I had power I’d know how to immediately and brutally exercise it.” None of this concerns Nietzsche. People will misinterpret you regardless. Still the points are well worth reflecting on and prove stimulating as we move from the Symbolic-Classical to the Classical-Romantic.
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2023.04.01 07:55 Belial09 German Clan "Legends of Asgard" looking for new Members or Clan merger

we, the "Legends of Asgard," are urgently looking for reinforcements! We want to be at full strength again! The clan has been around since almost the Raid release. We are open to considering a clan merger as well. Usually, we easily complete the CB's, but due to the current number of members, this has become more difficult. We have a Discord with many guides, instructions and so on, we always share all promo codes, and try to help each other as much as possible. Please apply in-game (from 2.5 million power) or contact me if you are interested in merging clans. It's best to write to me here or on Discord (LordBelial09#0816). You can find a few screenshots here:
https://imgur.com/gallery/Ox9MSS3
you can write me here in discord or also in the official forums (german post):
https://plarium.com/forum/en/raid-shadow-legends/718_clans/1433774_deutscher-clan--legends-of-asgard--sucht-verstarkung-oder-clanfusion/
submitted by Belial09 to RaidShadowLegends [link] [comments]


2023.04.01 07:27 No_Educator_2317 Request for April Raid Shadow Legends code.

If anyone isn't using their April Raid Shadow Legends Code, please message me. I would love to have it.
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2023.04.01 05:43 Elick320 master cheif converted

Respect The Chief

You're home now. We could finally make an officer of you. You'd have Admiral without much of an argument from anyone.
No offense, sir, but "The Admiral" doesn't have quite the same ring to it.
Master Chief Petty Officer John-117 is the most important figure of the human race in the mid-26th century. Abducted at the age of six by the Office of Naval Intelligence (ONI), he was conscripted into the SPARTAN-II program. The initiative was originally designed to crush human rebellion against the Unified Earth Government as the human Insurrection movement neared its tipping point. John endured harsh physical and mental training, survived the physical augmentations required by the program, and was later matched with state-of-the-art Mjolnir battle armor.
Throughout his training and early career, John emerged as a clear leader among the Spartans and was set to lead a successful UNSC campaign to stop a brewing human civil war. Though through circumstance, he became the sole savior of the human race several times over. First, in the face of an alien hegemony called the Covenant--an advanced alien empire bent on the complete destruction of humanity. Later, against an eldritch parasite known as the Flood which toppled both the Ancient Human and Forerunner empires of the past. Most recently, John defended humanity against the efforts of an ancient Forerunner general called the Didact, who returned to take his revenge against humanity for wars fought a hundred millennia in the past.
Notes
  • Feats are shown in chronological order in-universe
  • Feats showing relevant scaling or context will be indented
  • Hover over a feat to see the source.
Height: 6'10" // 7'2" (In armor)
Weight: 130 kg // 451.3 kg (In armor)

General Info (Augmentations / Mjolnir Armor)

Pre-Augmentation / Training
Spartans were heavily trained almost daily since they were kidnapped at the age of 6, leading them to become physically and mentally prime by the young age of 14 even before receiving their augmentations.
Dr. Halsey marveled at what a spectacular physical specimen he had grown into. Fourteen years old and he had the body of an eighteen-year-old Olympic athlete, and a mind the equal of any Naval Academy honors graduate.
Description of an unaugmented 14 year old John; The Fall of Reach Ch 6
Augmentations
Codenamed Project: ASTER, the Spartan candidates were augmented to drastically increase their physiology and physical capabilities. Their bones were laced with powerful material to make them 'virtually unbreakable', their muscle tissue density was increased and lactase recovery time was decreased, they were given hormones to boost skeletal and muscle growth, increased eyesight, and had their nerves altered to drastically increase reaction time.

MJOLNIR Armor / Stat boosts

The feats in this RT will sorted by which armor John is wearing, as each iteration of Mjolnir armor increases his abilities further.
Unarmored - These feats occur after John receives his augmentation, but without any Mjolnir armor. They also all happen to occur when he is 14 years old and still recovering from his augmentations.
MJOLNIR Mark IV - The Mk IV was the first iteration of armor given to John and the rest of Spartan II's at the age of 15.
Neural interface / Onboard Computer
Mjolnir armor is linked to Spartans with a neural interface, which means they simply have to think and the armor would perform an action. Combined with the onboard computer, it allows Spartans to do things such as place Waypoint markers, or targets on their HUDs with a thought.
MJOLNIR Mark V - Deployed almost two and a half decades after the previous iteration of MJOLNIR, the Mk V now possessed recharging energy shields but retained the same double strength multiplier as the Mk IV.
Cortana - Cortana is the AI that was paired with Master Chief for Operation: REDFLAG, she is present for the feats that occur while John is wearing MJOLNIR Mk V and most while wearing Mk VI.
Hacking
MJOLNIR Mark VI - Due to the UNSCs rapid advances in technology, the Mk VI was deployed less than two months after the Mk V rendering it obsolete, containing major improvements in both shielding and stat multipliers.
MJOLNIR GEN 2 - The second generation of MJOLNIR armor developed after the Human-Covenant war ended. Every aspect of the armor has been improved upon and thrusters are now built into each set of armor, drastically increasing maneuverability.

Skill

Unarmored
Mk IV
Mk V
Mk VI
GEN 2

Strength

Unarmored
Mk IV
Mk V
Mk VI
GEN 2

Durability

Mk IV
Mk V
Mk VI
GEN 2

Speed

Unarmored
Mk IV
Mk V
Mk VI
GEN 2

Marksmanship

Mobility

Endurance

Other Spartan Feats / Additional Scaling

Weapons / Equipment

Enemies / Additional Scaling

The four Spartans that composed Blue Team covered his back, standing absolutely silent and immobile in their MJOLNIR combat armor. Someone had once commented that they looked like Greek war gods in the armor … but his Spartans were far more effective and ruthless than Homer’s gods had ever been.
submitted by Elick320 to Elick320 [link] [comments]


2023.04.01 05:42 verystronkootato Selling Raid Shadow Legends account (lvl.92 Has lydia, and mythrala)

lowest i will go is 300$
message me if you want to see whats on the account
pay me before i send you account info if not dont even message me
1v1. 92 spent 4k on account throughout 3 years (has ninja)
late game- end game account
can do normal and hard hydra all rotations (can probably do brutal too if you re gear people)
UNM cb
can do all lvl 25 dungeons
can prob do lvl5 of all hard dungeons and lvl 10 for hard spider
can do normal and hard doomtower all rotations
submitted by verystronkootato to GamingMarket [link] [comments]


2023.04.01 04:21 wtfwafflezor (Selling) 800 Titles Black Adam (MA/HD) $4 Halloween Ends (MA/HD) $4.50

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
10 Cloverfield Lane (2016) (Vudu/HD) $3
12 Years a Slave (2013) (MA/HD) $3.50
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $2 (iTunes/4K) $3
1917 (2019) (MA/4K) $6 (MA/HD) $3.50
21 Jump Street (2012) (MA/4K) $6.75 (MA/HD) $3
3:10 to Yuma (2007) (Vudu/4K) (iTunes/4K) $6.50
47 Ronin (2013) (MA/4K) $5.75 (iTunes/4K) $4 (MA/HD) $3.50
A Beautiful Day in the Neighborhood (2019) (MA/4K) $6.75 (MA/HD) $5.75
A Clockwork Orange (1972) (MA/4K) $5
A Man Called Otto (2022) (MA/HD) $7.50
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
A Simple Favor (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
A Single Man (2009) (Vudu/HD) $4.25
A Wrinkle in Time (2018) (MA/HD) $3 (GP/HD) $2
Abraham Lincoln: Vampire Hunter (2012) (MA/HD) $4.50
Action Point (2018) (Vudu/HD) $2.25 (iTunes/4K) $1.50
Ad Astra (2019) (MA/HD) $5
Addams Family (1991) (Vudu/4K) (iTunes/4K) $6.75
Adrift (2018) (iTunes/HD) $2.50
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5.25
Alien Collection 1-6 (MA/HD) $18 1-4 (MA/SD) $9
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4.25
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All is Lost (2013) (Vudu/HD) $4
All the Way (2016) (Vudu/HD) $5.50 (GP/HD) $3.50
Almost Famous (2000) (Vudu/4K) (iTunes/4K) $6.25
Amazing Spider-Man (2012) (MA/4K) $7 (MA/HD) $4.75
Amazing Spider-Man 2 (2014) (MA/4K) $7 (MA/HD) $5.75
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4.50
American Assassin (2017) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.50 (MA/HD) $4.25
American Psycho (Uncut) (2000) (Vudu/4K) (iTunes/4K) $4.75
American Reunion (Unrated) (2012) (MA/HD) $3 (iTunes/HD) $2.50
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Amsterdam (2022) (MA/HD) $5.25 (GP/HD) $3.75
Anchorman 2: The Legend Continues (2013) (iTunes/HD) $2
Angel Has Fallen (2019) (Vudu/4K) (iTunes/4K) $5.25
Angel Heart (1987) (Vudu/4K) $6.25
Angels & Demons (2009) (MA/HD) $5.75
Angry Birds Movie 2 (2019) (MA/4K) $7.75
Anna (2019) (Vudu/4K) (iTunes/4K) $4.50
Annie (2014) (MA/HD) $2.25
Antebellum (2020) (Vudu/4K) (iTunes/4K) $5.50
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8.25 (iTunes/4K) $6.25 (GP/HD) $3.25
Antz (1998) (MA/HD) $5.75
Apocalypse Now (3 Versions) (Vudu/4K) $6.75
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4
Aqua Teen Forever: Plantasm (2022) (MA/HD) $5
Arkansas (2019) (Vudu/HD) (iTunes/HD) $3
Arnold Schwarzenegger 6-Movie (Vudu/HD) $13.50
Arrival (2016) (Vudu/4K) $6.75 (Vudu/HD) $2.25 (iTunes/4K) $4
Assassination Nation (2018) (MA/HD) $4.75
Assassin's Creed (2016) (iTunes/4K) (MA/HD) $2
ATL (2006) (MA/HD) $5
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3 (MA/HD) $2.25
Avengers (2012) (MA/4K) $7.75 (iTunes/4K) $6.75 (GP/HD) $3.75
Avengers 1-4 (iTunes/4K) $20 (GP/HD) $7.75
Avengers: Age of Ultron (2015) (MA/4K) $7.75 (iTunes/4K) $6 (GP/HD) $1.75
Avengers: Endgame (2019) (MA/4K) $4.75 (iTunes/4K) $3.75 (GP/HD) $1
Avengers: Infinity War (2018) (MA/4K) $5.50 (iTunes/4K) $3.75 (GP/HD) $1
Back to the Future 3-Movie (MA/4K) $13 (MA/HD) $7.50
Backdraft (1991) (MA/4K) $7
Bad Boys for Life (2020) (MA/4K) $6 (MA/HD) $3.75
Bad Guys, The (2022) (MA/4K) $8.25 (MA/HD) $4.50
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Bambi II (2006) (MA/HD) $6.25 (GP/HD) $4.50
Band of Brothers (2001) (iTunes/HD) $7.25 (GP/HD) $3.75
Barb and Star Go to Vista Del Mar (2021) (iTunes/4K) (Vudu/HD) $5
BASEketball (1998) (MA/HD) $3.50
Batman and Superman: Battle of the Super Sons (2022) (MA/HD) $5
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.50 (MA/HD) $3
Batman: The Doom That Came to Gotham (2022) (MA/HD) $8
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.50 (iTunes/4K) $3.25
Baywatch (2017) (Vudu/4K) $6 (iTunes/4K) $2 (Vudu/HD) $1.50
Beast (2022) (MA/HD) $6
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $5 (GP/HD) $2.25
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.50 (GP/HD) $2.25
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Belfast (2021) (MA/HD) $5.75
Belly (1998) (Vudu/4K) $5
Best in Show (2000) (MA/HD) $6
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
Big Lebowski (1998) (iTunes/4K) (MA/HD) $6
Big Short (2015) (Vudu/HD) (iTunes/HD) $3.25
Birdman (2014) (MA/HD) $5
Black Adam (2022) (MA/HD) $4
Black Hawk Down (2001) (MA/4K) $7.75
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.75 (MA/HD) $3.75 (GP/HD) $2.50
Black Phone, The (2021) (MA/HD) $5.50
Black Swan (2010) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.75 (MA/HD) $5 (GP/HD) $3.50
Blacklight (2022) (MA/HD) $4.50
Blindspotting (2018) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $4.75
Blockers (2018) (MA/HD) $3
Blue Crush (2002) (MA/HD) $3.50
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.50 (GP/HD) $2
Bodies Bodies Bodies (2022) (Vudu/4K) $7
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bombshell (2019) (Vudu/4K) (iTunes/4K) $5
Bond: Casino Royale (2006) (Vudu/HD) $6.50
Bond: Diamonds Are Forever (1971) (Vudu/HD) $6.25
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Bond: Quantum of Solace (2008) (Vudu/4K) $7.50 (Vudu/HD) $6.25
Bond: Skyfall (2012) (Vudu/4K) $5.75 (Vudu/HD) $1
Bond: Spectre (2015) (iTunes/4K) (Vudu/HD) $5.50
Bond: Tomorrow Never Dies (1997) (Vudu/HD) $6.25
Booksmart (2019) (MA/HD) $5.25
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby (2017) (MA/HD) $1.50
Boss Baby: Family Business (2021) (MA/HD) $4.50
Bourne Collection 1-5 (MA/4K) $26.25 (iTunes/4K) $19 (MA/HD) $15
Bourne Identity (2002) (MA/4K) $5.50 (iTunes/4K) $4.50 (MA/HD) $3
Bourne Legacy (2012) (MA/4K) $5.50 (iTunes/4K) $4.50 (MA/HD) $3
Bourne Supremacy (2004) (MA/4K) $5.50 (iTunes/4K) $4.50 (MA/HD) $3
Bourne Ultimatum (2007) (MA/4K) $5.75 (iTunes/4K) $5.50 (MA/HD) $4
Braveheart (1995) (Vudu/4K) (iTunes/4K) $6.25 (Vudu/HD) $5.25
Breakdown (1997) (Vudu/HD) (iTunes/HD) $5.75
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $7 (MA/HD) $2.75
Brian Banks (2019) (MA/HD) $4.50
Bridesmaids (2011) (iTunes/HD) Ports to MA $3.50
Brightburn (2019) (MA/HD) $6.75
Broken Hearts Gallery (2020) (MA/HD) $3.75
Bros (2022) (MA/HD) $6.75
Brothers Grimm (2005) (Vudu/HD) $6
Bullet Train (2022) (MA/4K) $6.25 (MA/HD) $4.75
Bumblebee (2018) (Vudu/4K) $4.75 (Vudu/HD) $1.75 (iTunes/4K) $2
Call Me by Your Name (2017) (MA/HD) $6
Call of the Wild (2020) (MA/4K) $7.25 (MA/HD) $1.50 (GP/HD) $1.25
Candyman (2020) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Captain America: The First Avenger (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $5
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Fantastic (2016) (MA/HD) (iTunes/HD) $4
Captain Marvel (2019) (MA/4K) $5.25 (iTunes/4K) $4.25 (GP/HD) $1.75
Card Counter, The (2021) (MA/HD) $5
Cars 1-3 (iTunes/4K) (MA/HD) $16.50 (GP/HD) $9
Casablanca (1943) (MA/4K) $6.50
Casino Royale (2006), Quantum of Solace (2008), Skyfall (2012), Spectre (2015) (Vudu/HD) $13
Cats (2019) (MA/HD) $4.50
Celebrating Mickey (2018) (MA/HD) $5.75 (GP/HD) $3.75
Chaos Walking (2021) (Vudu/4K) (iTunes/4K) $5
Chappaquiddick (2007) (Vudu/4K) (iTunes/4K) $4.50
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chasing Amy (1997) (Vudu/HD) (iTunes/HD) $3.50
Chicken Run (2000) (MA/HD) $5.25
Choice, The (2016) (Vudu/HD) (iTunes/HD) $3.25
Christopher Robin (2018) (MA/HD) $5.25
Chronicles of Riddick (Unrated Director's Cut) (2004) (MA/HD) (iTunes/HD) $5
Cinderella (1950) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Clerks (1994) (Vudu/HD) (iTunes/HD) $4
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.25
Cloverfield (2008) (Vudu/4K) (iTunes/4K) $6.75
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.50 (GP/HD) $2.50
Cold Pursuit (2019) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $3
Coming to America (1988) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Commuter (2018) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $2.50
Conan The Barbarian (2011) (Vudu/4K) $5
Concussion (2015) (MA/HD) $2.75
Constantine: The House of Mystery (2022) (MA/HD) $3.50
Contractor (2022) (Vudu/4K) $7.50 (iTunes/4K) (Vudu/HD) $4.75
Courier, The (2020) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Criminal (2016) (Vudu/4K) (iTunes/4K) $6
Croods (2013) & A New Age (2020) (MA/HD) $7.25
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $2.75
Da Vinci Code (2006) (MA/HD) $7
Daddy's Home 1-2 (iTunes/4K) (Vudu/HD) $5.25
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Dallas Buyers Club (2013) (iTunes/HD) Ports to MA $3
Daniel Craig Collection 5-Movie (Vudu/4K) $20
Dark Knight (2008) (MA/HD) $5
Dark Waters (2019) (MA/HD) $5.75
Darkest Hour (2017) (MA/HD) $2.75
Day After Tomorrow (2004) (MA/HD) $6.75
DC League of Super-Pets (2022) (MA/HD) $5
Deadpool (2016) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.50 (MA/HD) $3.25
Death on the Nile (2022) (MA/4K) $7.25 (MA/HD) $5.25 (GP/HD) $3.50
Death Wish (2018) (Vudu/HD) $2.25
Deepwater Horizon (2016) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2.50
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $15 $5.75 Each
Dictator (2012) (Vudu/HD) $2.50
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $16 $4.75 Each
Dirty Dancing (1987) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4
Dirty Grandpa (2016) (Vudu/4K) (iTunes/4K) $6
Disaster Artist, The (2017) (Vudu/HD) $6.25
Disneynature Born in China (2017) (MA/HD) $5.25
Django Unchained (2012) (Vudu/HD) $2.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4.25 (MA/HD) $3.75 (GP/HD) $2
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3.50
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Worry Darling (2022) (MA/HD) $5.50
Doorman (2020) (iTunes/4K) (Vudu/HD) $3.50
Doors (1991) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $3.75
Downton Abbey: A New Era (2022) (MA/HD) $4.25
Dr. Seuss' How The Grinch Stole Christmas (2000) (iTunes/4K) $5.50 (MA/HD) $5
Dracula (1931), Frankenstein (1931), The Bride of Frankenstein (1935), The Wolf Man (1941), The Invisible Man (1933), The Mummy (1932) (MA/HD) $18.50
Dracula 2000 (2000), II: Ascension (2003) (Vudu/HD) (iTunes/HD) $10.50
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragonheart 5-Movie (MA/HD) $15
Dredd (2012) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.50
Drive (2011) (MA/HD) $4.25
Drugstore Cowboy (1989) (Vudu/HD) $4.25
Dumb and Dumber To (2014) (MA/HD) (iTunes/HD) $3.50
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5 (MA/HD) $2.25
Dying of the Light (2014) (Vudu/HD) $2.25
E.T. the Extra-Terrestrial (1982) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $3
Early Man (2018) (Vudu/HD) (iTunes/HD) $5.25
Echo Boomers (2020) (Vudu/HD) (iTunes/HD) $4
Eddie the Eagle (2016) (MA/HD) (iTunes/4K) $6
Edward Scissorhands (1990) (MA/HD) $3
Eighth Grade (2018) (Vudu/HD) $5.75
Elvis (2022) (MA/4K) $7 (MA/HD) $4.50
Elysium (2013) (MA/HD) $3.25
Empire of Light (2022) (GP/HD) $4
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Enough Said (2013) (MA/HD) $2.75
Equalizer (2014) (MA/4K) $7.75 (MA/HD) $3.75
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Equilibrium (2002) (Vudu/HD) $5.50
Escape from L.A (1996) (Vudu/4K) (iTunes/4K) $6.25
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Evan Almighty (2007) (MA/HD) $3.50
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Evil Dead II (1987) (Vudu/4K) $4.25
Ex Machina (2015) (Vudu/4K) $6.50 (Vudu/HD) $4
Eyes of Tammy Faye (2021) (GP/HD) $4.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.50 (MA/HD) $3.50
Fahrenheit 451 (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
Fantasia (1940) (MA/HD) $7
Fantasia 2000 (2000) (MA/HD) $7 (GP/HD) $5
Fantastic Beasts Collection 1-3 (MA/HD) $8.50
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.50 (MA/HD) $3
Fantasy Island (2020) (MA/HD) $7
Farewell, The (2019) (Vudu/HD) $5.50
Fast & Furious Collection 1-8 (MA/4K) $27.50 1-9 (MA/HD) $10
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.50
Father Stu (2022) (MA/HD) $5.75
Fatherhood (2021) (MA/HD) $3.75
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/HD) $6.75
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
First Purge (2018) (MA/4K) $7 (MA/HD) $4.50
Five Feet Apart (2019) (iTunes/4K) (Vudu/HD) $2.75
Flatliners (2017) (MA/HD) $4.50
Flushed Away (2006) (MA/HD) $6.50
Forbidden Kingdom (2008) (Vudu/HD) $4
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever My Girl (2018) (Vudu/HD) (iTunes/HD) $3
Forever Purge (2021) (MA/HD) $5.50
Forrest Gump (1994) (Vudu/4K) $7.25 (iTunes/4K) (Vudu/HD) $5.50
Founder, The (2017) (Vudu/HD) $4.25
Fox and the Hound (1981) (MA/HD) $6.50 (GP/HD) $5
Fox and the Hound 2, The (2006) (MA/HD) $4 (GP/HD) $3
Foxcatcher (2014) (MA/HD) $4.50
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $5 (GP/HD) $3.50
Fried Green Tomatoes (1991) (MA/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.50
Fruitvale Station (2014) (Vudu/HD) $4
Fury (2014) (MA/4K) $6.50
Galaxy Quest (1999) (Vudu/HD) (iTunes/HD) $6
Game Night (2018) (MA/4K) $5
Gamer (2009) (iTunes/4K) (Vudu/HD) $5.75
Gangs of New York (2002) (Vudu/HD) (iTunes/HD) $5
Garfield (2004) (MA/HD) $6.50
Gemini Man (2019) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.75
Ghost in the Shell (1995) (Animated) (Vudu/4K) $4
Ghostbusters: Afterlife (2021) (MA/HD) $3.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Gladiator (2000) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/4K) $5.25 (Vudu/HD) $2 (iTunes/4K) $1.50
Godzilla (1998) (MA/4K) $8
Godzilla vs. Kong (2021) (MA/4K) $5.75
Good Boys (2019) (MA/HD) $3.25
Good Will Hunting (1997) (Vudu/HD) $5.25
Goosebumps 2 (2018) (MA/4K) $7.75 (MA/HD) $6.50
Gotti (2018) (Vudu/HD) $2
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Green Book (2018) (MA/4K) $7.50 (MA/HD) $5
Green Knight (2021) (Vudu/4K) $5
Green Lantern: Beware My Power (2022) (MA/HD) $3.50
Green Mile, The (1999) (MA/4K) $6
Greta (2019) (MA/HD) $5.25
Grey, The (2012) (MA/HD) (iTunes/HD) $2.75
Grown Ups 2 (2013) (MA/HD) $5.50
Hacksaw Ridge (2016) (Vudu/4K) $4.50 (iTunes/4K) $3.50 (Vudu/HD) $2.25
Half Brothers (2020) (MA/HD) $5.75
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6.25 (MA/HD) $4.50
Happy Feet (2006) (MA/HD) $4
Happytime Murders (2018) (iTunes/4K) $1.75
Hard Candy (2005) (Vudu/HD) $4.25
Hardcore Henry (2016) (MA/HD) (iTunes/HD) $3.50
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.75
Heat: Director's Definitive Edition (1995) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $5.25
Heavy Metal (1981) (MA/4K) $6.25
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.50 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (2004) (MA/4K) $7.75
Hellboy (2019) (Vudu/4K) (iTunes/4K) $4.25
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $1.75
Highlander (1986) (Vudu/4K) $5
Hitman's Bodyguard (2017) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Hitman's Wife's Bodyguard (2021) (Vudu/4K) (iTunes/4K) $4.75
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holiday Inn (1942) (MA/HD) (iTunes/HD) $3
Home Alone 1-2 (MA/HD) $7.50
Hope Springs (2012) (MA/HD) $2.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $2.75
Hot Fuzz (2007) (MA/HD) $3.50
Hotel Mumbai (2019) (MA/HD) $5.25
House of Gucci (2021) (iTunes/4K) $5
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50 $4.75 Each
Hulk, The (2003) (iTunes/4K) $6.50
Hunger Games Collection 1-4 (Vudu/HD) $6.50 (iTunes/4K) $12
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.75
Hunter Killer (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
Hustle, The (2019) (iTunes/4K) $2
Hustlers (2019) (iTunes/4K) $3
I Feel Pretty (2018) (iTunes/HD) $1
I, Frankenstein (2014) (Vudu/HD) (iTunes/HD) $1.75
I, Tonya (2017) (MA/HD) $5.75
Identity Thief (2013) (iTunes/HD) Ports to MA $3.75
If I Stay (2014) (iTunes/4K) (Vudu/HD) $5.75
I'm Not There (2007) (Vudu/HD) $4.25
Imitation Game, The (2014) (Vudu/HD) $3.25
Immortal Life Of Henrietta Lacks (2017) (iTunes/HD) $3.50
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.75
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5
Incredibles (2004) (MA/4K) $7.75 (iTunes/4K) $6.25 (GP/HD) $4.75
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Independence Day: Resurgence (2014) (iTunes/4K) (MA/HD) $1.50
Indiana Jones 1-4 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Inevitable Defeat of Mister and Pete (2013) (Vudu/HD) $4.25
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inglorious Bastards (2009) (MA/4K) $7 (MA/HD) $6
Inside Llewyn Davis (2013) (MA/HD) $6.50
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4.25 (Vudu/HD) $3.50
Interstellar (2014) (Vudu/4K) $6.25 (iTunes/4K) $5.75 (Vudu/HD) $4
Invisible Man (2020) (MA/4K) $6.25 (MA/HD) $3.75
Invitation, The + Unrated (2022) (MA/HD) $6.50
Iron Man 1-3 (MA/4K) $20 (iTunes/4K) $15 (GP/HD) $7
It's a Mad, Mad, Mad, Mad World (1963) (Vudu/HD) $6.75
It's a Wonderful Life (1946) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $5
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4.50
Jacob's Ladder (1990) (Vudu/HD) $3
Jason Bourne (2016) (MA/4K) $5.50 (iTunes/4K) $3.50 (MA/HD) $3
Jaws (1975) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15
Jay and Silent Bob Strike Back (2001) (Vudu/HD) (iTunes/HD) $5.50
Jerry & Marge Go Large (2022) (Vudu/HD) (iTunes/4K) $6.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jexi (2019) (Vudu/4K) (iTunes/4K) $3.50
Jigsaw (2017) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $2
John Wick Collection 1-3 (Vudu/4K) $16 (iTunes/4K) $14 (Vudu/HD) $7
Judy (2019) (Vudu/4K) (iTunes/4K) $3.75
Juice (1992) (Vudu/4K) (iTunes/4K) $6.50
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.75 (MA/HD) $2 (MA/SD) $1
Jungle Book (1967) (MA/HD) $6 (GP/HD) $4
Jungle Cruise (2021) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $3
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10.50
Jurassic World Collection 1-6 (MA/4K) $24 (MA/HD) $12
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $7.25 (MA/HD) $4.25
Justice Society: World War II (2021) (MA/4K) $5.50
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $4
Keeping Up with the Joneses (2016) (MA/HD) $4.50
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kick-Ass 2 (2013) (MA/HD) $5.50 (iTunes/HD) $5
Kid Who Would Be King (2019) (MA/4K) $6 (MA/HD) $4.75
Kid, The (2019) (Vudu/4K) (iTunes/4K) $5.25
Kill Bill: Vol. 1 (2003) (Vudu/HD) $5.75
Killer Elite (2011) (iTunes/HD) Ports to MA $2.75
Killer Joe (Director's Cut) (2012) (Vudu/HD) $4.25
Killerman (2019) (Vudu/HD) $2.25 (iTunes/HD) $1.75
Killing Lincoln (2013) (MA/HD) $5.25
Kin (2018) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
King of Staten Island (2020) (MA/HD) $4.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Kingsman: The Golden Circle (2017) (iTunes/4K) (MA/HD) $2.75
Kingsman: The Secret Service (2015) (iTunes/4K) (MA/HD) $4.25
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5.25
Knocked Up (Unrated) (2007) (MA/HD) (iTunes/HD) $5.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
L.A. Confidential (1997) (MA/HD) $5.75
Lady and the Tramp (1955) (MA/HD) $5.75 (GP/HD) $3.75
Last Duel, The (2021) (MA/HD) $5.25 (GP/HD) $4
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.25
Leap! (2017) (Vudu/HD) (iTunes/HD) $3.50
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $6.25
Let Him Go (2020) (MA/HD) $4
Life of Pi (2012) (MA/HD) $2.50
Lighthouse (2019) (Vudu/HD) $5.25
Lightyear (2022) (MA/4K) $5.25 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Limey, The (1999) (Vudu/4K) (iTunes/4K) $4.75
Lincoln Lawyer (2011) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $4.75
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King 2: Simba's Pride (1998) (MA/HD) $6.75 (GP/HD) $5.25
Little (2019) (MA/HD) $4.50
Little Mermaid (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Live Die Repeat: Edge of Tomorrow (2014) (MA/4K) $5
Lock Up (1989) (Vudu/4K) $5
Logan (2017) (iTunes/4K) (MA/HD) $2.75
Logan Lucky (2017) (MA/HD) $1.50 (iTunes/4K) $2.25
London Has Fallen (2016) (iTunes/HD) Ports to MA $2.75
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.50
Looper (2012) (MA/4K) $6 (MA/HD) $3.25
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5
Lost City, The (2022) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5.25
Love Actually (2003) (MA/HD) (iTunes/HD) $5.50
Love, Simon (2018) (MA/HD) $3
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lucy (2014) (iTunes/4K) $3.75 (MA/HD) $2
Lyle, Lyle, Crocodile (2022) (MA/HD) $6
Mad Max 2: The Road Warrior (1982) (MA/4K) $5
Mad Max 3: Beyond Thunderdome (1985) (MA/4K) $5
Mad Max Collection 1-4 (Vudu/4K) $20
Magnificent Seven (2016) (Vudu/4K) $6 (Vudu/HD) $2.50
Maleficent (2014) (MA/4K) $6 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.50
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25 (GP/HD) $4.50
Many Saints of Newark (2021) (MA/HD) $2.50
Marksman, The (2021) (MA/HD) $5.50
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $3.25
Mary Poppins Returns (2018) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Matrix: Resurrections (2021) (MA/4K) $5
Mechanic: Resurrection (2016) (iTunes/4K) (Vudu/HD) $3
Megan Leavey (2017) (MA/HD) (iTunes/HD) $1.75
Memory (2022) (MA/HD) $4
Men (2022) (Vudu/HD) $4
Men in Black 3 (2012) (MA/HD) $2.50
Men Who Stare at Goats (2009) (Vudu/HD) $4.50
Menu (2022) (MA/HD) $5.75 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Midway (2019) (Vudu/4K) (iTunes/4K) $4
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8.25
Minions: The Rise of Gru (2022) (MA/4K) $7.25 (MA/HD) $5.75
Miss Bala (2019) (MA/HD) $3.75
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Mitchells Vs. The Machines (2021) (MA/HD) $4.75
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Money Monster (2016) (MA/HD) $3.25
Monster Hunter (2020) (MA/HD) $4.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monsters vs. Aliens (2009) (MA/HD) $4.75
Monty Python's The Meaning of Life (1983) (MA/4K) $7.50
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Moonrise Kingdom (2012) (MA/HD) $4.25
Morbius (2022) (MA/4K) $5.75 (MA/HD) $3.50 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $2.50
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mr & Mrs. Smith (2005) (MA/HD) $5.75
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.50 (MA/HD) $4 (GP/HD) $2.25
Mulan 2 (2005) (MA/HD) $3.75 (GP/HD) $2.75
Mummy (1999), Returns (2001), Tomb of the Dragon Emperor (2008), Scorpion King (2002), Mummy (2017) (iTunes/4K) (MA/HD) $18
Mummy, The (1999) (MA/4K) $3.50
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $4
My Girl (1991) & 2 (1994) (MA/SD) $7
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.50
Natural, The (1984) (MA/4K) $5
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $14 $6 Each (MA/SD) $9.50
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Night School (Extended) (2018) (MA/4K) $7 (MA/HD) $2.75
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
No Time to Die (2021) (iTunes/4K) $3.50
Noah (2014) (Vudu/HD) $1.75 (iTunes/HD) $1.50
Nobody (2021) (MA/4K) $7 (MA/HD) $5.25
Nope (2022) (MA/4K) $8 (MA/HD) $6.25
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Northman (2022) (MA/4K) $7.50 (MA/HD) $5
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Old (2021) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5.25
Only God Forgives (2013) (Vudu/HD) $4.25
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Orphan: First Kill (2022) (iTunes/4K) (Vudu/HD) $7
Other Woman (2014) (MA/HD) $2.25
Our Kind of Traitor (2016) (Vudu/HD) $3.25
Out of Sight (1998) (MA/HD) $3.50
Overboard (2016) (Vudu/HD) (iTunes/HD) $6
Overlord (2018) (Vudu/4K) $5 (Vudu/HD) $2.75 (iTunes/4K) $3.75
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Parasite (2019) (MA/HD) $4.75
Passengers (2016) (MA/4K) $7 (MA/HD) $3
Paterno (2018) (Vudu/HD) (iTunes/HD) $4.25 (GP/HD) $2.75
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5.50
Paw Patrol: The Movie (2021) (iTunes/4K) (Vudu/HD) $5
Peanuts Movie (2015) (iTunes/4K) (MA/HD) $2.25
Pearl (2022) (Vudu/HD) $6
Penguins of Madagascar (2014) (MA/HD) $1.75
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perks of Being a Wallflower (2012) (Vudu/HD) (iTunes/HD) $1.75
Pet Sematary (1989) (iTunes/4K) $4 (Vudu/HD) $3.75
Pet Sematary (2019) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6.25 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6.50 (GP/HD) $5
Peter Pan: Return to Neverland (2002) (MA/HD) $6.25 (GP/HD) $4.75
Peter Rabbit (2018) & 2 (2021) (MA/HD) $10.25 $5.75 Each
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $5
Peter Rabbit 2 (2021) (MA/HD) $3.75
Philadelphia (1993) (MA/4K) $7.75
Philomena (2013) (Vudu/HD) $2
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $12
Playing with Fire (2019) (iTunes/4K) (Vudu/HD) $1.50
Pocahontas (1995) (MA/HD) $6.50 (GP/HD) $5
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Poltergeist (1982) (MA/4K) $5
Power Rangers (2017) (Vudu/4K) $5.50 (iTunes/4K) $3.25 (Vudu/HD) $2.75
Predator (1987), 2 (1990), Predators (2009), Predator (2018) $11
Predator (2018) (MA/4K) $6.25 (MA/HD) $2.50
Premium Rush (2012) (MA/HD) $3
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6.25
Pride and Prejudice and Zombies (2016) (MA/HD) $7
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14.50
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $17
Pulp Fiction (1994) (Vudu/4K) $5.50 (Vudu/HD) $4.25 (iTunes/HD) $5.25
Punisher, The (2004) (Vudu/4K) $6
Punisher: War Zone (2008) (Vudu/4K) $6
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots (2011) (MA/4K) $7
Puss in Boots: The Last Wish (2022) (MA/HD) $8
Race (2016) (iTunes/HD) Ports to MA $2.50
Raid 2 (2014) (MA/HD) $6
Raid: Redemption + Unrated (2012) (MA/HD) $5.50
Railway Man (2013) (Vudu/HD) $4.50
Ralph Breaks the Internet (2018) (MA/4K) $5.25 (iTunes/4K) $4.50 (GP/HD) $1.50
Rambo Collection 1-5 (Vudu/HD) $15
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Ray (2004) (iTunes/HD) Ports to MA $5.25
Raya and the Last Dragon (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $2.75
Rear Window (1954) (MA/4K) $4.75
Red (2010) (Vudu/4K) $6.50
Red 2 (2013) (Vudu/4K) (iTunes/4K) $6.50 (iTunes/4K) (Vudu/HD) $1.50
Red Rocket (2021) (Vudu/HD) $4.50
Replicas (2019) (Vudu/4K) $5.50
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Reservoir Dogs (1992) (Vudu/4K) $5 (Vudu/HD) (iTunes/HD) $4.75
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: The Final Chapter (2017) (MA/4K) $7.75 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $7.50 (MA/HD) $4.50
Respect (2021) (iTunes/4K) $4.25
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Rhythm Section (2020) (iTunes/4K) (Vudu/HD) $4.25
Richie Rich (1994) (MA/HD) $5
Riddick - Unrated Director's Cut (2013) (MA/HD) (iTunes/HD) $4
Riddick Collection 1-3 (Unrated) (MA/HD) $14
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rio (2011) (MA/HD) $5.50
Rise of the Guardians (2012) (MA/HD) $3.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Robin Hood (2010) (MA/4K) $6.50
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
RoboCop (1987) (Vudu/HD) $7.50
RoboCop (2014) (Vudu/HD) $2
Rocketman (2019) (Vudu/4K) $5 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Rogue (2020) (Vudu/4K) (iTunes/4K) $3.50
Role Models (Unrated) (2008) (MA/HD) $3.50
Roman J. Israel, Esq. (2017) (MA/HD) $3.50
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rough Night (2017) (MA/HD) $4.50
Rumble (2022) (iTunes/4K) (Vudu/HD) $6
Running Man, The (1987) (Vudu/4K) (iTunes/4K) $6.25
Rush (2013) (MA/HD) $2.75 (iTunes/HD) $3.25
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Sandlot, The (1993) (iTunes/4K) (MA/HD) $5
Saturday Night Fever (1977) (Vudu/4K) (iTunes/4K) $6.25
Sausage Party (2016) (MA/HD) $4.25
Saving Private Ryan (1998) (Vudu/4K) (iTunes/4K) $6.50
Saw (2004) (Vudu/4K) (iTunes/4K) $5.50
Scary Stories to Tell in the Dark (2019) (Vudu/4K) (iTunes/4K) $3
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $4.25
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret in Their Eyes (2015) (MA/HD) (iTunes/HD) $2.25
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Selma (2015) (Vudu/HD) $3 (iTunes/HD) $2.25
Shallows, The (2016) (MA/4K) $7 (MA/HD $4.25
Shang-Chi (2021) (MA/4K) $6.50 (MA/HD) $5 (GP/HD) $3.25
Shawshank Redemption (1994) (MA/4K) $5
Sherlock Gnomes (2018) (Vudu/HD) $2.75 (iTunes/4K) $2.25
Sicario (2015) (Vudu/4K) $6 (Vudu/HD) $1.75 (iTunes/4K) $3
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Silver Linings Playbook (2012) (Vudu/HD) $2
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.75
Singin' in the Rain (1952) (MA/4K) $6.50
Sixteen Candles (1984) (iTunes/HD) Ports to MA $4.25
Skyscraper (2018) (MA/4K) $5.50 (MA/HD) $1.75
Slender Man (2018) (MA/HD) $5.25
Smile (2022) (iTunes/4K) (Vudu/HD) $6.75
Smokey and the Bandit (1977) (MA/4K) $6.75 (MA/HD) $3.75
Smokin' Aces (2007) (MA/4K) $6.25 (iTunes/HD) $5.75
Smurfs 2 (2013) (MA/HD) $3.25
Snake Eyes (2021) (iTunes/4K) (Vudu/HD) $4.50
Snowman (2017) (MA/HD) $2
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.75
Soul (2020) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.25
Source Code (2011) (Vudu/4K) (iTunes/4K) $4.75
Southpaw (2015) (Vudu/HD) $4.25
Southside With You (2016) (Vudu/HD) $3.50
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Sparkle (2012) (MA/HD) $3.50 (MA/SD) $2.25
Speed (1994) (MA/4K) $5.25
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $4
Spiral (Vudu/4K) (iTunes/4K) $5.50
Spirit Untamed: The Movie (2021) (MA/HD) $4.25
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
SpongeBob Movie: Sponge Out of Water (2015) (Vudu/HD) $4.75 (iTunes/HD) $3.50
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spotlight (2015) (MA/HD) $5 (iTunes/HD) $3
Spy Who Dumped Me (2018) (iTunes/4K) (Vudu/HD) $4.25
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek (2009) (Vudu/4K) (iTunes/4K) $7
Star Trek 1-3 (Vudu/4K) $18.75 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star, The (2017) (MA/HD) $2.50
Step Brothers + Unrated (2008) (MA/HD) $6.75
Strange World (2022) (MA/HD) $5
Strangers: Prey at Night (2018) (MA/HD) $3.50
Studio 666 (2022) (MA/HD) $6.50
Suicide Squad, The (2021) (MA/4K) $5
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super 8 (2011) (Vudu/4K) $5.75 (Vudu/HD) $3.25 (iTunes/4K) $5
Survive the Night (2020) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $3
SW: A New Hope (1977) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Attack of the Clones (2002) (GP/HD) Ports to MA $6.50
SW: Empire Strikes Back (1980) (MA/4K) $7.25 (iTunes/4K) $6.75 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.50 (iTunes/4K) $3.75 (GP/HD) $1.50
SW: Last Jedi (2017) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.50 (iTunes/4K) $6.75 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6.25 (iTunes/4K) $5 (GP/HD) $2.50
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.75 (iTunes/4K) $4 (GP/HD) $1.50
SW: Solo: A Star Wars Story (2018) (MA/4K) $7.25 (iTunes/4K) $5.25 (GP/HD) $3.25
Taken (2009), 2 (2012), 3 (2015) (MA/HD) $9
Ten Commandments (1956) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Terminator (1984) (Vudu/HD) $7
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator: Dark Fate (2019) (Vudu/4K) $6.75 (Vudu/HD) $3 (iTunes/4K) $2.50
Thing, The (2011) (MA/HD) $6.25
This Means War (2012) (MA/HD) $4
Thor: Love and Thunder (2022) (MA/4K) $7 (MA/HD) $3.50 (GP/HD) $2.25
Thor: Ragnarok (2017) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $3.50 (GP/HD) $1.75
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.75 (GP/HD) $2.25
Three Billboards Outside Ebbing, Missouri (2017) (MA/HD) $3.50
Till (2022) (iTunes/4K) $6.50
Titans: Season 2 (2020) (Vudu/HD) $6.25
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Top Gun (1986) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.50
Top Gun: Maverick (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $6
Total Recall (1990) (Vudu/4K) (iTunes/4K) $5.25
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Traffic (2000) (iTunes/HD) Ports to MA $5.75
Training Day (2001) (MA/4K) $7
Transformers 1-5 (Vudu/4K) $29 (Vudu/HD) $22
Trauma Center (2019) (iTunes/4K) $3.25
Trick 'r Treat (2009) (MA/HD) $5
Tucker: The Man and His Dream (1988) (Vudu/HD) $2.75
Turbo (2013) (MA/HD) $2.25 (iTunes/SD) $1.25
Turning Red (2022) (MA/4K) $6.50 (MA/HD) $4.25 (GP/HD) $3
Umma (2022) (MA/HD) $3.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.50
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Uncharted (2022) (MA/4K) $5.75 (MA/HD) $3.75
Uncle Drew (2018) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $3
Uncut Gems (2019) (Vudu/HD) $4.25
Under the Skin (2014) (Vudu/HD) $5.25
Underwater (2020) (MA/HD) $5.25
Underworld: Awakening (2012) (MA/HD) $1.75
Underworld: Blood Wars (2016) (MA/4K) $6 (MA/HD) $2.25
Universal Soldier (1992) (Vudu/4K) (iTunes/4K) $6.25
Untouchables, The (1987) (Vudu/4K) (iTunes/4K) $5.75
Up (2009) (iTunes/4K) $7.50 (MA/HD) $6.75 (GP/HD) $5
Us (2019) (MA/4K) $7 (MA/HD) $5.25
Usual Suspects, The (1995) (Vudu/HD) $6.25
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2005) (Vudu/HD) (iTunes/HD) $4.75
Venom (2018) (MA/4K) $7 (MA/HD) $3.50
Venom: Let There Be Carnage (2021) (MA/4K) $7.25 (MA/HD) $3.50
Vertigo (1958) (MA/HD) $5
Vice (2018) 'Christian Bale' (MA/HD) $4.25
Vivo (2021) (MA/HD) $4
W. (2008) (Vudu/HD) $4.25
Wallace & Gromit in the Curse of the Were-Rabbit (2005) (MA/HD) $6.75
War for the Planet of the Apes (2017) (iTunes/4K) (MA/HD) $3
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $7
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Warrior (2011) (Vudu/4K) (iTunes/HD) $4
Warriors, The (1979) (Vudu/HD) (iTunes/HD) $5.75
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Wayne's World (1992) (Vudu/4K) (iTunes/4K) $6.50
West Side Story (2021) (MA/4K) $6 (MA/HD) (GP/HD) $2.50
Where the Crawdads Sing (2022) (MA/HD) $5
Where'd You Go Bernadette (2019) (MA/HD) $5.50
White House Down (2013) (MA/HD) $3.50
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.50
Willow (1988) (MA/HD) $6.75 (GP/HD) $4.50
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5.50
Wind River (2017) (Vudu/HD) (iTunes/HD) $4.25
Wolf Man (1941) (MA/4K) $6.50
Wolf of Wall Street (2013) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.50
Wolverine (Unrated) (2013) (MA/HD) $3.75
Woman King (2022) (MA/4K) $7.25 (MA/HD) $5.75
Wonder (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $3.25
Wonder Park (2019) (Vudu/HD) $3 (iTunes/4K) $2.25
Wrath of Man (2021) (Vudu/HD) $3
X (2022) (Vudu/HD) $7
X-Men (2000), X2 (2003), The Last Stand (2006) (MA/HD) $14.50
X-Men: Dark Phoenix (2019) (MA/HD) $6.25
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Yesterday (2019) (MA/HD) $4.50
Young Sherlock Holmes (1985) (Vudu/HD) (iTunes/HD) $5
Youth in Revolt (2009) (Vudu/HD) $4.50
Zathura (2005) (MA/HD) $6.75
Zero Dark Thirty (2012) (MA/4K) $7.75 (MA/HD) $3
Zombieland: Double Tap (2019) (MA/HD) $4.75
Zootopia (2016) (MA/4K) $7.50 (iTunes/4K) $5.25 (MA/HD) $4.75 (GP/HD) $3.50
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.04.01 04:05 huntilar For all my mid-game irons

Have you been putting off doing ToA? Have you ever felt like raids are far off, or you don’t have what it takes? Well, I’m here for you fam!
This weekend I’ve come up with a bit of free time, so if anybody is interested in learning ToA, I’ll be more than happy to send a few learner sessions.
The only hard reqs are having Beneath Cursed Sands done, access to all three combat styles, and the ability to either listen in or participate in a Discord call. Runelite is a big plus, and any additional plugins or plugin recommendations are all on Runelite, either base client or through the plug-in hub.
No links, no worries about splitting anything, and the only thing I ask from anyone joining is to be receptive to feedback and have a good time. We will be starting at raid level 150 (I personally don’t believe in entry modes), so that way you can possibly snipe a purple while learning (truth be told, I hope one of you get a shadow, that would be bonkers).
If you’re interested, feel free to comment here or message me directly. Any questions, comments, and concerns are more than welcome as well. Hope to see some of you this weekend!
Edit: I made this post on break at work, not thinking I would get so many replies! Don’t worry, I will try to get to everyone individually. For the time being, I will try to communicate on an individual basis to relay this, but in game, when you’re available for a session, please join my FC in game (Simp4Science). I will also post a link to my clan’s discord server, as that is where I will be hosting the sessions (as that seems easiest to me). If I haven’t gotten back to you yet, don’t worry, I will! Thanks for all of the support everyone. Looking forward to this weekend!
submitted by huntilar to ironscape [link] [comments]


2023.04.01 03:44 TopRule8217 MCU Phase 4 Rewrite Part 1-The Shows

Introduction:

https://ibb.co/Y88HkpK
In my opinion, Marvel Phase 4 was not this giant disaster as some people (mainly racists, homophobes, grifters and sexists) made it out to be.
However, the fact that Secret Wars is happening this early, and The X-Men won't be introduced until after Phase 6, made me decide to make my very own MCU canon, and plus, if I was in charge, I'd heavily change some of the movies and Disney+ shows and save Secret Wars for five years later in my timeline (2031), when The X-Men and many other characters from the comics are already introduced like,
Wolverine, The X-Men, Cyclops, Emma Frost, Magneto, Doctor Doom, Venom, Miles Morales, Black Cat, Inhumans, Nova, Silver Surfer, Galactus, Blue Marvel, Ghost Rider, Sentry, Tigra, Brother Voodoo, X-Force, Spider Woman (Jessica Drew), Beta Ray Bill, Hyperion, The New Mutants, X-Factor, Captain Britain, Psylocke, Iron Lad, Alpha Flight, etc.
My MCU canon functions extremely similarly to Star-Wars Legends, but if the canon version wasn't utter garbage, compared to it, in my opinion, anyway.
Also, in my continuity, Phase 4 would last four (hehe) years like the previous phases did, and if we got 18 movies and shows combined, in two years, it will be a long four years of content. (Hypothetically, anyway)
I'm completely rebooting Ghost Rider, Blade, The Fantastic Four, Hellstrom, Inhumans and especially The X-Men. However, the previous versions still exist and appear in films involving the multiverse.
The FOX Universe is a separate universe, and I'd completely reboot The X-Men. However, Deadpool and his supporting cast, like Vennessa, Colossus, Domino, Cable, Negasonic Teenage Warhead, Yukio, Weasel, etc, would transport to The MCU through the multiverse.
As for SONY and their horrible Spider-Man Universe. In my ideal universe, SONY and Disney deal extends to other Spider-Man characters like Venom, Kraven, Morbius, The Black Cat, Silver Sable, Silk, Miles Morales, Ben Reilly, and Gwen Stacy (Spider-Gwen), it's not just Peter Parker himself that the deal extends to.
I'd do my own MCU versions of Eddie Brock, Morbius, Kraven, Black Cat, Silver Sable, Silk, Man Wolf, Prowler, Miles Morales, Gwen Stacy, Scarlet Spider, etc.
While SONY can make live action films about all the alternate versions of Spidey, such as, Spider-Man 2099, Spider-Man Noir, Spider-Ham, Spider-Punk, Sam Raimi's Spider-Man 4, and The Amazing Spider-Man 3, after the events of No Way Home. This can build up to a live action adaptation of Spider-Verse.
(Don't worry, the animated version would still happen in my ideal universe)
That would be done, in my timeline, instead of making villain films that don't even mention Spider-Man.
Also, regarding Marvel Television, before Disney+. Most of these shows are canon in My MCU Continuity, and this includes,
-Agents Of S.H.I.E.L.D.
-Daredevil
-Jessica Jones
-The Punisher
-Luke Cage
-Iron Fist
-The Defenders
-Runaways
-Cloak and Dagger
-Agent Carter
However, Inhumans and Hellstrom are so horrible, in my eyes, that they are considered non canon and will be rebooted.
With all that out of the way, let's completely rewrite Phase 4 and make Phase 5-6 completely from scratch.

THE LINEUP

Movies

-Black Widow
-Shang Chi: Legends of the Ten Rings
-The Eternals
-Spider Man: No Way Home
-Doctor Strange: Multiverse of Madness
-Thor: Love and Thunder
-Black Panther: Wakanda Forever
-Ant Man: Quantumania
-Guardians of the Galaxy: Vol 3
-Captain Marvel: The Rogue Assault
-Blade: The Daywalker
-Deadpool: Maximum Effort
-Captain America: New World Order
-Thunderbolts
-Spider-Man Returns
-War Machine: Armor Wars
-Fantastic Four
-Avengers: Secret Invasion

Disney+ Shows:

-WandaVision
-The Falcon and the Winter Soldier
-LOKI (Season 1)
-What If (Season 1)
-Hawkeye
-Moon Knight (Season 1)
-Ms Marvel
-She Hulk
-Nick Fury: Secret Invasion
-LOKI (Season 2)
-Marvel Zombies
-Ironheart
-Echo
-What If (Season 2)
-Spider-Man: Freshman Year
-Daredevil: The Man Without Fear
-Ghost Rider: Spirits Of Vengeance
-Vision Quest
-Nova

Special Presentations:

Werewolf By Night
Wonder Man
Agatha Harkness: Coven Of Chaos
The Valkyries: Tales Of Asgard
America Chavez
Without further ado, let's begin my Post-Endgame Universe with...

WandaVision:

The Plot: I liked the show, it was slow, but the last 2-3 episodes really saved it for me. However, Wanda turning evil after this is way too soon to me, and it's done in the most poorly written way possible in Multiverse of Madness. Also, references to sitcoms are reduced.
Episode 1: Filmed before a Live Studio Audience: We start at a S.W.O.R.D facility, where we see S.W.O.R.D scientists breaking down Vision's corpse from Infinity War, and taking his vital components and implementing them into a new pale white vibranium body. Meanwhile, we see Wanda Maximoff from a window, watching in horror, as Vision's body is being broken down instead of a proper funeral or burial.
(Roll the Marvel Studios logo)
Wanda, stealthily takes out the guards by putting them to sleep, hypnotically, then she busts into the main lab, angrily, with furious red eyes and she attacks the scientists using her telekinesis. But the scientists explain themselves and calm Wanda down and explain that they are trying to revive Vision, but they are stuck on how to get Vision's memories back, but it's revealed that Wanda has the memories.
Wanda uses some of her hex abilities to insert Vision's memories into his brain module. Vision activates and appears to remember and recognize Wanda, but something's off about him, he has his emotions removed from him, but Wanda doesn't mind or even notice at first.
Wanda and the newly revived Vision, head to the neighborhood of Westview, which is where the original Vision wanted to settle down with Wanda before The Infinity War happened. Wanda creates a bubble around the area with magic that she didn't even know she had and Wanda turns the color around her and Vision into black and white.
Episode 2: Don't Touch That Dial: Wanda and Vision are enjoying their time in this black and white, sitcom-like, world and their haunted looking house. This is where we can make references to several sitcoms, and Quicksilver even gets revived and Wanda eventually has kids, Billy and Tommy, but they grow up fast into their teens like in the actual show.
Sparky is created as a pet for Billy and Tommy, like in the actual show. Meanwhile, The Hex’s amount of energy and magic catches the attention of S.W.O.R.D, Jimmy Woo, General Hayward, Darcy and Monica Rambeau.
We keep the scene where Monica was snapped and when she came back, her mother, Maria, died five years ago. S.W.O.R.D is curious as to what Wanda did with the Vision body they created, since they checked the security footage and they see that Wanda just walked out with it and why there is a bubble of magical energy and many people in the middle of a known ghost town, so they send a transmission to Wanda.
Meanwhile, Wanda tries to leave the hex to make sure she actually revived her brother and creates children out of pure magic. Quicksilver goes along with her sister but when he tries to leave The Hex, he glitches out and almost dies, but Wanda telikenicly pushes Pietro back into The Hex. Panicked, Wanda returns to The Hex and realizes that her own magic alone cannot create life, let alone bring back the dead. But she finds a book underground and it’s a copy of The Darkhold, The book of the damned.
(Note: Calling this Darkhold "a copy", keeps Agents of S.H.I.E.L.D. canon since Robbie Reyes took the original Darkhold to Hell to prevent it from being in the wrong hands, and this also writes off The Darkhold that Morgan Le Fay has in Runaways as a copy)
She tries to find some spell that will work to allow Quicksilver and her children to survive outside The Hex, but she also has to deal with Vision, he might have his memories back, but he lacks his emotions and his colors, since his body is just pale white, regardless on what world he’s in, Hex or otherwise. He often acts cold and takes things literally, So Wanda has to fix that as well.
However, Wanda is slowly being corrupted by The Darkhold, and she even is more aggressive and overall, has a more violent and sadistic demeanor. She hears the S.W.O.R.D transmission and she tells Vision, Quicksilver and the kids to stay inside The Hex, as she exits the area.
Wanda confronts the SWORD agents, who are right outside The Hex’s location. The SWORD agents ask Wanda about The Hex and the Vision body that was taken and Monica tries to reason with Wanda, and Wanda just screams “Leave me and my family alone'' and a huge action scene happens.
Wanda starts by blowing up the Armored SWORD vehicles with her hex bolts, when they attempt to open fire on her. The agents try to shoot Wanda with their energy weapons, but she blocks it with her energy shields.
Wanda brutally kills many of the S.W.O.R.D. agents by snapping their necks, burning them alive with her hex blasts, telekinetically ripping them apart or choking them to death. It's the most brutal that my version of The MCU has gotten up to this point.
Monica, Jimmy Woo, Darcy and General Hayward retreat to make sure they don't get killed by Wanda. After all the S.W.O.R.D agents are dead, Wanda walks menacingly back into The Hex with her eyes bloodshot red.
Episode 3: Now in Color: The S.W.O.R.D team formulates a plan to disable The Hex and apprehend or kill Wanda, if necessary. Much to Monica's protest and dismay. Meanwhile, back in The Hex, which is now colored, Wanda is still trying to find that spell that will allow her brother and two children to survive outside The Hex. But then, Wanda is approached by a mysterious person named Agnes.
Agnes teaches and manipulates Wanda about The Darkhold and Wanda is succumbing more and more to The Darkhold's influence. Meanwhile, S.W.O.R.D. Forces are surrounding The Hex and they are about to launch an assault on Wanda, they plan to take her in, but they'll kill her if they see it as necessary.
They send Monica to see where Wanda is located from the inside, and as Monica enters The Hex, her body begins mutating as she hauls through the extra-dimensional energy field, but she ultimately makes it through. Wanda manages to perform the right spell to allow Quicksilver and her two kids to survive outside The Hex, but Agnes just grins in a sinister manner.
Monica spies on Agnes and Wanda and Monica sees The Darkhold and she realizes what's happening to her. Monica tries to warn Wanda of what The Darkhold is doing to her mind and overall sanity.
Unfortunately, Wanda sees no harm, especially because she was successful in bringing her brother back and having two kids. Wanda, cheered on by Agnes, telekinetically throws Monica out of The Hex, and back into the real world. The SWORD agents retrieve Monica, who is barely conscious, we see her body and eyes are glowing yellow.
Episode 4: Breaking The Fourth Wall: Vision, after seeing Monica being violently thrown out of The Hex, begins to question Wanda's ethics and what are Agnes's true intentions, since she did cheer Wanda on to do this but she claims that she wants to help.
Vision talks to Wanda about this and the two begin getting aggressive and arguing with each other like in Episode 5 of the show that we actually got.
Meanwhile, General Hayward is fed up with Wanda's violent demeanor and devises a plan to execute her and Monica immediately protests this plan, since she knows that Wanda is being manipulated by Agnes and The Darkhold, but the S.W.O.R.D scientists and personnel don't believe her.
Darcy also stands with Monica. The S.W.O.R.D soldiers immediately point their guns at Monica, after noticing her eyes glowing yellow. They fire at her, but the bullets just phase through her torso, like they are shooting at air. Monica runs away and she instinctively energy blasts a chunk through a brick wall in the S.W.O.R.D facility to escape along with Darcy.
Monica and Darcy are hiding in a house in The Hex, Monica is extremely shocked to learn that she has superhuman abilities.She tests her energy blasts, which can blast through concrete and solid steel. Her energy form, which allows her to be superhumanly fast and phase through physical objects and Darcy does some energy tests and it's also revealed that Rambeau can transform herself into any form of energy within the electromagnetic spectrum.
Among the many energy forms she has assumed and is able to control are visible light, cosmic rays, gamma rays, X-rays, ultraviolet radiation, electricity, infrared radiation, microwaves, radio waves, and neutrinos. By assuming an energy-form, she gains all of that energy's properties. She can bend the light around her to camouflage and seem invisible.
However, she does have limitations with her abilities, Rambeau is only able to retain her energy form for an hour at a time, before having to recharge herself and she can only transform herself into one wavelength of energy at a time.
They later bump into Vision, who is investigating The Hex's properties and trying to find any dirt on Agnes. Vision also states that he's not amused with how suspicious Agnes seems. Vision agrees to help Monica and Darcy to bring Wanda back to her normal self. Meanwhile, back at the S.W.O.R.D. facility, General Hayward reveals that the S.W.O.R.D scientists still have Vision's schematics and they build another Vision, which they intend to use on Wanda and to detain Monica Rambeau.
Episode 5: This is Halloween: Vision briefly returns to Wanda, but he will check on Monica and Darcy, to spend some time with his wife. Which subtly shows that some of his emotion is returning. It's basically the Halloween episode we got, from here on out. Just without the Vision and Agnes interaction, since we already saw her prior, in this rewrite.
Agnes still kills Sparky behind Wanda's back. Quicksilver is very protective of Wanda like in the comics, Pietro got encouragement from Agnes. Vision is still investigating what is going on with Wanda's behavior and what are Agnes's intentions. The Comic Accurate costumes still show up as Halloween costumes and as a reference to comic fans.
Episode 6: Previously On: General Hayward, Jimmy Woo, White Vision and the S.W.O.R.D. forces begin to make their way toward The Hex. Vision, who is scouting the area, sees the S.W.O.R.D forces making their way to Wanda's location, so he warns Monica and Darcy.
Meanwhile, Wanda discovers Agnes's basement and this is where Agnes reveals herself to Wanda, Billy and Tommy, as Agatha Harkness and a witch. She enthralled Maximoff, projecting visions into her mind that revealed herself to have manipulated the recent events, which included, lying to Vision to further distance him from Maximoff, killing Sparky, and manipulating Pietro to watch over Maximoff.
Agatha also states that she came to Westview because she sensed the immense power involved in all the magic and was impressed.
She wanted to know what had allowed Wanda to have such immense power and how she could cast so many high level spells all at once and even have them self perpetuating without Wanda's direct involvement, Agatha is an experienced witch and knows how difficult that is. She wants that kind of power herself.
Wanda attempts to read Harkness' mind, but this proved ineffective as Harkness had placed a protection spell around the room with runic symbols and in turn bound Maximoff in magical bonds. She then demonstrated her magical powers to Maximoff including transmutation and mind control and explained to Maximoff that she is capable of performing such magic but on a grander scale.
Harkness then demanded to know how Maximoff created the Hex in the first place, but Maximoff was unable to recall how she pulled it off.
Harkness plucked a hair from Maximoff's head and used it to open a gateway into Maximoff's memories and to ensure Maximoff would follow her. Harkness revealed she was still holding Tommy and Billy somewhere in her dungeon, and having no other choice Maximoff followed Harkness through the door.
Agatha then goes into Wanda's memories, which puts Wanda in a lot of pain, on top of being mind raped. We see that Wanda was in reality, was really born to Erik Lehnsherr and Magda England, which shocks Wanda, since she remembers being raised in Sokovia. We also see Pietro and a second sister, who is in a green blanket. (This will set up Magneto and Polaris, appearing in later movies)
We then see Magda screaming and dying in a house fire due to an angry mob forming, and they are chasing Erik out along with the three kids. Erik put up Wanda and Pietro for adoption in Sokovia.
We then see her childhood in Sokovia, the Stark Industries missile blowing up her parents, but Wanda used her probability powers to save herself and her brother, which is the first display of her powers, and Vision comforting Wanda and watching sitcoms shortly after Quicksilver's death, back in Age of Ultron.
Having seen all she needed to put the pieces together, Harkness applauded Wanda Maximoff's display of Magic, before teleporting Wanda and herself outside, where she held Tommy and Billy Maximoff with magical nooses around their throats, Harkness then revealed to Maximoff that she was a being long thought to be a myth, a being capable of creating something from nothing with the great power of Chaos Magic, and Maximoff was in fact the Scarlet Witch.
Her mother, Magda, also had magical potential, but her child would always be 100-times more powerful. Maximoff attacks Harkness to release her hold on her children, before ordering them both inside of the Vision Residence to shield themselves. Attempting a second attack, Maximoff soon discovered that Harkness was able to not only absorb her chaos magic, but take a portion of her life force as well.
Harkness attempted to strike a bargain with Maximoff, She would be able to maintain the Westview Anomaly and her reclusiveness, but she would have to give up the chaos powers. However, Wanda declines, flies up towards Agatha and the two begin to fight. Vision, Monica and Darcy show up to help. Darcy gives Monica a suit, and she even nicknames Monica, Photon. General Hayward, White Vision and the S.W.O.R.D. military forces show up on the ground and begin to open fire on Wanda and Agatha.
Wanda, who has had enough of General Hayward, brutally burns him and most of the agents alive using her hex energy wave, with a smile on her face. Vision tells Monica and Darcy that he'll deal with the White Vision, who had his target on Wanda, and the two living synthezoids fly towards each other and start shooting beams at each other. Monica, despite her disdain for Hayward, calls Wanda out for her actions.
But Monica knows the pain of suddenly losing a loved one, she tells Wanda that she can connect and empathize with her, despite Wanda being sadistic, brutally killing many S.W.O.R.D soldiers, scientists and General Hayward, and Monica was attacked by her on two separate occasions, although those were merely fits of rage from a grieving Avenger who couldn't let go of a life she almost never had, and she was manipulated by Agatha and under the control of The Darkhold, which fuels her anger and aggression, so Wanda is not exactly irredeemable ether.
Wanda, using Monica's words and her own willpower, manages to break free of The Darkhold's influence, despite Agatha taunting Wanda about her failures and blurred morality, as they are in a standoff, levitating in the red sky. Wanda epically transforms into The powerful Scarlet Witch to fight Agatha and to end this madness.
Episode 7: The Series Finale: Wanda fights Agatha, just like in the show that we got. Vision and White Vision have the same fight as they did in the actual show and Vision gives his memories to White Vision. I'd keep the "I am Vision" line, and like in the show we got, White Vision flies away, which is setting up his own series.
After Wanda defeats Agatha and destroys The Darkhold, she breaks down in tears after realizing what she's done, as she sees the burned skeleton of General Hayward and the many S.W.O.R.D soldiers that she has slaughtered during her Darkhold rampage. However, Monica comforts Wanda and congratulates her on overcoming her dark side and doing the right thing in the end, but the S.W.O.R.D. forces are about to arrive to take her in and Wanda flies away with Quicksilver, Billy and Tommy.
Wanda is not completely off the hook for her actions. Though she is hiding in a haunted house, raising her two sons and reconnecting with Quicksilver, trying to redeem herself.
Post Credit Scenes: Doctor Strange and Wong, senses The Scarlet Witch's presence, which sets up the Multiverse of Madness, with Wanda's redemption, instead of ruining her character further.
Magneto, in shadow, with only his helmet visible, sees footage of Wanda on the news, and he immediately knows that one of his children is alive and well. This sets up The X-Men, and Wanda meeting her biological father in the future.
S.W.O.R.D, Nick Fury, Maria Hill, Quake, Coulson, Jimmy Woo and Monica, now known as Photon, discuss Wanda's actions and Fury decides to let Wanda off the hook, for now, since she did stop Agatha, felt extremely remorseful about her actions and she did destroy The Darkhold, which especially after the events of Agents Of S.H.I.E.L.D, they know it is a dangerous artifact.
But they will execute Wanda, if she shows any aggression. So, Wanda is now a controversial figure among the superhuman community, going forward.

The Falcon and The Winter Soldier:

The Plot: Most of The Falcon and The Winter Soldier would stay the same, except for Sharon Carter, who is a spy for S.H.I.E.L.D. against The Power Broker, who I'd later reveal in the Echo series, to be The Kingpin.
It's revealed that Sharon is working with Fisk, for S.H.I.E.L.D. to get information for an eventual sting operation. She doesn't enjoy selling superhuman enhancements and dangerous weapons, but she sees it as necessary. Sharon Carter still shoots and kills Karli, and Sam Wilson is not fine with this.
Sharon would reveal to Sam what she's doing and her intentions, this will cause some extreme tension between Sam Wilson and S.H.I.E.L.D. in the future.
This isn't the last time that S.H.I.E.L.D. would do some shady things in My MCU Continuity. This also makes Sharon Carter way less evil, and more in character for her. She'd seem like the type of person that does what she thinks is the right thing, even if you do some very questionable things in the process, kinda like a more extreme Steve Rogers.
Other Changes: Battlestar doesn't die, but he is, however, in a coma. I think it's extremely hypocritical that Marvel wants to push a black man as Captain America, when in the same series this happens in, they use the racist "The Black Guy Dies First" trope.
They could have easily just said that Battlestar was badly injured or in a comatose state and that could have pushed John Walker to cross the line and take the life of that Flag Smasher, which causes him to be stripped of being Captain America.
Also, I think Battlestar could be a good member for The Thunderbolts and be another positive role model for black boys. There was some wasted potential with this character.
Steve Rogers' status of being dead or alive is way more clear in my rewrite. I'd have Bucky say that Steve is retired and the serum prevents the user from dying of old age. That could be a backdoor for Steve Rogers to return in the future.

LOKI:

The Plot: LOKI would stay exactly the same, but Sylvie has Lady Loki as her codename, instead of it being ambiguous. Enchantress would be later saved for my version of Love and Thunder.

What If…?:

The Plot: Most of What If would stay the exact same in My MCU. However, Natasha from Earth-29929, or the Earth that Infinity Ultron completely annihilated and took over. After Infinity Ultron is killed, instead of being sent to an Earth that Loki took over, The Watcher sends Natasha to The MCU, where The Prime Earth Natasha is already deceased.
I think Natasha had some wasted character potential, so a variant taking her place would be a compromise. It wouldn't necessarily ruin her sacrifice in Avengers Endgame, since the variant is a separate character. They also did this with Loki and Gamora, so this would make the most sense.
This would set up a Black Widow sequel, where the variant Natasha would have to loosen up and adjust, since the Earth that she's displaced in, is not a complete apocalyptic hellhole.

Hawkeye:

The Plot: Hawkeye would stay mostly the same. My rewrite is very similar to TheMan5991's small rewrite. The link is placed here.
https://www.reddit.com/nandovmovies/comments/s7xuza/hawkeye_rewrite_spoilers/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
The only real change I'd make is during the final battle with The Kingpin and Kate Bishop in Episode 6. My main problem with Kingpin in the Hawkeye series is that he is both too weak and too strong at the same time.
Fisk is too strong because he is able to completely rip a door off its hinges and later gets full speed rammed by a car which, rather than killing him, cartoonishly knocks him through a window where he gets up with barely a scratch. In the Daredevil Netflix series, Kingpin was very strong, but he was still just a normal human being.
His main power came from the fact that he controlled everyone and everything around him. On the other hand, he is too weak in that he is able to be beaten by a college student with like a week of superhero experience. Yes, I know that Kate trained growing up, but up until the show started, she had never fought someone in a life-or-death situation. Especially not someone as dangerous as Wilson Fisk.
The fact that Kate Bishop beat him is supposed to be impressive (Clint says as much later on), but the action sequence felt less like a compliment to Kate’s abilities and more like an insult to Fisk’s threat level.
I want to fix these issues. So, here is my version of the events of Kate Bishop's fight with The Kingpin.
Eleanor gets in the car, tells the driver they need to find Kate, then realizes the driver has had his head crushed and he died. Fisk appears and calmly opens the door. Fisk still wears his Hawaiian suit. Kingpin tries one last time to convince Eleanor to continue her services for him. She refuses, knowing that continuing to work for Fisk would endanger her daughter.
(One of my favorite things about Netflix Kingpin was his simmering anger. He felt like he was moments away from decapitating a guy with a car door. I never felt that from his reappearance. I want that to come across in this conversation between Eleanor and Fisk)
While Eleanor is denying his offer, we see him slowly getting angrier until he finally breaks and grabs her by the throat, dragging her out of the car. He is holding her up by her neck when Kate arrives. As Eleanor struggles, Kate aims her bow at Fisk and yells "Get away from my mother", but he doesn’t even glance in her direction. She shoots him in the chest with an arrow, but as we learned in the Netflix series, all his suits are armored, so it doesn’t penetrate through. He looks over at her and Eleanor chokes out to Kate telling her to "run" before Kingpin snaps her neck, killing her.
Kate, in her rage, fires an explosive arrow directly at Kingpin, and Fisk immediately gets caught in the explosion, and gets sent flying through the building wall. Bishop entered the building through the wall, and tried to stop Fisk from leaving. Bishop shot a trap arrow at the gap in the building, causing electric wires to form over the hole, preventing Fisk's escape.
Kingpin became aggravated and began tossing Bishop around the room and pulverized her with his punches, leaving her bloodied, several broken ribs and defeated. Fisk pulled her quiver off of her back, pulling her arrows out, snapping them in half, and tossing them on the ground.
Kate, refusing to give up, and wanting revenge for what Fisk did to her mother, gets up, lunges towards Kingpin and tries to kick him. However, Fisk easily punched her in midair, sending her crashing into a window, cracking it. As Bishop sat on the ground, cornered by Fisk, she used his cufflink that she had picked up to flick and activate the head of one of her magnet arrows on the floor. The magnet arrows activate the nearby explosive arrows, causing an explosion that blows up the store, and Kate smashes and jumps out of the window that is behind her and she survives the blast.
(Now, obviously, Eleanor does not die in the actual series, but I told you there was an exception and I think this works better for two reasons. First, it gives Fisk the threatening presence that everyone has been talking about throughout the series with their comments about “the big guy”. This level of terror makes Clint’s comment about Kate surviving an encounter with him meaningful. Second, Eleanor dies in the comics as well and is later brought back as a vampire. With the Blade franchise coming up for the MCU, this leaves open the possibility of a return if they wanted to bring her character back. It also gives more character development for Kate, to overcome her grief of a loved one, similar to Spider-Man, or The Flash)
Still wounded and burned following the explosion, Fisk painfully made his way through the streets of New York City, until his path was blocked by a car. As the car pulled up in front of him, Kingpin had then realized that the driver was Maya Lopez, as he breathed a sigh of relief, only for Lopez to grab her gun and point it directly at his head.
Fisk soon realized that Lopez had indeed learnt that Fisk had been responsible for her father's death at the hands of Ronin. Fisk then told Lopez that they were family, and that families did not always see eye to eye. Lopez responded by shooting him, causing Fisk to fall down, knocked out.
Kate eventually makes it back to Clint and the rest of the episode plays pretty much as is. It is, perhaps, a little more somber as Kate’s mother was murdered instead of simply going to jail, but that just gives her even more reason to go with Clint back to his farm. His family welcomes her in and their love for each other spreads to her and helps her recover.
Post Credit Scene: Laura Barton received her SHIELD watch from Clint, with her name and Agent 19 being engraved on it. However, Laura gets a call from Bobbi Morse, with a hologram of her picture.
Yes, the only addition I'd make is to have Clint and his wife have a mystery third woman, who Clint has been extremely close friends with in the past, and he still is intimate with both her and Laura. I'd reveal that woman to be Bobbi Morse, Mockingbird. The same character from Agents Of SHIELD.
This sets up Mockingbird returning as Hawkeye's new love interest in his hero-life, while his home life with Laura, and both women are friends and are more than alright with that.
They are literally sharing Hawkeye. Then again, Hawkeye was always a ladiesman or womanizer in the comics. Clint is still happily married to only two people. Bobbi is even an aunt to Clint and Laura's children, similar to how Black Widow was in that role, before she passed away in Endgame.
Not to mention, Agents Of SHIELD Season 2 mentioned that Hawkeye and Bobbi went on a few missions together, so it's implied that the two agents have some romantic history. Don't worry AoS fans, Lance and Bobbi are still really close friends and an iconic duo, just not lovers anymore.
Also, Lance Hunter will show up in a future SHIELD movie or Disney+ series. Along with Bobbi and Clint, I can also see a lot of jealousy ensuing.
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2023.04.01 03:25 Nemesis_07 [USA-CO] [H] 3ds Capture Card, FE Radiant Dawn, FE Engage, other games for Switch [W] Fire Emblem Games

Timestamp - please note that the White New 3ds LL is no longer available
Hello, I have a few things up for trade:
3DS
Blue Japanese 3ds with Optimize capture card: loose, some scratches on body but interior is near flawless (screen protectors are applied on top and bottom screen). Has minor yellowing on top screen which is only noticeable with a solid white background. Region free
Wii
Fire Emblem Radiant Dawn
Switch
FE Engage: only interested in trading this + another item or the cost difference for the divine edition
Kingdoms of Amalur Re-reckoning
Mario Kart 8 Deluxe
Want
Fire Emblem Sacred Stones CIB
Fire Emblem Engage Divine Edition
Fire Emblem 30th Anniversary CIB
Fire Emblem New Mystery of the Emblem DS
Fire Emblem Shadow Dragon DS insert only
Any other Fire Emblem games from FE6 and older
submitted by Nemesis_07 to gameswap [link] [comments]


2023.04.01 03:17 Proletlariet Firebrand Backup

"Kyagh ki ka ka kiyah... Gyah ga kiyaga ki ki gi korh ge ge ge ki ga gyah kah. Gyah kita ki! Gyah ki taki fa ki geeh!" ("So, Arthur seeks to challenge the ruler of this realm... He will find that the Castle of Astaroth has a new lord as well as many powerful minions to fight on his command. My demon brethren! Destroy this human, and tonight, we dine on his bones!")
Among the armies of the Ghoul Realm, the Red Arremers are some of the most fearsome, but none more so than the one known as the Red Blaze, Firebrand. A descendant of the original Red Blaze (also called Firebrand), both he and his ancestor heeded the call when the King of Destruction swept his influence across the realm, fighting back against the darkness and chaos it wrought, both ultimately succeeding. After this, Firebrand sought further glory, searching across the land for the six Crests, each of which held great power and had the potential to grant anyone who gathered all six the ability to conquer the realm. He succeeded twice, being attacked while still greatly injured from succeeding the first time and needing to regather the Crests before his newfound enemy used them to gain Infinity, but soon after disposed of them. Realizing his true power came from himself, Firebrand set off once more, hoping to face even more worthy warriors to enter the glory of battle with.
As Firebrand is a name rather than a title of any kind, the majority of this RT will be taken up by what is assumed to be a the single main Firebrand, covering Gargoyle's Quest, Demon's Crest, and the two Marvel vs Capcom appearances which use the name. After will cover the noted unique Firebrand from Gargoyle's Quest 2, and following that general feats for Red Arremers where they do not receive a unique name.

Legend

Ghosts 'n Goblins
G - Ghosts 'n Goblins S - Super Ghouls 'n Ghosts U - Ultimate Ghosts 'n Goblins WS - Makaimura for Wonderswan
Gargoyle's Quest
GQ - Gargoyle's Quest GQII - Gargoyle's Quest 2 DC - Demon's Crest
Crossovers
SNK - SNK vs. Capcom: SVC Chaos NxC - Namco x Capcom MvC - Ultimate Marvel vs. Capcom 3 MvC:I - Marvel vs. Capcom Infinite WU - Worlds Unite
The tags from the crossover games will be bolded to help distinguish them, given they are not canon to any part of the original Ghosts 'n Goblins universe. This is not the case for the Worlds Unite comic arc, which will not be bolded.

Strength

Durability

Speed

Pyrokinesis

Crests

Six Crests with dominion over different elements and aspects of reality which fell from the heavens into the Demon Realm, sparking years of conflict as many tried to get their hands on it. At the start of Demon's Crest, Firebrand was attacked just after gaining all of them, spending the rest of the game reclaiming them, using each Crests to alter his abilities. He is capable of instantly swapping between their abilities on the fly, but can only be influenced by one at a time. At the end of the game, Firebrand realised his true power came from himself, and disposed of the Crests seemingly outside of the Demon RealmDC
Fire
Allowing the user to control fire,DC unlike the other Crests, the Fire Crest was split into 5 pieces after Firebrand was attacked. He retained one fragment throughout the game
Earth
Turns Firebrand into Ground Gargoyle, granting him great speed and strength at the cost of no longer being able to flyDC
Air
Turns Firebrand into Aerial Gargoyle, granting him control over the windDC
Water
Rules over the ocean, turning Firebrand into the Tidal Gargoyle and letting him swim within the seasDC
Time
Rules over the past and allows the user to travel back in time, turning Firebrand into a Legendary GargoyleDC
Heaven
A Crest of unclear power and abilities, though it's implied to be the strongest of the regular Crests, with Firebrand fighting whoever bears this Crest when he has all five others
Infinity
A unique Crest bearing unimaginable power that can be formed once all of the others are gathered in the same place for an extended period of time, even if they're not all being held by the same person (with this enemy only holding the Heaven Crest, Firebrand holding the others)DC

Spells

Across Demon's Crest, Firebrand collects pieces of parchment which he can pay a store to inscribe with single-use spells

Equipment

Other

Gargoyle's Quest 2 Firebrand

Physicals

Equipment

Abilities

Other

Other Red Arremers

Physicals

Abilities

Other

"Ruggagh gigh grigaugh... Gyah gyah gyah!" ("Tell the people of your world... Fear the Red Blaze!")
submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.04.01 02:52 Quirky-Glove8485 [USA-CA] [H] 3ds, Xbox, Wii, Wii U Games, Amiibos, and Special Editions [W] Paypal, Venmo or Zelle

Looking for Paypal F&F, Venmo, Zelle, or less preferably Paypal G&S

If you buy 3+ games or $30+ you get free shipping

If you buy five games or more you get free shipping + 84.5% listed price (15.5% discount) (take price of items and multiply by 0.845)


Amiibo:
Nintendo 3ds:
Nintendo Wii & Wii U:
Xbox 360 & One:

Thank you!
submitted by Quirky-Glove8485 to GameSale [link] [comments]


2023.04.01 01:42 NinnyBoggy With 10.0 coming to a close soon, how do you feel about the new profession system?

Long read ahead!
Personally, I'm a fan overall. I like that crafters aren't all equal, and I enjoy the crafting system. They feel more engaging than just churning out 150 recipes and unlocking everything except for rep-based formulas.

Unequal Professions

That said, I don't think they're all equal. My main is Enchanting and the crafting orders system doesn't exist for Enchanters. On most professions there's something vital that people need, mostly in the form of gear. Lariats and rings, armor and weapons, etc.
Enchanting can make some weapon appearances if you farm up a very low drop rate formula. If you go a certain Spec, you can make some pets, but that'll hamstring you when it comes to effective enchants for content. These two things are the only things that crafting orders ever appear for, which means I've not done a single crafting order since the system's launch.
The only effective things we can make is profession equipment for enchanting. But again, going to spec in that makes it so you can't really use enchanting for its usual purpose of enchanting gear for content. These pieces also cost hundreds of mettle, so missing an inspiration proc sets you back weeks worth of resources. I can't pretend it doesn't feel like shit having friends that hit gold cap off of Lariat work orders while I stared at 100g work orders for a weapon illusion that literally wasn't in the game until primal storms started.
However, the same enchants can sell on the AH instead of crafting orders. That means that the best thing to do is pick a type of gear and try to 3-star those enchants. The only things worthwhile to do that for from a financial gold-making point of view is weapons, and the price drops after the first month. Once someone enchants their weapon once, they never need it again.
On top of that, Enchanting doesn't engage with the system of different quality mats. Leather, herbs, and ores can all be 1, 2, or 3-star. For Enchanting, the three mats are their usual universal quality they've always been. So as a whole, Enchanting doesn't have any mechanics with the new Quality system and barely engages with the new Crafting system.
This was particularly vicious at the start of the patch. Any weapon enchantment (and some others) required 3 Glowing Titan Orbs. These had a ~2% drop chance from very specific mobs only in Tyrhold, with very few exceptions. The orbs sold for 5-10k gold at any time, which is why your 3-star Sophic Devotion cost as much as a WoW token until they buffed the drop rates.
Because we didn't engage in lower-quality mats or the Crafting Order system, an Enchanter was forced to farm for hours to get these mats or drop tens of thousands on the orbs themselves, just to have a low chance at maybe 3-starring an enchantment. We could use Mettle to try to raise our Inspiration proc %, but Mettle was so trickled in the start of the expac that the amount of Mettle needed to roll the dice was insane.
Despite not engaging with the new Quality system, one of the specs that you'll want to sink points into is the Disenchanting tree. In previous expacs, disenchanting has essentially guaranteed materials of a quality equal to the quality of the gear being disenchanted. Now, you can disenchant a mythic raid drop and get a blue shard out of it. Leveling disenchanting is required to get the appropriate mats, and it still isn't a 100% chance. I think it'd be better if the drop was still guaranteed and leveling disenchanting increased the amount you received from disenchantment, but that's just my personal take.

Cooking and Fishing

Enchanting is far from the only profession with issues, but I feel like it's the hardest struck by the new systems. I think you could make the same argument for Cooking and Fishing. Both were left out of the new systems, but why?
It'd be cool to have a Cooking skill tree where you focused on feasts or stat food. A tertiary tree could focus on quality of food versus multicrafting lower-quality food en masse. If I have different qualities of weapon runes, armor kits, and sharpening stones, why not give me the same options for my stat food?
Fishing has the same. Why can't I spec toward having a higher chance to get materials or fishing crates? Maybe a capstone spec in Fishing could give me a once-a-day ability to spawn a pool, or double the duration of my attached bait. Fish and cooking ingredients also don't engage with the Quality system, but if they did, a Fishing tree could do the same as the above cooking idea - put points toward catching a high quantity of fish or a higher quality, lower amount of fish.
It's strange because they've made large improvements in both professions, particularly Fishing. There's world quests, daily nets, a reputation-locked system to improve my Fishing gear, etc. They've added so much, but they cut Fishing out of the new systems. Cooking, meanwhile, feels no different from previous expansions.
It feels like they're pushing toward making these secondary professions obsolete. They've removed Archaeology and First Aid entirely, and these are the only other professions everyone can engage with. Given that they're the only professions that 100% of the playerbase can simultaneously have, it feels like they'd do more to make them benefit from the complete overhaul that professions underwent.
One upside of them not engaging with the Quality system is that it keeps bag-bloat down. Even with the new Reagent Slot bags, I'm commonly full on mats. Herbalism can take up a dozen slots, plus Primal Chaos, crafting motes, sparks, vials, etc. If every fish and cooking mat had different Qualities, it'd definitely bloat fast. Then again, a single hour in 10.0.7 showed me they don't mind bloating my bags with random shit too much.

Falling Behind on Alts

A third issue I wanted to highlight is that the new Specialization system makes grabbing professions on an alt a terrible experience. I have a lot of alts, but because of specializations, they're professionless.
There are no catch-up mechanics on Knowledge points. My Druid that just hit 70 has Skinning, and it'll be early August before that toon is where my main is. Mettle is heavily restricted since I'm not doing any production professions on this toon, making it much more difficult for me to do a crafting order for Skinning tools.
I have the same problem on 3 other toons. If I want to engage on professions with them, I have to do the weekly chores to get free Knowledge points and pick up the free Knowledge drops from skinning, mining, herbing, etc. But even if I get every possible point on them, I'll never catch up to my main's Enchanting until they're all maxed out - a process that will likely take the rest of this calendar year.
Alts do have one beneficial recourse: Rabul, the Artisan's Consortium quartermaster, sells books that give you Knowledge. These are purchasable on alts regardless of rep. Unfortunately, they also require Mettle to purchase - 100, 150, and 200. These prices are also effectively lowered to 25, 75, and 125 because the books give 15 Knowledge, which returns 75 Mettle to you.
These books are one-use and give a total of 45 points. You can buy them for both of your professions. 45 points is enough to fill out a single node, but past that, you're back to being wildly behind. For comparison, my main has spent about 240 points on Enchanting alone. That 200-point gap is insurmountable at the moment.
Of course, it's completely possible I'm missing something. They've added several systems for alt-catchup, and I'd generally call the game's current state the most alt-friendly I've seen it in quite some time. But when it comes to professions, the timegating on Knowledge and the importance of specializations makes picking up professions on an alt or switching professions on your main a daunting, near-impossible task.
I don't know the fix for alts. For mains, I think there should be some sort of point-refund system. Something taxing enough that people can't just repeatedly re-skill to craft a max tier item from one tree and then switch back to their normal tree, but something friendly enough that you aren't bricked by weeks or months if you went down the wrong tree. Primal chaos became irrelevant within the first month of the patch from how fast we got it - why not let us refund a point per X amount of chaos?

The Good

I said at the start that I like the profession system overall and then pointed out glaring flaws for a long ass time. These flaws are the only flaws that I personally see. Everything else about the systems, I find a massive success.
I think the best part is that they've really made crafting feel like a community. I have the battle tags of cross-faction players because they can craft things for me. I've recommended crafters to people and asked around my circle to find crafters that can make the exact item I need. I've made friends with people because they could help me figure out the best spec tree or craft something for me. I have a string of letters back and forth with someone I've otherwise never met, cheering and making bets on whether her Inspiration would proc to 5-star my Lariat.
It also feels like professions are more varied now. Enchanting isn't just Enchanting - now it's Weapon Enchanting, Ring Enchanting, Gear Enchanting, Tool Enchanting, Pet Making, Transmog Illusions. Are these paths all equal? Absolutely not. But do I as a player get the option of picking one of these paths? Sure do!
It's brought a lot more life into a system that was otherwise extremely stale. It's made it so profession gear is something I actually think about instead of maybe bothering to grab a mining pick from a Trade Goods NPC.
On top of it all, it's also given a huge boost to the economy. Region-wide AH killed the prices on a lot of things, but the new crafting system helped bring that back. As someone who farms up enough gold to play the game for free on a monthly basis, I find this an awesome bonus. It's also just more fun to have an in-game economy that's truly player-driven.
There were some other benefits. It was cool at the start of the expac that you could use professions to power-level alts. Blizzard put a stop to it, and I get that it was an unintended thing, but I like that you can still get a couple levels from your first crafts.

Conclusion

When I started this post, it was two paragraphs. I'm procrastinating work so I made a wall that will almost undoubtedly get lost in this sub, because I sure as fuck wouldn't read all this if I clicked over.
Overall, I think the new crafting system is great. It's helped bring life to a once-stale system, it's encouraged a sense of community, and it's boosted server and region player-driven economies.
I think to improve it, they should look at some professions that didn't benefit. Enchanting barely engages with the new system except for Specialization, and our spec trees aren't great if we want to continue doing what Enchanting is typically meant for. Cooking and Fishing should be brought into the new system instead of left outside to freeze, especially since Fishing received so many boosts this patch.
More than anything, there should be more systems in place to catch alts up. A character that picks up a profession today has months of work ahead of them if they want to get to where the current standard is. That standard is only going to keep moving, so alts or people switching professions are essentially set back perpetual months.
If you read this whole thing, thank you! If you think I'm a dumbass and my viewpoints are stupid as shit, that's cool, too! I'd love to hear everyone's experience with their professions, how many gold caps your Lariat got you, and how successful you feel when your inspiration procs for a 5-star craft.
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2023.04.01 01:14 Zickun [H] LISTED ITEMS FOR SALE/SWAP TO TRADABLE ITEMS [W] PAYPAL, TRADABLE ITEMS

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2016 CACHE
Nightsilver's Resolve LUNA (1) 10$
Heir of Terror BANE (1) 10$
2017 CACHE
Sovereign of the Kray Legions SAND KING 12$
Cunning Corsair RIKI 10$
Mechalodon Interdictor GYROCOPTER 10$
Corruption of the Virulent Krait VENOMANCER 15$
Shadowforce Gale LUNA 8$
Secrets of the Katekhein WINTER WYVERN 8$
Abyssal Vortex ENIGMA 10$
Rumrunner's Carronade BREWMASTER 10$
Eternal Testament DEATH PROPHET 12$
The Dread Prophet NATURE's PROPHET 8$
Elder Convergence JAKIRO 5$
2018 CACHE
Dread Ascendance DOOM 15$
Raiments of the Obsidian Forge UNDERLORD 10$
Raptures of the Abyssal Kin QUEEN OF PAIN 5$
Visions of the Lifted Veil PHANTOM ASSASSIN 15$
Forlorn Descent UNDYING 10$
Molokau Stalker VENOMANCER 3$
Morbific Provision WITCH DOCTOR 8$
Cruelties of the Spiral Bore MAGNUS 15$
Loaded Prospects BREWMASTER 5$
Ire of Molten Rebirth PHOENIX 5$
Fires of the Volcanic Guard EMBER SPIRIT 5$
Stonemarch Sovereign WRAITH KING 15$
Third Awakening DRAGON KNIGHT 10$
Shimmer of the Anointed NYX ASSASSIN 5$
Pattern of the Silken Queen BROODMOTHER 5$
Fate Meridian INVOKER 15$
Legends of Darkheart Pursuit NIGHT STALKER 130$
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Endless Night ABADDON 10$
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Prized Acquisitions BATRIDER 5$
Verdant Predator VENOMANCER 5$
Dapper Disguise PUDGE 15$
Directive of the Sunbound CLOCKWERK 5$
Grim Destiny WRAITH KING 10$
Distinguished Expeditionary TUSK 10$
Fowl Omen NECROPHOS 10$
Automaton Antiquity BROODMOTHER 5$
Fury of the Bloodforge BLOODSEEKER 8$
Tales of the Windward Rogue PANGOLIER 15$
Cinder Sensei EMBER SPIRIT 40$
Souls Tyrant SHADOW FIEND 20$
Tribal Pathways WARLOCK 5$
Gothic Whisper PHANTOM ASSASSIN 45$
Scorched Amber DRAGON KNIGHT 8$
Forbidden Medicine DAZZLE 12$
Echoes of the Everblack ABADDON 8$
Adornments of the Jade Emissary EARTH SPIRIT 10$
Curse of the Creeping Vine UNDYING 8$
Appetites of the Lizard King SLARK 12$
Riddle of the Hierophant ORACLE 5$
Allure of the Faeshade Flower DARK WILLOW 10$
Poacher's Bane TIDEHUNTER 8$
The Arts of Mortal Deception ENIGMA 5$
Defender of Ruin DISRUPTOR 10$
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Evolution of the Infinite ENIGMA 5$
Blacksail Cannoneer SNIPER 8$
Secrets of the Celestial SKYWRATH 5$
Signs of the Allfather NATURE's PROPHET 5$
Fury of the Righteous Storm DISRUPTOR 5$
Beast of the Crimson Ring BRISTLEBACK 10$
Forsworn Legacy MARS 15$
Mindless Slaughter PUDGE 8$
Talons of the Endless Storm CHAOS KNIGHT 5$
Clearcut Cavalier TIMBERSAW 5$
Lineage of the Stormlords JUGGERNAUT 15$
Songs of Starfall Glen ENCHANTRESS 5$
Fissured Flight JAKIRO 5$
Apocalypse Unbound ANCIENT APPARITION 5$
Silent Slayer SILENCER 10$
Carousal of the Mystic Masquerade RUBICK 5$
Glory of the Elderflame LINA 12$
Spirit of the Sacred Grove - -
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2023.04.01 01:05 Automatic_Stand_4311 1 KEY HYDRA BRUTAL! NO KRISK FULL AUTO! Raid Shadow Legends

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2023.04.01 00:56 dragon_morgan I completed a bingo card with all indie/self published titles!

I completed a bingo card with all indie/self published titles!

bingo card in all its glory
For Bingo this year I thought it would be fun to complete a card using only self- or indie-published books. By definition of indie published I mostly mean anything that uses KDP or Ingram Spark or similar as their main distributor, but if someone from a very small trad press managed to sneak through my filter consider this covering my bum and saying I picked things that were indie “enough” :)
So then, without further ado, the mini reviews!
A Book from Fantasy’s Top LGBTQIA List
Substitution, but within the spirit of the thing: School Setting (2020)
The Enchanter by Tobias Begley
Hard Mode: N/A
Came up against a challenge on the very first square because the only indie published book on the somewhat limited list was Arcane Ascension, which I’d already read, and didn’t really want to use my one reread on that. So I started looking around for other LGBTQ books to use as my substitution and ended up picking up Enchanter, which turned out to be… a lot like Arcane Ascension, actually. Evander is a socially awkward young gay man who is off to magic school to become an enchanter. What he lacks in raw magical ability he makes up for in determination and cleverness, and he spends much of the book pushing the magic system to its absolute limit, all while meanwhile navigating a budding first romance with the handsome nobleman he met on the train. Meanwhile someone is letting eldritch horrors into the school grounds, and it’s up to Evander and his new boyfriend to figure out the mystery and avoid taking the blame themselves. I enjoyed this book quite a lot, though it leans heavily into a lot of the tropes of both the magic school and progression fantasy genres. I’d say if you enjoyed Arcane Ascension and Mother of Learning, you will probably definitely enjoy this one too.
Weird Ecology
Iron Truth by S.A. Tholin
Hard Mode: yes
Over a century ago, Joy Somerset entered cryogenic sleep and boarded a colony ship, expecting to awaken on an idyllic new world. Instead she wakes up on Cato, a dusty hellscape inhabited only by giant spiders, hostile locals, and red lichen that is probably definitely up to no good. Rigid and religiously devout military commander Cassimir from the theocratic Primaterre Protectorate seems like her ticket back to civilization, but neither of them will go anywhere until they can unravel Cato’s mysteries. This book won the first ever SPSFC contest and I can see why, because even though it was a somewhat long book, it kept me turning pages all the way through. Part space opera, part cosmic horror, I felt like I was racing to the end just to figure out what was going on. If I had any complaints it was that the romance felt a little bit forced — here is a hot girl, here is a hot guy, they are designated to end up together because the plot says so. In such a long book there ought to have been plenty of breathing room for their romance to grow organically but I never really felt like I got that, it was just hawtness at first sight and that was that. Still highly recommend to anyone who likes space opera.
Two or More Authors
NACL: Eye of the Storm by Allegra Pescatore and E. Sands
Hard Mode: no
Their planet seems like a perfect paradise, with one glaring flaw: the gods, when they created the world, forgot to include salt, an ingredient necessary for human life. In order to hastily cover up their mistake, they concentrated a world’s worth of salt in a giant pillar in the middle of the ocean, intending for it to distribute over time. But humans being humans, they unfortunately invented capitalism first, and now a corrupt corporation rigidly controls the salt pillar. Thanks to a meddlesome precog who might or might not himself be a god, a ragtag crew comes together, formed of an ex corporate slave, a grumpy doctor, a pair of pirates who smuggle salt to those in need, and a woman with dangerous magical powers who’d honestly rather just be left alone. Together, they hatch a plan to take down the corporation once and for all. They have to learn to trust each other first, though, and that is easier said than done. Well all right. If you know me you know I’m a sucker for a story about a ragtag crew that has to come together to defeat the big bad. This was a great story and it really delivered in that respect. My main complaint was that there are a lot of POV characters and many of them sort of blend together in the beginning. They all have their own reasons for being angry at the corporation but when you have multiple characters whose *main* personality trait is “GRR I HATE THE COMPANY” they kind of run together for the first act until they start to distinguish themselves. My nickname for this book while I was reading it was “Salty Bitches” for a reason. For real, though, I really did enjoy this one, and if you want a nice escapist fantasy about sticking it to the corporate man, this is the book for you.
Historical SFF
Scales and Sensibility by Stephanie Burgis
Hard Mode: no, sigh, all I had to do was find something not set in one of two countries, and guess where this one is set
When Elinor’s parents died and left her and her sisters penniless, she has no choice but to move in with her obnoxious relatives and, Cinderella-like, work as a servant for her terrible cousin. She plans to abide this with determined British stoicness until she can finally leave and become a governess or something, but if there is one thing she cannot abide, it is dragon abuse. So she finds herself running from home with a stolen dragon and only a few coins to her name, and is nearly run off the road by a handsome gentleman off to court her very same horrible cousin. And that’s when the real shenanigans begin. This book was a delight from start to finish. It is one of the finalists for this year’s SPFBO which I think is incredibly well-deserved. It shares a lot in common with its fellow finalist Miss Percy’s Pocket Guide, making 2022 evidently a big year for downtrodden British ladies hiding dragons from their terrible relatives. I recommend this one to anyone who likes cozy fantasy, regency era, and fantasy of manners.
Set in Space
The Last Gifts of the Universe by Rory August
Hard Mode: I can’t honestly remember if the kids are from Earth or not but I’m going to go with yes, so no on the hard mode
When humans finally invented faster-than-light travel, they expected to be welcomed or mistrusted by a greater galactic community. What they found instead were hundreds of abandoned planets, remnants of a civilization wiped clean by some unknown catastrophe. Archaeologists are desperate to find out what went wrong, as are the corrupt corporations who control humanity, because what happened to one civilization could happen to ours, as well. The Last Gifts of the Universe stars Scout, a small-time independent archaeologist, and her younger brother, as they race to find precious recordings of the lost civilization before their corporate rivals can. Despite being set in the backdrop of a mystery that spans centuries and light years and potentially multiple-world-ending stakes, this story is really more about the more immediate human (and sentient-non-human) relationships of the characters. It is a story about Scout’s relationship with their brother, their complicated memories with their parents, and their growing frenemyship with the corporate soldier who wants the same things they do. It is also about Biryeena, the alien politician who lived centuries ago, leaving her recorded memories for future archaeologists to find. I enjoyed this book very much, but I think I might have enjoyed it a lot more if we were not presented with such galaxy-spanning stakes only to be told that those stakes were not the point. They could have just been ordinary space archaeologists without trying to solve Space Plague. I also wasn’t sure how I felt about the ancient alien civilization as it is presented. Making them very human-seeming made them more relatable to the reader, but I found it strained suspension of disbelief, just a little, that they would so closely follow a somewhat idealized version of modern Western civilization, in which the alien narrator goes to a four-year college, struggles to find a job upon graduation, gets married, and eventually runs for office in a vaguely democratic society. Still, I recommend this one to fans of Becky Chambers and anyone who wants a more intimate character-focused space opera.
Standalone
Battle Mage by Peter Flannery
Hard Mode: yes
Falco Dante longs to be a dragon rider and fight the demon hordes, but unfortunately, he is shunned by his community for being a sick weakling, and worse yet, being the son of a traitor who turned against the town. But when a dragon summoning goes horribly wrong and the townsfolk are forced to flee, he learns he has the rare potential to become a battle mage, and may be the one to repair the bond between humans and dragons and defeat the demons once and for all. Of course as many of you know I love a good training montage story, as well as “battle school” types of settings. And dragon riders. I love those two. So even going in I knew this book was going to be a good time. It is long, incredibly long, but I actually admire Flannery for keeping the story contained to one book, because it could have easily been a 10 book series full of doorstoppers if he wanted to stretch things out. I did think the pacing dragged a little bit in places, the blow-by-blow battle scenes were too frequent and drawn-out for my personal tastes, and the part where they’re fleeing the town in the beginning seemed to take forever when it really didn’t need to. If you’re a fan of a lot of the classic fantasy tropes, however, this is not one to miss.
Anti-Hero
Where Blood Runs Gold by A.C. Cross
Hard Mode: no
Errol Thorpe is your typical old west sheriff who refuses to take shit from anyone. He has his own strong moral compass, but will not hesitate to bust heads at the slightest provocation. This of course becomes both a strength and a complication when he finds himself in custody of a young woman he needs to keep safe, while also unraveling the mystery of the creepy magic dust that’s making people go crazy. This book is incredibly tightly plotted and had me eagerly turning pages all the way through. I think what I liked the most about it was the general voice to the writing, I really felt like I was getting into Sheriff Errol Thorpe’s head. If you’re a fan of gritty types of westerns like HBO’s Deadwood I think you’ll really enjoy Where Blood Runs Gold.
Book Club OR Readalong Book
The Wolf and the She-Bear by Morgan Stang (RAB December 2022)
Hard Mode: yes :)
“Retired” mercenary Samantha Redwyne just wants a quiet peaceful life in the middle of nowhere. But when a man from her past begs her help transporting some Probably Definitely Stolen Cargo, she reluctantly agrees. Naturally, trouble follows quickly at their heels. This book was both very fast paced and also novella length so it made for a very quick read. I kind of almost wish it had been a little bit longer, though, because I would have liked to get to know the characters a bit more, given them room to breathe. I feel like we never really get to know who Samantha is as a person, and so when big reveals are made about her past, they don’t quite pack the emotional punch they’re probably meant to. There are also two male POV characters, ostensibly on opposite sides, who badly run together to me as both of their chief personality traits are “murder everyone in sight.” I did enjoy one of the minor POV characters, a would-be housewife who has turned to banditry to support her family, because it was kind of intriguing how much she tells herself she’s better than those OTHER bandits when she really, really isn’t. Ultimately this book was either just a little too short or a little too grimdark for my tastes, but it was intriguing enough I can definitely see myself reading something else of Stang’s along the way.
Cool Weapon
Year of the Sword books 1-3 by Dakota Krout
Hard Mode: yes, the sword’s name is Sarge
okay I’m being a LITTLE bit cheaty here because what I actually read for bingo was Dokeshi March, book 3 in the series, but I feel like it makes more sense to do the mini-review of book 1, Lord January, so bear with me. This series. THIS SERIES. I’m not even really sure where to start. Many centuries ago, due to a conflict, the world was split into twelve districts, one for each month of the year. Each district has one defining trait that makes it stand out from the others. In District January, they grow all the food, and everyone is very much into eating as much as possible. The fatter you are, the more status you are perceived to have in January. February is the polar opposite, where everyone drinks wheatgrass smoothies and is obsessed with fitness. In March, everyone is into gambling, and so it goes. Our hero, Grant Leap, is ostracized from his native January District for only being a little bit fat and also being born on leap day which is a big no-no in Calendar Culture. All that changes, however, when he finds a magic talking sword, Sarge, who agrees to train him to become powerful, at a cost. If he doesn’t defeat all the calendar lords by the end of the year, his life is forfeit. If you think this premise sounds ridiculous, well, yes it is. It is 100% exactly as ridiculous as it sounds. And yet I could not for the life of me put it down. What can I say. I love training montages. This is a LitRPG-style progression fantasy with visible stat screens and leveling up, and I think it’s a fun, albeit ludicrous, addition to the genre. Unfortunately the series seems to be on hiatus currently while the author works on other projects, but I’ll definitely be continuing when it picks back up again.
Revolutions and Rebellions
Blade’s Edge by Virginia McClain
Hard Mode: Sort of? The action is more human-focused, but they’d not get far without the rebellion
Centuries ago, Fantasy Not Quite Japan was a brutal monarchy, ruled by a violent and corrupt mage queen. After she was defeated, the pendulum swung the other way, and now women and girls are brutally subjugated, especially those who can use magic — when magic-using girls are admitted to exist at all. Mishi and Taka were best friends in their orphanage home, each dreading the day they would be separated to be sold into either servitude or a loveless and abusive marriage. As it happens, they are both taken away on the same day, though to neither of those things. When Taka’s secret magical abilities are revealed, she is shipped off to a brutal school where women with some small magical gift are taught to be healers and midwives, but not without going through a ton of abuse first. Mishi fares better, being adopted into a warrior family who works against the patriarchal government and trains women to fight in secret. Years later, the two friends meet again when Taka flees from her evil magic school and instead joins the rebellion. I quite enjoyed this book, the way the two girls’ stories diverge and then weave back together. The pacing is tight and intriguing and there was never any point where I felt bored, and yet we are also given the space to really get to know and care about the characters. I look forward to reading more from this author.
Name in the Title
India Bones and the Ship of the Dead by Set Sytes
Hard Mode: yes
India Bones lives in a quiet portside town dreaming of a life of adventure like his famous pirate father who disappeared many years ago. His opportunity arrives when a ghost ship makes port and the ghosts and skeletons dance on the shore, and India sneaks off to join them. While he quickly finds that a ghost ship is no place for a living boy, this soon opens the door to discoveries about his past and new adventures ahead. This was a fun adventure romp, a bit disjointed as India is yanked from one misadventure to the next, but entertaining all the way through. The only slightly confusing thing about it was I was never quite sure what age group it was meant for. India himself is quite young and for a lot of the book it reads very much like a middle-grade novel, but it also has things like pre-teens getting drunk, presented uncritically. Still this made for a good pirate adventure and I plan to continue this series eventually.
Author Uses Initials
Heavy by J.J. Thorn
Hard Mode: I’m certain I have no idea
Everyone in the kingdom dreams of being granted an affinity when they turn 16 and going off to magic school. Terrence realizes that chances are he’ll never get any affinity at all, so he’s surprised and rather alarmed when he’s given a rare and unusual one: the ability to see and manipulate weight. Rarity is all well and good, but will it help him become a dungeon-crawler like he hopes? Heavy is another magic school LitRPG progression fantasy with stats and level-ups. I seemed to be big on those this Bingo. This is another book where I’m not really sure how to write a review for it. It’s definitely rough in places; the author seems to have some interesting ideas about how punctuation works, and the truth is not a whole lot HAPPENS in this book. There are hints of some sinister goings-on in the greater dungeon-delving community, but for the most part Terrence just goes to school, stands up to bullies, makes friends, and tries to figure out how to use his unusual weight powers. But you know what, despite all that, I really enjoyed this book. It was cosy and enjoyable and made me want to go to magic school, and I look forward to reading more in this series.
Published in 2022
The Blood of Crows by Alex C. Pierce
Hard Mode: yes
Ren thought his days of violence and bloodshed were over when someone finally bought out his indentured servitude as a state-sanctioned thief in a brutal army unit. Unfortunately, he was wrong. When one last thieving job goes terribly wrong and his friend and mentor goes missing, Ren finds himself framed for the murders of several prominent noblewomen. Now he has to solve the mystery and clear his name before it’s too late. This was a fun book with a fast-paced plot and a lit of twisty turns that I didn’t see coming, plus a protagonist who has a strong voice and is entertaining to read about. I liked the fact that the main character doesn’t have any magic powers in a world where everyone else does. There are some other series that do that, like Codex Alera, but it’s still rare enough to be refreshing. However it does this one thing that’s fairly common in this particular “snarky guy gets in trouble” subgenre where he simply cannot catch a break, ever, and I have to wonder how he has not collapsed from exhaustion already, not to mention how he manages to survive so many beatings. Still, a fun book and a good debut, highly recommend.
Urban Fantasy
Oath Broken by Jarryd Smith
Hard Mode: Alas, no
Once a famed monster hunter, Kaleb just wants to leave that life behind and live a normal life. But when dragged against his will to his friend’s wedding, and discovering there’s definitely something suspicious about the bridal party, he is forcefully dragged back into a life he wanted little to do with. This was an enjoyable, quick read, although I wish there were just a bit more character development as some things feel rushed and I had to scramble to remember who was who. I think this series definitely shows potential, though, and I look forward to seeing where it goes.
Set in Africa
The Windweaver’s Storm by Antoine Bandele
Hard Mode: yes
This is the second book in the TJ Young and the Orishas series. The first one, The Gatekeeper’s Staff, takes place in the United States and therefore doesn’t qualify for the Africa bingo square, but this one takes place in Nigeria and therefore does. After getting up to all kinds of heroics at summer camp last year, TJ Young has at last been offered a place at the prestigious Ifa Academy. Unfortunately, he has a lot of challenges ahead of him as his power still behaves erratically, and he made a promise to a god that he might not be able to keep. I really enjoyed this follow-up to the first book, especially the depiction of the magic school. Hogwarts has absolutely nothing on how cool Ifa Academy is. I somehow ended up reading a lot of magic school stories this year and this one was by far my favorite. The main characters’ teenage drama, while exhausting in the way that teenage drama often is, was also nonetheless well-realized and fun to read about. My only slight complaint was that I felt the ending was a little rushed, and I wanted a better explanation of certain occurrences near the end. But if you’re interested in something similar to Harry Potter or Percy Jackson with a majority-POC cast, this is the book for you.
Non-Human Protagonist
The Skin by J.E. Hannaford
Hard Mode: She does spend most of the book in human form so I’d say not really
When unscrupulous humans steal her sister’s skin, a young selkie sacrifices her own freedom so that her sister can go free. She is forced to work for the humans she despises, at least until she can win her way to freedom and get her sister’s skin back. This was a really unique book in that it combines ancient Celtic mythology with a post-apocalyptic setting, something I’d never really seen before. Also, it has selkies, who are among some of the coolest mythical creatures. But I like seals so I might be a bit biased. The story starts out with three separate timelines that then join together in the second act, and I thought that part of the storytelling was cleverly done. Selkie’s journey is a powerful one, because she starts out very angry and unwilling to trust anyone but eventually makes deep friendships as the story continues. If I were to have any nitpicks I’d say that things come together almost a little too cleanly at the end, and characters I was certain were sus turn out to be squeaky clean, but that’s hardly a massive flaw. I recommend this one to anyone who likes seals, boats, mythology, shapeshifters, or post-apocalyptic settings.
Wibbly Wobbly Timey Wimey
Duckett and Dyer: Dicks for Hire by G.M. Nair
Hard Mode: I’m not sure, probably not, there is some time travel
Michael Duckett is starting to get annoyed with his best friend and roommate Stephanie Dyer, who refuses to take life seriously. Whether it’s trying to get out of his dead end job or trying to find a girlfriend, it seems like she’s always ruining his plans with her antics. When they start getting contacted about an ad in the paper selling them as a pair of private detectives, he thinks it must be another prank. What he gets instead is a zany jaunt across the multiverse that will strain and perhaps save their friendship. This book was delightful overall, and I enjoyed it from beginning to end. It never at any point takes itself too seriously so if you want a Super Serious Time Travel Book this probably isn’t the one for you. But it nevertheless has a lot of heart and I grew quite attached to both main characters by the end. I did think some of the multiverse destinations were just a little too zany as to strain my willing suspension of disbelief, however, such as the world with the giant hamburger monsters. Still, this book was great fun.
Five SFF Short Stories
The Alchemy of Sorrow by Various
Hard Mode: Yes
I find it hard to review short story collections because there are so many of them and each is going to have their own strengths and weaknesses. However this is one of the best short story collections I’ve read in awhile. There was not a single story in it that I found dragged at any point; I enjoyed all of them immensely and found a lot of new authors whose work I will definitely be checking out. The theme of the anthology is dealing with grief so just by definition a lot of these stories will rip your heart out and stomp on it, but there is also an undercurrent of hope throughout. 5/5, highly recommend.
Features Mental Health
The Heretic’s Guide to Homecoming by Sienna Tristen
Hard Mode: Yes
This book. OH BOY THIS BOOK. I had actually hoped to read the second book in the duology for this square but I didn’t quite finish in time, but thankfully I reread book 1 to refresh my memory going in, so I’m going to use that as my one allowed reread. Consider this a mini-review for both books, however, with the caveat that I am still working on reading the ending. Ronoah Genoveffa Ellizzi-Denna Pilanovani suffers from a lot of anxiety and self doubt. After failing as both a priest and a scholar, Ronoah finds himself lost in a foreign coffee shop, unsure what to do or how to face the future. Enter Reilin, a mysterious stranger who offers to take him to the beautiful and sacred Pilgrim State — as long as he follows a specific set of rules. Ronoah’s journey takes him half way across the world, where he encounters vibrant cultures, wonderful friends, and mysterious ancient ruins, while almost in passing discovering the lost secrets of the fallen Shalledrim empire. But if you’re looking for action and adventure around every corner, this is probably not the book for you. Ronoah’s journey is internal far more than it is external, all about figuring out who he is and what is important to him and how, at last, to have faith in himself. I fully admit that Ronoah is not the protagonist for everyone, as his internal monologue and negative self talk can be A LOT, especially in the first book. But this series is one of the most beautiful pieces of character work I’ve read in a long time, all told via beautiful, poetic prose that almost seems to sing from the page. I’d say fans of Robin Hobb will also enjoy this series.
Self-Published or Indie Publisher
Dreams of Dust by Lily Anne Crow
Hard Mode: Yes
Technically all of these books would count for this square but I will go with this one because as of typing this it only has two Goodreads reviews, one of which is mine, which is a crying shame because this book deserves better, but also means it handily counts for hard mode. Pampered city kid Thaniel Swift has studied long and hard to be a wayfinder, creating maps with his beautiful magic atlas. He’s beyond thrilled to get to go on his first expedition, only to find out he still has a lot to learn when they get sucked into a missing person investigation and find themselves pit against an undead queen who is willing to destroy the world to end her grief. This book has all the things I enjoy most in a fantasy story: secret ancient ruins, a colorful cast of characters who are suspicious of each other at first but eventually come together like family, and scary evil bad guys who commit their atrocities out of misplaced love. The world building is absolutely top notch, with a setting that feels lived in. I really wish more people would read this series so I could gush about it more.
Award Finalist, But Not Won
Shadow of a Dead God by Patrick Samphire
Hard Mode: Yes
Shadow of a Dead God was a SPFBO finalist a few years ago. It features Mennik Thorne, a down on his luck mage who gave up a life of privilege to try and make it on his own. This goes about as well as you might expect, when a routine probably-not-legal job for his oldest and best friend blows up in his face and he winds up with half the city out to get him. This book shares a lot of similarities with the Blood of Crows, reviewed above — snarky guy has a routine job go terribly wrong, gets roped into a conspiracy, and survives far more beatings than is healthy. But if I were to assign comp titles to this book I’d say it’s like the Dresden Files meets Locke Lamora. Mennik is a delightful character overall and I enjoyed being in his sarcastic head.
BIPOC Author
Guns of Penance by Mari Kurisato
Hard Mode: Yes, Mari is Nakawē Ojibwe indigenous
One of the really nice things about Bingo is that it seems like every year there’s a book I might not have necessarily picked up on my own but end up thoroughly enjoying. This book isn’t in my usual wheelhouse — ultra-violent post-apocalyptic settings are usually too edgy for me — but I’d purchased the book awhile back in order to support the author, and since I had it on my kindle anyway and it qualified for hard mode, I decided to give it a go. Wow! For a book about people murdering each other in a post-nuclear wasteland, this book was actually a ton of fun. There are four main female POV characters, whose stories weave in and out of each other: a computer scientist on the run after a major discovery, her rich heiress ex girlfriend, a drug addicted gangster looking to make a clean start, and a retired mercenary who is getting too old for this nonsense. Since all of these women are in somewhat violent roles I was worried they would start to blur together but each has a very distinct voice and was thoroughly enjoyable to read about. Highly recommended if you’re after a more diverse and female-led version of Mad Max.
Shapeshifters
Sidetracked by S.K. Kelley
Hard mode: yes
I received this book as part of an indie author Secret Santa exchange last December. Studious and socially awkward, Jayde wonders how she’s going to survive her first summer vacation in college alone without her more extroverted best friend and roommate. Her summer takes a surprising turn when she meets an attractive stranger named Ice, who turns out to be, of all things, a cat shapeshifter. She is then dragged into a complicated world of hidden supernatural happenings and soon realizes she might be well in over her head. This book starts off seeming like a fairly boilerplate supernatural romance in the vein of Twilight — awkward every-woman falls in love with super hot supernatural dude. However it becomes increasingly clear as the story goes on that this is not that kind of story. Watching the story turn from paranormal romance to paranormal thriller was really fascinating and I found myself staying up late reading just to find out what was going on. This story is incredibly slow-burn, and I worry that some potential readers might give up too soon. But I absolutely can’t wait to continue this series.
No Ifs, Ands, or Buts
No Land for Heroes by Cal Black
Hard Mode: Yes
I had to scan the list of forbidden words like six times to confirm it fits but I’m pretty sure it does. Anyway, this was an enjoyable weird western. Elven Deputy Berry is willing to do anything, even bend the law she is ostensibly sworn to protect, in order to keep her small town and her chosen family safe. But when a train robbery gone wrong pulls her back into a past she’d rather forget, she must face her demons once and for all. For the most part I really enjoyed this story throughout. There were a couple aspects that I was ehhhh on; for instance, in this setting elves take the place of Native Americans, leading me to wonder why there are no actual Native Americans (there are white and Black humans in this setting, so why not Indigenous?). I also would have liked more fantasy in my fantasy — despite there being elves and dragons and Legally Distinct Tieflings, those things almost feel like window dressing on what could have otherwise been perfectly excellent historical fiction. But No Land for Heroes nevertheless had excellent characters and an excellent plot and I can’t wait to see what the author comes up with next.
Family Matters
Awakening the Gods by Kristin Gleeson
Hard Mode: …it’s complicated
Saoirse’s life has gone downhill since she graduated from university. Unable to hold down a series of dead end jobs, the only times she truly feels alive is when she is playing music at her favorite pub in Dublin. Everything is turned on its head when her father mysteriously passes away, and a woman claiming to be her grandmother offers to let her stay with her in rural Cork. There, she meets a hot blacksmith, and comes to learn that her entire life might have been constructed on lies and that she is, in fact, the reincarnation of the goddess Brigid. Unfortunately, Balor, the ancient enemy of the Irish gods, is also back in the picture, and ready to cause trouble. My favorite aspect of this book was the way it really made the setting come to life. I felt like I was there in Ireland with the characters. The romance was also well done, though I found myself getting frustrated as certain characters get angry at each other for reasons that seem irrational to the reader and aren’t explained. Still, this is a great book for anyone who likes Irish mythology, urban fantasy, and romance.
submitted by dragon_morgan to Fantasy [link] [comments]


2023.04.01 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Scary Games to Play in the Dark

Notes:
 
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2023.03.31 23:33 AKAThe_Simple_One part 3


"yes sir. yes sir. but sir... uhh yeah... I mean... understood sir."
It was always a pleasure seeing Ezekiel interact with the founders, Ezekiel has both respect and disdain for them. There are times when he praises their assistance and times when he expresses his hate for them. overall I'm sure he's aware that the bottom line is they are in charge. I don't really think about the power dynamic much, I'm a grunt soldier that's just my trade. Unlike Ezekiel, I met a founder and he seemed like a normal down-to-earth young man I don't have reason to disrespect them. Besides myself only Agony and Lose have met a founder, they try to stay mysterious with the position they're holding. I'm assuming Ezekiel isn't the only agent who talks badly about them.
"Well, there's no getting out of this one, if they were right here id throw them into that cursed prison, 900,000 units? what are we? bottom tier chumps ."
"That's fine with me, did they activate my gear ?" I said stretching my limbs
"Yeah, they sent it." Ezekiel said putting his mechanical wristbands on and taking out his long-range "hybrid" brand rifle.
We made our way to the door. "hey stop right where you are" a voice from behind us announced. a guard with brass-rimmed goggles ran over. 'you can't enter the prison without a brief." she said lifting her goggles and squinting at us.
"uh sorry to play this card but we're AKA 2 and 4 I'm pretty sure that's below our security clearance chief. so just go back to the break room we have orders to go in" said Ezekiel glaring at her
"Well don't mean to play this card but the prison doesn't officially recognize your clearance at the top-secret-chasm level"
"We don't have time for this," said Ezekiel reaching for her uniform. she grasped his arm with insane speed and pushed him up against the wall holding his arm back. Ezekiel clocks her with his free arm with an elbow to the jaw and wrestles out of the hold and placing his rifle on her head.
"Everyone just relax, just give us the summary I'm sure that will work fine right ?" I said trying to defuse the situation.
"fine," she says the main three rules you should follow are:
  1. don't get in a warden's way
  2. prioritize the structural integrity of the prison and the cells
  3. don't trust the prisoners
"That's it?" said Ezekiel annoyed.
"That's not all, I don't trust you so... Quincy!" another guard rushing by stopped to meet her gaze. "Quincy you're in charge of these two don't let me down kid, i can't have them slowing me down so just keep an eye on them. Quincy is in my unit he'll answer your questions and keep you from fucking shit up."
"dude I hate her," said Ezekiel as Quincy kept his eyes down and nervously put in the code
The lights flashed on and off as the door opened. My adrenaline pumped furiously. I placed a patch on my wrist with the label "focus". My body reacted to the patch intensely I could feel my dilating pupils and everything slowed down very slightly but I noticed. Ezekiel walks through the gate behind me pulling his mask onto his face.
"come to help me keep the peace? fine just try and keep up" said Jesus in a serious voice. he reached for his halo and split it. the halo shards formed into glowing golden twin daggers with runic etchings. He smirked at us both before taking off so fast the wind made me stagger. right behind him, the female guard from before took off in a different direction stopping only to stick her tongue out mockingly and sped up furiously.
"what a couple of assholes," said Ezekiel. We made our way down to level three, Quincy leading the way. we boarded the trans on level 1 and it floated down to level 2 and straight through the hall leading into level 3. Along the way, a few levels 2 APEs tried to reach out and grab us but they were quickly knocked out. it was pretty pathetic. For some reason, my eyes kept drifting to Quincy up ahead. I had never seen anything like it. A small almost toddler size human with a big wizard hat with runes etched on the sides. He had noticeably big soulless eyes and He was levitating up and down brandishing a small arm canon for a weapon that looked like if he shot it would send his little form flying. "we're here, don't let your guard down" he said in a soft but booming voice and it's like 3 people were talking at the same time.
Right as the trans came to a landing a body came flying at us shaking the pod*SHOOOO BOOM* slamming into the window and making it land sideways skidding to a screeching halt. Ezekiel blasted at the doors with his right wristband. It didn't break. I jumped up wedging my short sword in the crack and tried to pry it open and still it wouldn't budge. I noticed Quincy staring at me unimpressed as he pushed the open button and I fell off the top and back down onto the ground. Ezekiel laughed jumping onto the outside and pulling me up. "alright what's going on here." I said.
suddenly the ship was swept from underneath us. "Is that a golden bull?" I said staring at the creature who rammed into our ride as if it were made of foam. Ezekiel fired a shot at its chest. The bull began to blast steam out of its nose. unfazed by the shot. The bullet fell off him flattened into a disk and shot off small spikes that again did not faze the bull either but bounced off and back at Ezekiel. Who swatted them away stumbling back.
"It's brazen," said the little guard aiming his shaking canon at the bull. He was now carrying his fellow guard who was in bad shape after colliding with pod. "brazen the bull. he usually remains docile until he senses a male presence in the area when he will pursue them till he tramples them." he said in a fearful voice. "so he's a machine or something?" asked Ezekiel "presumably" responded the guard.
The steam had completely surrounded him. I squinted my eyes and my pupils searched frantically Suddenly loud thunderous clops sounded off from my left, the beast barreling towards us. Quincy fired off three blasts. The first exploded blue electricity missing the Brazen. the second hit, lighting him up red and clearing some steam, and the last one missed hitting the ground and burning green. Brazen didn't even falter blowing out more steam. "Ezekiel slow him down," I said taking off toward him. Ezekiel fired off a shot at his back right leg and another at his left. Cement-like foam gushed out of the right solidifying almost instantly and the left grew out thick black vines rooting into the ground. Brazen broke the cement almost instantly and fell over seemingly surprised at the strength of the vines. I approached touching my armband activating its kinetic energy absorber. I looked up at bull trying to find the right spot to attach the AI Scrambler. Brazen then did something that made me slow down to a stop. Its jaw unhinged mechanically and a white light glowed. He aimed at the vines and blasted pure light at the roots. His beady gold mechanical eyes noticed me and he swept his head across with the beam "fuck" I muttered as I dove to my right and sprinted narrowly avoiding the beam of destruction. The light flickered and suddenly cut off. "I did not expect that but seems you're all tuckered out," I said catching my breath. Suddenly brazen stood up, on two legs. He was a hulking mass, around 11 feet in height. his front hooves turned into three-finger hands and his head shifted into a proper position, he was now more like a brazen minotaur. How do you fight something twice your size twice your strength? There's always a way I thought to myself. still in awe but reacting he kicked me up surprisingly quickly breaking the impact absorber in my chest plate and overloading the kinetic energy reflector in my arm and blasting me up further. He swung a fist in my direction, I braced myself for impact until I noticed Ezekiel firing off another round. A shot flew into the cracks of that arm and out sprouted branches. I reacted quickly ducking the hit and reaching for the branches holding on tightly. Brazen shook furiously to get me off but I just climbed up further up for a better grip. More shots landed in his arm joints they grew fast, faster than he could rip them off. He charged at Ezekiel booming down the area. I struggled to hold on and activated the AI scrambler inside the cracks of his head which I guessed was where his brain was. He was fighting to stay conscious of tanking blasts from Quincy to the face still missing but ultimately brazen fell defeated. I fished around in his head for my AI scrambler and pocketed it. "handy as always" I muttered. “So this is level 3” I said observing the rubble of doors being blown off their hinges and locks. A corridor leading further down colored the signature blue.
We continued down the hall running into corpses here and there. Quincy was quiet. I could tell he was thinking about the deaths. His fellow guard passed away shortly after the encounter with brazen yet he clung on to her lying to himself that she was still ok. It was clear this was his first battle. I probably should have comforted him but I don't like to get attached to anyone at work, they all die so fast. "Hey, Quincy what's up with the body you're dragging around," asked Ezekiel. "come on man" I muttered to him. "I'm just asking, no big deal, no big deal right quince," he said smiling at me and Quincy. "This is my friend if I can get her to the warden I can heal her. he brought me back once after I got cut up real bad bled out even," said Quincy. "Your girlfriend?" said Ezekiel kicking the head off a PE. "no way, just a friend. I've abandoned finding a partner in this life. My true purpose is my service. I was born alone and a monster and ill die a lonely monster. At least if I can save her ill have a friend along the way" said Quincy. "jeez man that's kind of sad. You just have to start a cult or infiltrate a cult and kill its leader. I've seen a couple of people find happiness that way" responded Ezekiel. "not really my thing, I was raised in the prison. I've lived in level 1 my whole life. the only thing I ever did that I'm proud of is making a couple of friends and joining the guard, this is my life" said Quincy. "What is your deal? Monster or experiment?" asked Ezekiel. "I'm not sure, it's actually classified. my own birth is classified to me. I know that my body is about as frail as a child and my mind emits waves. I use magic so I guess I'm a mage. " said Quincy "damn that sucks maaaan... holy shiii-" Ezekiel was interrupted by the roof and floor around him and Quincy collapsing.
I turned around reaching for his hand and missing. Two others fell from the roof down right after them, not guards or prisoners. I took out my radio and radioed down to Ezekiel. "Zeke you ok man?" I waited for a few minutes. "yeah we're good. The roof sealed above us." he said and I heard him fire a few shots at the roof.*ping* *crash* "AKA Judas head to the end of the hall. You can meet up with us if you can phone the warden to open the gate to level 4 for you. Or if you can find the leader of the level 3 unit." said that soft booming voice of Quincy. "Roger that," I said collecting myself and continuing down the hall.
I heard voices up ahead. I hid behind some rubble and looked over. A thin-looking person about 5'4" ish clad in black scarves and holding a smoking black dagger stood across from a funny-looking man with a plain white shirt, black shorts, and a top knot around 5'10" with a bastard sword. "have at the foolish ninja. you've crossed paths with Adrian master of swords and weapons drop your weapons and avoid execution" the one in the black jumped into the shadows. "spineless coward, not to say I blame him" he said lowering his sword. Then suddenly swiping unbelievably fast stopping the person in black midair. Failed to block the second knife cutting his arm. " I only take orders from the blazing empire, the 1st special ops company does not acknowledge your authority," said the person before being launched back into the shadows by the swordsman's sword. The bandit jumped from shadow to shadow clashing with the swordsman over and over. *cling, clang*, the metal clashed over and over messing with the swordsman's footing. "ENOUGH," said the swordsman slamming his sword into the ground while the bandit was sent back into the shadows by the blast of air given off by the blade. He pulled out his sword in the shape of a katana now. "I have prayed to the blade for the weapon to defeat you. This is the form it chose." he cut the air which the bandit narrowly dodged. Something fell to the ground. A bloody ear. A flurry of swipes ensued cutting the walls into rubble. The bandit did their best to land attacks on the swordsman. Despite the average look of the man he was surprisingly elusive and athletic. The bandit, however, was not looking good covered in bloody cuts all over, and even their scarves began to fall off. They darted in my direction and I readied myself. Right as I saw the black figure pass over my head I grabbed its leg and pulled them down. As they looked back in surprise their head came clean off. I let go in surprise. Briefly, I studied my surroundings, my figure was highly visible against the blue walls of the halls of the prison, and the swordsman landed in front of me. I quickly hid in another room, without my gear I wouldn't stand a chance against a PE like that.
The swordsman stared in shock at the bandit. "no, a woman? You're so beautiful had I known I would not have judged you so harshly. your all exposed I mustn't look. "what a freakin weirdo man" I thought letting out a chuckle." who goes there" he said forgetting about the bandit for a moment. he took off his shirt and laid it over the woman and walked in my direction.
I was preparing my handgun when I felt a hand on my shoulder. I didn't move and saw a bird fly off my shoulder into the corridor. A blue macaw I think. I stopped moving for a moment. I know this one, the macaw was a nearly extinct species of bird, and from what I remember this was the last of its kind. The story claimed a witch has cursed this bird and from then on anyone it perceived as a threat would die a painful death at its hands, or should I say talons. I remember when I caught it. I just walked up and picked it up gently but on the ride here it freaked out in the lobby and it took hundreds of tranquilizers to take him down. The swordsman stared at the bird. "oh, just a crow." he said dumbly. I Palmed my face. The swordsman somehow picked up the sound and unsheathe his katana. The bird began its transformation. The swordsman jumped back but not expecting the arm that grabbed him and threw him into the metal wall. An ear-piercing screech fest erupted as the macaw transformed fully into the beast-like form. The macaw's serrated beak latched onto his arm and flailed him around bursting through the wall. The swordsman screamed in agony hitting his beak unsuccessfully with his blade *dink dink*. Then the swordsman got an idea and plunged his blade into the macaw's shoulder "one. two THREE" he said stabbing at his attacker. The beast screeched opening his maw and smacking the swordsman away. the swordsman crashed into the ground letting out some tears of pain as he tried to stop the bleeding on his arm. he plunged his sword into the ground and suddenly his muscles tightened around the wound and the bleeding stopped. "I will slay you," he said taking out a giant breaker blade from the ground. He stopped. the macaw screeched louder and louder and then he didn't. The swordsman stared at the sight of a woman with a scalpel removing the macaw's organs "fascinating just fascinating" the bird beast was splayed and pinned to the ground with a giant syringe inserted into his head. standing atop the beast was the guard from the lobby.
I stepped out keeping my gun trained on the swordsman and backing toward the guard. "oh hey it's you again, the AKA from the lobby." she said pulling her goggles up off her eyes. "what's your name again". "AKA Judas I’m trying to find my group, I need to get to level 4 but the floor reinforced itself after two unknown individuals broke into level 4." I said "that complicates things," she said stomping the ground "AKA Judas, I’m platoon leader of the level 3 guard Dr. Meredith Insano Ph.D. nice to meet you. don't worry about him, he's with me. we're actually on our way to level 4 you can tag along.". "wait you said don't trust the prisoners, how can we trust him," I said confused "hey dummy was I talking to me or was I talking to you? besides Adrian is harmless, to me anyway," she said nonchalantly. Adrian waved at me smiling and said "sup dude". I stared at them in disbelief tucking away my gun and shrugging following suit.
The Dr. input the code and scanned her hand into the pad then the doors opened slowly. "finally, we've been waiting on our ticket out of here." a towheaded blue and red lizardman wearing a crown stepped out from behind a pillar." we need that one." he said pointing at the Doctor. "not happening" I said firing at his head he parried the bullet with a large sword made of crudely melted down blades he must have found. He crawled up the wall flinging sharp objects like needles and knives. He threw himself in the elevator as the door closed on his tail and legs. I fired at him but he became invisible. “Camouflage,” I said annoyed. The space in the elevator was pretty big about 15 feet in height and 50 feet of space. Adrian traced the room dragging his sword along every space of the wall. I didn't have my gear so I was at a loss. The Dr. was completely unbothered by our straggler pulling needles out of her face. “It doesn't matter, he dropped his sword and is regrowing his legs he's not a threat right now. I painted a line around me and a line on the roof above me. If he crossed that circle in either direction he would give himself up. Not full proof but just for my peace of mind.
I sat down and wondered what we might meet in level 4.
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2023.03.31 23:32 Eay7712 [Excerpt: Echoes of Eternity]: Vulkan tells Magnus in no uncertain terms that Magnus did, in fact, do many things wrong.

Context: As they face off in the Webway, Vulkan, primarch of the Salamanders, exchanges barbed words with Magnus, lord of the Thousand Sons. Magnus, over and over, tries to justify and excuse everything he has done, tries to paint his cause as just, and Vulkan just isn't having any of it. A few bits have been emboldened for emphasis.

In his dreams, his brother still looked like his brother. The landscape around them was a volcanic nightmare – a realm of black skies and boiling earth; a dragon’s delight. The two brothers took counsel together in psychic silence, the two of them facing one another here in the arena of the unreal.
His brother was the one to bring them both here each time. And if it wasn’t his brother’s will, then it was the whim of the things with their talons around his brother’s heart. Vulkan no longer believed there was a difference.
When he saw his reflection in a pool of volcanic glass, he appeared the way he felt: weary to the point of ruination – a fact he could mask easily enough in the Throne Room, yet had no hope of hiding here. In this place, he appeared as a dragon on the edge of decrepitude. His scales no longer shimmered with an emerald lustre; instead they were faded to flawed jade. His eyes, which had been searing red, were tight and dull with torment. Even the fire within him was down to an ember, a guttering flicker of warmth.
His brother, the Sorcerer, descended slowly in a haze of purifying light. The light warmed the Dragon. It quickened his blood and reknit the throbbing internal breaches inside his body. It promised true healing, if he would only stop resisting it.
‘I hate seeing you like this,’ his brother said. Compassion shone in the Sorcerer’s one eye. ‘It needn’t be this way, brother.’
‘You are not my brother.’ The Dragon grunted as he shifted his pained form. Even his bones ached. They sent pulses of cold through the meat of his muscles.
‘You still deny me,’ the Sorcerer said, the words rich with regret. ‘Do I not bring you here, to Nocturne, to ease your spirit?’
The Dragon managed a laugh, though it tasted of dust instead of fire. ‘This is not Nocturne,’ he said. ‘The stars hang where they should in the sky, yet they shine wrong in the black. The chemical processes of the rocks are exact, yet the stone feels wrong to the touch. This is Nocturne through the eyes of someone that has seen my home world but never understood it. Someone that never loved it.’
The Dragon, despite his throbbing joints, bared his fragile fangs in a tired smile. ‘Someone,’ he added, ‘or something.’
The Sorcerer went to one knee, the very image of unthreatening reverence. His voice, trembling with emotion, scarcely rose above a whisper. ‘I am still me, brother. I speak only the truth.’
The Dragon sighed another ashy breath. ‘The truth, if it even matters in dreams, is that my brother died long ago. You are not Magnus. You are an impossible god’s idea of Magnus.’
Laughter echoed all around them. The laughter of a thousand mocking voices, delighted at a joke only one of the brothers could ever understand. The Dragon crawled back from the chorus of mad mirth. All while the Sorcerer stood in silence, radiating compassion, radiating patience and understanding.
‘How can you not hear that laughter?’ the Dragon asked him. ‘You are mocked, mocked without end, by the god you pretend you do not pray to.’
‘There is no laughter,’ said Magnus the Red. ‘I hear nothing but your lies, Vulkan.’
The Dragon gave a weary smile with a mouthful of cracked fangs. ‘Enough. Enough of you, and enough of the thing animating you. Leave me be.’
‘Let me in,’ countered the Sorcerer. ‘This is only the beginning of your pain, brother. I’ve foreseen far greater agony in your future, agony even you cannot endure. But that pain will end with the mercy I bring. In place of devastation, I offer you enlightenment.’
The Dragon dared not turn his back on his one-eyed brother, even here in dreams. He withdrew slowly, crawling over the rocks, his slitted gaze never leaving the Sorcerer.
‘Let me in,’ Magnus said again. ‘How much strength does father have left? How much time remains in His performative defiance? An hour? A day? The sky above the ash cloud seethes with the gods’ arrival. The Khan is finished. Guilliman is still lost in the endless black. Angron bathes the Palatine Ring in Imperial blood, and soon he will break Sanguinius. Fate sings of all of this, Vulkan. I will reach the webway portal. I will break father’s barrier. In a million futures, I already have. Don’t make me break you with it.’
The Dragon gave a growl. ‘I am not sure I can be broken.’
‘You can die, Vulkan. You can be unmade. Everything of mortal origin can be unwoven with the lullaby of obliteration. Please don’t make me be the one to end you.’
‘Does this fate of yours sing of that, too?’
Magnus smiled. ‘It grieves me to admit it, brother, but yes. To oppose me is to suffer annihilation. I wish it were not so. And it need not be so.’
The Dragon managed to return the smile. He was too weary to be amused, but the Sorcerer’s insistencies still kindled something like mirth deep within.
‘Of the many failures in our family,’ the Dragon said through clenched teeth, ‘you stand exalted above the rest of us, wrapped so comfortably in your delusions. At least the others have the courage to face up to what they’ve become. Only you, Magnus… Only you still – still – cannot see who you really are.’
The Dragon kept crawling, slowly retreating. The sky fractured with knives of laughter. The illusion before him broke apart.
Magnus was gone. Or, rather, Magnus was finally there. The Sorcerer was no longer Vulkan’s brother; he was a towering monstrosity, a beast of cloven hooves and with a crown of fire, a monster with wings that shed mother-of-pearl feathers. The Dragon stared at this thing, this thing of mutation and mutilation, this thing that stank of all the lies it didn’t know it had devoured.
‘There you are.’ The Dragon breathed the words, feeling the fire awaken inside, tasting the smoke running between his sore teeth. ‘There you are, brother.’
Then, just before their duel in the Webway ends, we have this exchange:
Magnus was down on one knee, his wings broken, his face a cracked portrait.
‘No more, Vulkan.’ He dribbled the words through a crushed jaw. ‘No more.’
Vulkan circled the downed creature, red eyes narrowed for even the merest movement. The daemonic blood on his hammer steamed with the smell of a funeral pyre. He didn’t trust his brother’s vulnerability, and he saw his caution reflected at him in Magnus’ blood-webbed eye.
‘I sense the energies you have wrought,’ said Vulkan. ‘Thinner, weaker, but still curling in the air around us. You are still attacking father.’
He expected Magnus to laugh. Instead, the sorcerer sighed.
‘You deal with forces you do not comprehend. Killing me may let the Emperor breathe easier, but it will not free Him from the Golden Throne.’
Vulkan’s tone was ice and iron. ‘Nevertheless, you die.’
‘So finish it.’ Magnus hunched over, lowering his head for the executioner’s blow. ‘Save the Emperor. Let ignorance triumph over truth.’
Vulkan hesitated.
‘Can you afford to wait any longer, little dragon?’ Magnus slowly raised his head, and in his gaze was the mockery Vulkan had been expecting. ‘Where is your urgency now? Where is all that righteousness?’
Knowing it was a trap, knowing he had no choice but to spring it, Vulkan raised his hammer. As it fell, the world turned.
It wasn’t blackness, this time. He saw planets turning in the deep night, beautiful no matter their colours or surface conditions, beautiful for their infinite complexity. Vulkan never looked at a planet and saw territory, cities or resources. He saw a geological jewel, a sphere formed by astrophysical law and the geo-mathematical processes that bound it all together. Each world was unique, shaped just so. He believed there was beauty in that.
He drifted through space, descending to one world until it was a plateau beneath him of hazy blue atmosphere and immense wilderness. He knew it at once.
‘Prospero,’ said Magnus, by his side.
His brother wasn’t a daemon. Magnus was the man he’d been long ago: red of skin, darkened further by the sun, clad in a toga of white silk. He smelled of ink, fine parchment and lies.
‘I thought we could speak,’ the sorcerer said. ‘One last time.’
Vulkan tensed, preparing to–
‘No, brother.’ Magnus showed his pale red palms, bare of any weapon. ‘No time is passing. In the Labyrinth of the Old Ones, our hands are around each other’s throats, with death yet to be decided. Here, we exist between heartbeats.’
Vulkan stared into his brother’s remaining eye. ‘I believe you,’ he said.
Magnus gave a tired smile. ‘It has been a long time since I heard those words.’
Prospero turned beneath them. Vulkan gazed at the wild lands of the vast Pangean continent, and the distant silver pinprick of Tizca, the world’s only city.
‘Speak, then.’
‘And you will listen?’
Vulkan nodded.
‘Very well. This is what I would have you understand, brother. The Imperium is the lie we tell ourselves, to make sense of a reality we fear to face. We tell each other that it is necessary. That we do what must be done. That whatever might replace it would be worse. But look at all we do not say. Father is a tyrant, and you, out of all of us, should have seen that first. The Imperium is built on the lies of a would-be god and the violence of His crusade. What benevolent monarch instigates a crusade?
‘Under the Emperor, we have perpetuated a holy war that has sucked worlds dry of resources and cost billions upon billions of lives. We have spent life like meaningless currency, all because one man said we must. How many cultures have we annihilated, Vulkan? How many have we assimilated and robbed of their vitality, replacing innovation with conformity? How much knowledge have we destroyed because father decided no one was allowed to learn it?’
Vulkan considered this. The planet rolled on, sedate and slow despite its relative astronomical speed. He realised he wasn’t wounded here. He wore his armour, but it was pristine, not the scraps of torn ceramite left to him on the bridge.
‘This is how it got to you, isn’t it?’ Vulkan knew the answer even as he asked the question. ‘The creature that gouged its way inside your soul and laid its eggs there. The thing that pulls on your strings. Did it promise you knowledge? Did it paint the Emperor as the death of enlightenment?’
Magnus’ expression answered for him. Long red hair fell to frame his face, and the sorcerer brushed it back from his cheeks.
‘The Imperial Truth is a lie. The empire we built cannot be reformed, only overthrown. From violence it was born, and in violence it must end. Don’t you see? Once the board is swept clean, we can start again with our eyes open, aware of the truths of the universe.’
‘You make this sound like a principled stand,’ said Vulkan. ‘As if all you have done, all Horus has done, could ever be justified.’
Magnus turned to him sharply. ‘I? What do I have to justify? Each time I was attacked, I defended myself. Each time they tried to silence me, I made sure to speak out. The Imperium lavished punishments upon my Legion, draping its hypocrisy over us as a funeral shroud. We fought back.’
Vulkan met Magnus’ gaze, seeing the ironclad surety there. This was futile, he knew it, yet the words came forth anyway.
‘Look at the horrors your side has unleashed upon Terra. The massacres, the mutations. Magnus, you are taking part in the extinction of your species… You cannot truly think you have done nothing wrong. Even you, brother. Even you, in your arrogance, cannot believe this is justified.’
‘Necessity justifies all. And this is necessary. Without this primeval force, without this Chaos, there will be stagnation. Ignorance instead of illumination. Existence instead of life. I did not write the laws of our universe, brother. I take no joy in the truth of reality. But I won’t hide from it.’
Vulkan looked at him as if he spoke in another tongue. ‘Necessary, you say.’ Magnus nodded, and Vulkan continued, ‘Necessary according to whom? The alien god that exalted you and now demands you commit genocide?’
Magnus clenched his teeth, and the world turned…
…but not far. It turned to reveal Tizca, City of Light, metropolis of white pyramids and silver spires. The city was aflame beneath them, burning from the raining hellfire of an Imperial fleet. The golden vessels of the Emperor’s chosen. The sleek black hunting ships of the Silent Sisters. The many, many warships in the storm-cloud grey of the Space Wolves.
‘The Razing of Prospero.’ There was murder in Magnus’ eye. Murder and sorrow. ‘Bear witness to our brother Russ, bringing death to my home world and all its people. Tell me, Vulkan, would you have reacted with temperance to this, had it been the destruction of Nocturne?’
Vulkan didn’t need to stare at the orbital bombardment. He’d read the reports, he’d seen the picts and the footage and spoken to many of the Custodians that took part in the ground assault. Nothing unfolding here was a revelation he wished to experience twice.
‘Russ was lied to by Horus, deceived into attacking.’
‘I know. It changes nothing.’
‘But it should. You, who value truth so highly, willingly align yourself with the one that engineered Prospero’s death. And when the Space Wolves fleet arrived in your sky, what did you do, Magnus? Did you try to enlighten Russ? Did you use your power to prevent the assault? Or did your belief in your own persecution leave you assuming the worst of the Emperor’s intentions? All witness accounts say you languished in your tower, welcoming the destruction as your penance, until you decided to fight in the final hours, when it was far too late to stop the massacre.’
Vulkan gestured to the destruction raining from the upper atmosphere: lance strikes, drop pods, the slower trails of gunships making their descent. ‘Why would the Emperor order you and your entire Legion dead? Did you not stop to wonder at the scale of this misunderstanding?’
Magnus laughed at the questions, the sound wet and bitter. He gestured away from the burning city, and the world turned, falling away.
They were in the webway again, but no longer upon the lost bridge. They drifted through the oval tunnels, following angles that hurt the human eye. Always ahead of them, an avatar of fire blazed through the tunnels, shattering the wraithbone membranes without heed, blind and deaf to the horde of daemons surging into the webway in its wake.
‘I did this,’ said Magnus. ‘I thought He wished to punish me for ruining His Great Work.’ For a moment, Magnus paused, gazing at the host of Neverborn darkening the tunnels, as if seeing them for the first time.
‘But how was I to know? He refused to tell me of His grand plan. If He had told me…’
Vulkan resisted the urge to spit at the sudden foul taste on his tongue. ‘Again, you see the worst in all others, absolving yourself of blame. Why did you need to know of the Great Work? You were warned not to toy with the warp. We all were. But you couldn’t resist. You believed that you knew more, that you knew best. And why is it that you alone lament being kept unapprised of father’s plans? Why is Sanguinius not enraged that he never knew of the Webway Project? Why am I not enraged that I was kept ignorant of it? Why did you need to know?’
Magnus’ eye gleamed with the reflection of the burning icon ahead. His former self, years before, racing to warn the Emperor of Horus’ betrayal. Reducing the webway to unsanctified rubble with his passing.
‘Had I known the truth, I would never have… done what I did. Father should have told me.’
Vulkan laughed, unable to believe what he was hearing. ‘How could father have predicted you would defy His one command? Not only did you use the warp against His orders, you fuelled your psychic warning with human sacrifice. How could any of us have known you were capable of such barbarity?’
Magnus exhaled slowly, his hands clutching the folds of his toga. He spoke a word of power, and the world turned.
They were in the Throne Room. The blazing avatar had incarnated before the scientists and techno-magicians of the Emperor’s secret work. It had forced the webway portal open, making it radiate wounded light. Already, it grew dark with the silhouettes of daemons as they drew near.
The Custodians present – precious few of them, for how could they have anticipated the sudden death of the Emperor’s dream? – opened fire on the image of ghostly flame. It ignored their paltry defiance, and it ignored the explosions its arrival had birthed across the great laboratory. It hovered before the Emperor, like some spectre of religious revelation from the ancient tomes, when such things were believed by credulous men.
‘I had to warn Him,’ said Magnus, watching the scene.
‘No,’ Vulkan said gently. ‘You believed you had to warn Him. You believed as you always believe – that you knew best, that you had to act, that you alone knew what had to be done. And never once did you think, through all this destruction, that there was something deceiving you.’
The sorcerer glared at him. ‘Why do you speak to me as if I were a lowly pawn in this game of regicide? The Warmaster and the Emperor both know I am the most valuable piece on the board.’
Vulkan was unmoved by the sorcerer’s words, and by the cataclysm playing out before him. His tone was patient, as it had been in the days before the war.
‘Vanity is what leads you, Magnus. You choke on arrogance, unable to see you are the architect of your own downfall. All the others, all of Horus’ broken monsters, at least they can see the bars of their cages. Even Horus, driven out of his mind to serve as a hive for the Pantheon, knows in his soul’s core that he has lost control. You are the only one that still believes he is free.’
In silence, Magnus shook his head. The world turned with the motion.
They remained in the Throne Room, but the great machines were over­loaded and black, slain by esoteric forces, and the industry of the laboratory was replaced by the militancy of a garrison presence. It was no longer a place of vision – it was a barracks. And it was closer to Now. This was how the Throne Room had looked when Vulkan had last been here.
Vulkan and Magnus were present at this point in the recent past, as well as drifting through it in their current incarnations. They watched themselves at the foot of the Golden Throne: Vulkan implacable but for the regret lining his features; Magnus manifest as a being of light, shimmering in and out of the layers of reality perceptible to the human eye.
‘Here,’ said the Magnus of Now, watching the Magnus of Then. ‘Here is where I made my choice. You saw the Emperor make His final offer to me. You heard Him promise me a new Legion, if I would only forsake Horus and come back to you all. A matter of mere weeks ago, brother. Will you tell me you’ve forgotten it?’
Vulkan sighed. He seemed suddenly weary.
‘That is not what transpired here, Magnus. The last unstained shard of your soul burst into the Throne Room and begged to be saved. With a heavy heart, father refused you. That is what I saw. That is what happened.’
Magnus’ laughter was blunt, practically a derisive bark. ‘And you say I’m the one who has been deceived?’
Vulkan was too tired to rise to the bait. He met derision with solemnity.
‘This thing that runs through you, this chaotic force you proclaim as freedom, is not a disease to be caught on contact. It is the layer of emotion behind reality, a poison that has achieved near sentience. It makes its prey into willing victims in their own damnation. You are riven by it, Magnus. Hollowed out by it.
‘And it was already in your Legion, in your sons’ blood and genetic code, in the form of the Flesh Change. And when you dealt with the Pantheon, believing you had cured your children, all you really achieved was a deepening of the taint, hiding it from sight, delaying the inevitable. This thing, this force, cannot be cured, Magnus. You cannot pray it away once the rot sets in. Once you are on the Path… your fate is sealed.’
‘Wait, Vulkan. Wait. How can this be? How do you know all of this?’
In the silence that reigned in the wake of those words, the Throne Room began to fade. Golden mist hazed its way around them, revealing patches of wraithbone architecture.
Vulkan was relentless, his voice growing firmer. ‘How could the Emperor ever trust you now? Why would He offer you a new Legion, let alone a place at His side? You dreamed up your own redemption, just to give yourself something to rage against. Because you need to feel as though you are the one choosing, not having the choices made for you. The creature that exalted you will never let you see the chains that bind you to its will.’
The mist was everywhere, thickening. Magnus felt the change upon him, and beneath the sensation of power was a pull, a wrenching, the sensation of a trillion filaments woven into the cells of his body, dragging at him.
‘How…?’ Magnus asked, barely above a breath. Where the mist touched him, his flesh was darkening, swelling. The shadows of ragged wings loomed above his shoulders. ‘How do you know all of this?’
Vulkan remained in place, saying nothing, doing nothing.
‘Who are you?’ demanded Magnus.
The world turned, and this time it wasn’t moved by Magnus’ will.
The first strike of the hammer pounded Magnus to the wraithbone ground, a magma flow of ectoplasm running from his riven skull. The second cracked the bones of one wing, splintering the spine and shoulder blade beneath. The third eradicated the daemon’s right hand, rendering it into dissolving paste.
Breathless, standing over the paralysed remnant of his mutated brother, Vulkan raised his hammer. In the same moment, Magnus somehow lifted his head. The sorcerer stared past Vulkan, over his executioner’s shoulder. Either he saw nothing, or he saw without the use of his eye, which was a burst fruit of a thing, turned to leaking pulp in its shattered socket.
‘Wait,’ the daemon wheezed, the word ruined by the graveyard of his teeth. ‘Father. Wait.’
Father is far from here, Vulkan almost said, wondering what visions were conjured in his brother’s dying mind. But he saw the fear on Magnus’ face, imprinted with the lines of regret. It was enough to make him hesitate.
I don’t have to do this.
But he did. Not just because it would free the Emperor from the sorcerer’s assault, not just because thousands were dying in front of the Eternity Gate, but because this was how the Archenemy drilled inside a heart and soul. The creatures sank their tendrils into a person’s hesitations, cracking them open to become doubts. They caressed along the edges of someone’s virtues, heightening them, souring them into flaws.
They would do the same with Vulkan’s mercy. Mercy was how the Pantheon would welcome him, and how he would begin to do their will. He would trust someone that breathed deceit. He would spare the life of a man that must die.
And he would feel righteous, as his nine traitorous brothers felt righteous, deaf to the laughter of the gods as he moved to their etheric melodies. Like his brothers, he would believe it was his own virtue guiding his hand.
submitted by Eay7712 to 40kLore [link] [comments]


2023.03.31 23:28 andrewisfamousnow Some ideas for Shamanism equipment improvements

Here's some ideas I had about how Shamanism could extract 'spiritual' powers out of mundane materials (especially to give equipment useful niches). What do you think of these? Critique is welcome, but please explain why!
Level 10 Shamanism - Maces. Once upgraded, a mace has its prayer bonus increased by +2.
Level 25 Shamanism - Mithril Armor. Once upgraded, it has a set effect of weighing 0kg when you have the whole gettup on. Individual pieces still weigh the same if you're not wearing the full setup, or if they're in your inventory.
Level 35 Shamanism - Adamant Armor. Once upgraded, it has a special effect that when an NPC hits you with a melee attack, if it would roll a max hit of damage against you it rerolls and uses the new result instead (even if it's another max hit). It has no effect on magic or ranged attacks - we'd find other armor for those.
Level 40 Shamanism - Xerician Robes. Once upgraded, when you cast a Grasp spell from the Arceuus spellbook, it now freezes the target in place twice as long (1-4 ticks to 2-8 ticks) and thralls cost half the prayer points to summon (1-3 instead of 2-6).
Level 45 Shamanism - Rune Armor. Once upgraded, it has the effects of both mithril armor and adamant armor combined into one.
Level 60 Shamanism - Slayer Helm. You can now imbue it with bracelets of slaughter or expeditious bracelets. Same effect as those, but freeing up your glove slot for something like barrows gloves. Alternatively, it may increase the chance of a superior slayer monster spawning from 1/200 to 1/150 or some such (assuming you have Bigger and Badder unlocked) or increase the accuracy of broad weaponry.
Level 65 Shamanism - Dragon Armor. Once upgraded, it has the benefits of mithril and adamant armor (just like Rune), but it also provides built-in dragonfire protection. This lets you use your shield slot for something besides one of the many antidragon shield variants.
Level 70 Shamanism - God Books. Once upgraded, the stat benefits of the book increase by 50%.
Level 70 Shamanism - Runemaster Wand. Morph the Master Wand into a new variant that can be charged with runecrafting essences, spends 1 charge to provide all elemental runes for casting a spell (like a charge-based 4-element staff would), and provides bonus magic damage equal to 1/10th your Runecrafting level. This sets it rooooughly halfway between the Master Wand and Kodai Wand for combat utility. It may also reward a very small amount of RC xp each time the wand crafts runes in the very moment you need them. The spiritual component for this upgrade would be collected from the spirit world version of the Temple of the Eye or Daeyalt Essence Mine, perhaps purchased from a spiritual merchant for the price of 1,000 abyssal pearls or 10,000 daeyalt essence shards respectively.
Level 75 Shamanism - Barrows Gear. Once upgraded, it has the effects of the Amulet of the Damned built in to the set effects, freeing up your necklace slot for something else. This requires 1 amulet of the damned per gear piece, or 4 for a whole set of armor. This effect degrades just like a normal amulet of the damned does, and will need upkeep if you plan to use it regularly.
Level 80 Shamanism - Mage Arena God Staves. Once upgraded, you can cast the relevant Mage Arena god spell at a 4 tick speed instead of 5 tick speed. The Charge spell and cape requirements still affect the spell as normal.
Level 85 Shamanism - Raids Gloves. Once you finish a new miniquest that explores the history of the Culinaromancer and how he got his evil powers of cookery in the first place, you can upgrade your barrows gloves to be 25-50% stronger but only usable in raids. Requires completing RFD, DT2, A Taste of Hope, A Kingdom Divided, Beneath Cursed Sands, and somewhere around 80-90 Cooking.
Level 90 Shamanism - Ancestral Robes. These empower the Arceuus/necromancy/spirits from beyond the grave spellbook to be as offensively usable as the Ancients spellbook. While wearing a full set of shamanized ancestral robes, you gain the following benefits to the Arceuus spellbook:
submitted by andrewisfamousnow to 2007scape [link] [comments]


2023.03.31 23:16 OVERLORD80000 PvZ retrospective video essay

hi guys this is small youtuber here with another retrospective video essay, this time on the famous video game series "plants vs zombies".
i used to really like and play it back in 2009 before i became a teenager and started hating everything colorful, but now in my recent years i have been watching nostalgia bait memes and have rediscovered my love for the game, and also checked up on how the rest of the series is like
but first a word from our sponsor raid shadow legends, use code 4 and get 2 gold for free on your first 3 year plan subscription for nordvpn
so plants vs zombies was created in 2009 by the creator george fan, he made the entire game single handedly and it became an instant success that everyone loved. the game was then given to popcap, the company he worked at, a company known for many games that i have not bothered to google search for. i think they are a beloved company since they made this game
but then the EVIL electronic arts (they are bad) came and purchased popcap!!! they then FIRED george fan (i saw this in a twitter thread, and every reddit comment i can find backs it up) and set out to make the WORST game EVER MADE! this being plants vs zombies 2
now i havent played it of course, but many people strongly dislike it on every level, it being FILLED with pay2win micro transactions, battle passes, rick and morty crossovers, and everything else haunting modern gaming. you see, pvz2 is MOBILE game! it is played by FAKE GAMERS who dont know what the REAL true games are!
so noone likes pvz2, because ea fired george fan and ruined the game just for monetary gain. if you google search the game you will many people share this opinion, and you who clicked this video also share it, so since this video validated your opinion, go subscribe and like the video and comment and share and follow me on twitter
anyway thats the end of the plants vs zombies franchise. after the second game nothing ever came out, probably because the game was such a dissappointment. Such a shame
the series had to end after only 2 games, but they fired the good creator and its now run by EA so it will never be good
anyways thanks for watching! and remember to follow me on patreon and twitter
submitted by OVERLORD80000 to copypasta [link] [comments]


2023.03.31 23:09 CM_Cerebro Weekly Blog: A Royal Invasion

Read the website version to see the images: https://marvelstrikeforce.com/updates/blog-update-3-31-23

ROYAL SOLDIER EVENTS

COORDINATED ASSAULT

Go on a mission with your Alliance in the name of Iso-8 resources on April 2nd at 2:00PM (PDT) with Coordinated Assault. Spend Iso-8 Campaign Energy to earn points (1 Energy = 1 point) toward a 7-day Alliance Milestone that rewards T2 Level 1 Ions, T1 Ions, and Victory Flags for progress in Royal Soldier.

EVIL INVASION

Enhance your resident villainy experts on April 3rd at 2:00PM (PDT) with the upcoming Evil Invasion Event. Power up your Masters of Evil, add a new costume to your roster's closet, and much more with this 6-day event.
Earn Points
Gain points by opening Gold Orbs, earning Alliance Credits from Alliance Donations, and battling in Raids. You'll earn more point using Invaders, so don't forget to unleash this new team in Raid lanes.
Milestone
Hit milestones that reward Victory Flags and the War Medal item for Royal Soldier progress, along with Masters of Evil character shards, Bio and Tech gear, and Bits that can be used to acquire Ultron's "What If?" Costume from the Costume Store.
Leaderboard
Climb the ranks of this leaderboard for a chance to earn T2 Level 5 Ions and Elite 7 Credits!

DEATH SIEGE

Plant the seeds of rewards on April 7th at 2:00PM (PDT) with Death Siege, the next Quick Rumble. Death Seed will be the featured trait and along with Quick Rumble rewards, Death Siege will reward Victory Flags, Purple Gear Credits, Orange and Teal Raid Orb Fragments, and Armory 15 and 16 Orb Fragments. Accelerate your progress through the milestones by winning with characters who possess the featured trait at 3 Stars and 5 Stars, or go even faster with those characters at 7 Stars.

EGG HUNT

Grab your basket on April 4th at 2:00PM (PDT) to hunt some eggs. Score points by spending Campaign Energy (not including Iso-8 Campaign) and earning Alliance Credits via Alliance Donation. There will also be a Leaderboard that includes Iso-8 T2 Level 5 Ions.

CYBER WARFARE

Swing onto the web and spin up resources on April 2nd at 2:00PM (PDT) with the upcoming Cyber Warfare event.
Collect War Credits and spend War Defense Boosts to score points toward this 7-day milestone that rewards Gold, Catalyst Parts, and fragments for the Teal Gear Raid Orb and Orange Elite Orb.

DEATH SCOURGE EVENT

Death knocks on your door again on April 1st at 2:00PM (PDT) with the return of Archangel's Death Scourge Event. Prep now by powering up your Wakandans and/or Bionic Avengers in order to tackle Nodes 5 and 10 on Difficulty 5+. Players who already have 810 Archangel character shards will be moved to the separate Champion’s Bracket where there will be separate Milestone Rewards that don't include Archangel shards.

BUCKY BARNES

Add Bucky Barnes to your Invaders team before his event and start dominating Raid lanes when his character shard offers go live in the Store on April 3rd at 2:00PM (PDT). Don't forget that when you purchase one of these offers, you unlock a chain of special, limited-time deals on Gold, Training Modules, and more with amazing value.
Whether you plan on recruiting Bucky Barnes from an offer or from his upcoming event, make sure you stop by the Elite Store on April 3rd, as he'll be featured in Red Star Orbs with an increased drop rate of 15% for a limited time.

MOJO'S MAYHEM

It's lights, camera, action for the newest season of Mojo's Mayhem on April 7th at 2:00PM (PDT). Season 33's rewards include character shards for Agent Venom, the Rebirth team's Symbiote Blaster, so don't miss out on racking up Ratings in exchange for fabulous prizes!

ELITE STORE

Power up Moonstone with more Red Stars when she heads into the Elite Store in the near future. Keep an eye out for an Inbox message alerting you to her addition, where you'll be able to use Silver or Gold Promotion Credits to promote her one Red Star higher than her current rank.

CHARACTER AVAILABILITY

Looking for even more character shards for your Masters of Evil team? Titania and Absorbing Man will be heading into the Basic Orb, Ultimus Orb, Mega Orb, Premium Orb, and Supplies Store in the near future. To make way for these updates, Baron Zemo and Lady Deathstrike will be removed from the Mega Orb. Keep an eye on your Inbox for a message alerting you to these updates.

FREE CLAIM FRIDAY

Pick off milestones for Angel's Army and the Royal Soldier month-long event with the help of today's free claim: 5,400 Victory Flags, 1,000 Reaper Orb Fragments, and 100 Campaign Energy.
This Free Claim will only be available for 24 hours (ending April 1st at 2:00PM (PDT)), but make sure you keep an eye out for more Free Claims every day on the web!

WEEKLY EVENTS

Centaurian Hunter Blitz
Quick Rumble Blitz
Relic Hunt Flash Event
Knowhere Heist
Until next time…
Good luck, Commanders!
**Please note that the information in this blog is subject to change before going live in the game.*\*
submitted by CM_Cerebro to MarvelStrikeForce [link] [comments]


2023.03.31 23:05 Eay7712 [Excerpt: Echoes of Eternity]: Sanguinius's speech

Context: As the Siege of Terra nears its final hours, the defenders--what's left of them--have fallen back to the Eternity Gate for a final stand. If the Gate falls, the Palace falls and Terra along with it. Knowing this, Sanguinius of the Blood Angels gives a speech to the exhausted defenders. It's so stirring that even Arkhan Land, a cynic among cynics and no fan at all of the primarchs (in fact he views them as abominations) is a little moved.
One of the best speeches since Grimaldus at Helsreach, in my opinion.
Sanguinius’ words carried across the kilometres of elevated wall, brought to distant ears on the clicking, ticking, crackling speakers of servo-skulls and Mechanicus drones. Soldiers clustered around their data-slates to bear witness to the primarch’s proclamation. The hundred thousand defenders of the Delphic Battlement, drawn from all across the burning Imperium, listened to the words of the Great Angel. All of them could see him, even if they were far from his sight and forced to rely on a hololithic reflection. All of them could hear him, even if his words purred through the crackling mouth of a floating probe.
Land had expected a speech dripping with demagogic inspiration. He’d find it tawdry, but knew most of the human defenders – many of whom responded far more positively to the primarchs than the Mechanicus did – would find great value in such a display.
But that was not what he, nor any of them, received.
‘I do not want to be here,’ Sanguinius told them. ‘I do not want this present, and I want the future that follows even less. We stand against our own brothers and sisters, with our backs to the Eternity Gate, and this is not a battle we can win. If you have ever wondered how you will die, now you know. If you have ever wondered where your body will lie, now you know. You will be killed on the last wall between hope and horror. Your body will lie here, unburied, staring up at a poisoned sky.
‘Once the Sanctum falls, Terra falls with it. And I tell you – we cannot hold this wall. You can see it yourselves – they are too many, we are too few. We may last a week, if we do the impossible. More likely we will all be dead in three days. Perhaps my words surprise you. Or frighten you. But I will not lie. Not to you, not to you who have come through two hundred days of dread only to find yourselves here.
‘I have looked into your faces and seen what this war has cost all of you. I have followed the flow of battles that each of you have survived, to stand here on the final battlement. I see everything you have endured, those stories written in the light of your eyes. Now the Warmaster offers you the lie of life, promising a mercy his forces are incapable of showing, if we will abandon this last wall. And it falls to me, here and now, to tell you to stand against him one more time. To give everything you have, even your lives, if it will hold this rampart for another day, another hour, another second. That is what the moment demands of me, is it not? That I beg you to make one last sacrifice?’
Sanguinius swooped closer to the battlement, casting his sword to the stone. It clattered there, in a loose cluster of Blood Angels, none of whom made any attempt to pick it up. Land stared at it for a long moment, then watched as the primarch whirled in the sky to face the wall once more, showing his bare hands to the gathered thousands.
‘No.’ Sanguinius fairly breathed the word.
His wings beat hard, holding him aloft. He stared into the silence that met his disavowal, and he shook his head to punctuate the syllable with adamance.
‘No. I will not ask it of you. You have already given everything. You have already done everything asked of you a hundred times and more. You have suffered through a war of unimaginable darkness, one that has demanded more from you than any soldier in the history of our species has been forced to give. The fact you still live, that you still fight… I cannot conceive of the courage and resilience it requires for you to face this dawn and look to the horizon with a rifle in your hands.’
Land could hear Army soldiers shuffling; he saw them glancing at each other. None of them spoke. All of them held rapt to the primarch’s words.
‘Where Horus has offered only lies, I will offer you truth. Those of you that wish to run… Run. Leave this place. Not in shame at a duty undone, not in surrender to the traitor’s forces, but with honour. Go with my gratitude, for you have already given everything asked of you. What right do I – does anyone – have to demand more? From you, who have endured harrowing beyond account, horror beyond measure?
‘If you wish to fall back into the Sanctum Imperialis and spend the last hours of life with your children, then do so. Know that you go not only with my blessing, but with my envy.
‘If you wish to leave the wall and take your chances in the wasteland before the battle begins, then – in the Emperor’s name – you have earned the right to try. Go swiftly, and carry with you the pride that you have already given a hero’s share in a war that none of us wanted but were forced to fight.
‘And if you wish for the truth, I will give it to you gladly, for you have earned that, too. It shames me to admit, but I would abandon this wall if I could. The primarch in me, the supposed demigod half of my heart, craves life with a ferocity that shames me. If I bowed to that instinct, I would take to the sky and never look back. But I cannot. I am half-human. And the human in me demands that I stay.’
Sanguinius turned, looking over his shoulder at the retreating emissary. Daughter of Torment was a quarter of the way to her lines now. When he looked at the wall once again, all could see the resolve in his eyes.
‘There are legends about me, I hear them whispered among you every day, that I know the moment of my own death. The stories say this gives me courage, that I feel no fear because I know I cannot yet be slain. Here is the truth of that tale.
‘That prophesied death is coming. Today. Tonight. Tomorrow. I know not the When or the How, only that I feel fate’s breath on the back of my neck. I do not remain here out of immortality’s courage. I remain here because, if I am to die, I choose this death. I choose to die with my back to the last door. I choose to give my life to buy another hour, or a minute, or even a single second of grace to those who cannot be here fighting with me. I choose to die here because I do not believe I have yet given all I can.
‘Someone must stand and fight, and if I have but one choice left, I will make it now. I will stand. I will fight. I will hold this wall, knowing that the Thirteenth Legion makes for Terra with all speed, and if they cannot bring salvation, they will bring retribution. Whether I am alone or whether a hundred thousand of you are by my side, when the Warmaster’s horde descends upon this wall, they will find me waiting for them with a blade in hand. Not because I can win, but because it is right. I do not know what delusion grips those out there, who were once our brothers and sisters. But I know it is right to oppose them.’
Silence drifted over the Delphic Battlement, but only for a moment. Sanguinius swept his arm across the wall, taking in the defenders. Thousands of holo-ghosts of his image did the very same thing.
‘I have spoken enough. You need hear no more of my fears and confessions. All that remains is for me to ask… Will you run?’
At first, in the face of the Great Angel’s honesty, there was no answer.
Corporal Mashrajeir of the 91st Industani Drop Troops didn’t know what to say. Reason and duty warred within him, in a way known to any soldier facing the grimmest odds. He could live. He could leave, and live. His regiment wasn’t made for this kind of fighting anyway. They were guerrillas, drop troops, trained for point insertion. He’d been on the ground for this whole damn war. What use was a grav-trooper on a rampart? What use was high-atmosphere jump training when all he had now was a lasrifle and a bayonet?
But he was making excuses, justifying, and he knew it. Mash had the training and the experience to overcome these doubts, to push them back and summon focus in their stead. Besides, there was nowhere to run. Not really. Tactically, it made sense to hold here. If he was going to die, best he sell his life where it would matter most.
‘No,’ he called to the primarch. And he wasn’t the first, but he was one of them. His voice cut out from the silence in the very first wave of denials. He wouldn’t leave the wall. He wouldn’t run. ‘No!’
Skitarii didn’t celebrate birthdays. Magna-Delta-8V8 was no exception to this, though her macroclade – the series of platoons and structured hierarchies that defined not only her military position but also her entire social existence – had a tradition of honouring the anniversaries of a soldier’s first combat. Due to the constant casualties and replenishment in a macroclade deployed to a theatre of conflict, it meant these acknowledgements were frequent, minor things. The exact axiom translated poorly from skit-code into any variant of Gothic, but the meaning was more or less, ‘Every day is someone’s anniversary.’ The custom usually involved the exchange of gifts, often repeatedly re-gifted within a regiment, since skitarii were permitted so few possessions of their own.
Today was Magna-Delta-8V8’s combat anniversary. Only hers, out of those that remained, because so few of them were left.
It didn’t matter that the avatar of the Omnissiah Himself was at work in the fortress behind her. It didn’t matter that the horde on the horizon outnumbered and outgunned them an incalculable number of times over. These would have been considerations, of course, on any other day, and she would have stood and fought according to the binharic diktat of duty. Today, though, these concerns were irrelevant.
There was no chance she would run on her battle anniversary. Temptation had teased even her strip-mined brain, of course. She was partially human and wholly mortal. But what sealed the decision in sacred steel was when three of her surviving clade-kin came to her in the minutes before the Ninth’s speech. They bore gifts.
Benevola-919-55 had given her a pebble from the slopes of Olympus Mons, the highest mountain on Mother Mars.
Jurispruda-Garnet-12 had given her a translator dataslug, to replace the one she’d lost herself, months before.
Kane-Gamma-A67 had given her a fistful of loose ammunition in lieu of any personal effects. He had nothing else to give.
Magna-Delta-8V8 felt the weight of these gifts, these precious and ­talismanic gestures, in the folds of her cloak as she listened to the Ninth Primarch speak. And when the Ninth asked the last question, she was ready with her answer.
She couldn’t vocalise it, at least not in Gothic, but her defiant shriek of skit-code was much of a muchness.
Lorelei Kelvyr wasn’t supposed to be here. If she’d been able to summon the strength to laugh, she’d have surely cut loose with a raw bark of nasty, sarcastic amusement now.
She’d been press-ganged, of course. Before the war’s opening bombard­ments, they’d dragged her from a life sentence in the cold tunnel-guts of the Sevastopol Mining Spire, and she’d honestly believed it would be easy to get out of ever getting sent to the line. Frankly, she’d not been able to believe her luck. Serving twenty years in the resource-starved mines for crimes she hadn’t committed, that her own family had forced her to take the fall for, and suddenly she was dragged back into the sunlight, handed a knife and a rifle, and posted far from the prying eyes of her prison overseers. Fortune smiled at last, and it had a lot to make up for.
But that had been, what… a year ago now.
It wasn’t that she’d never been able to escape. Quite the opposite. She’d escaped easily – and more than once. The first time, she’d made a break for it with several others – and one of her companions had killed a sentry on their way out of the temporary barracks. They left the poor sentry in a strangled heap, in a service locker, and fled only to find themselves lost in the palatial chaos of the Trans-Europan mag-rail nexus.
Disappearing into the crowds had been easy, choosing the right train to stow away on had been an exercise in frustration. Every route, every single one, was transferring troops to one future war front or another. And so her first escape attempt saw her leaving not only her regiment but the entire sector, only to end up a thousand kilometres away, disembarking in a crowd of troops, immediately subsumed into this new regiment. The Legiones Astartes officers at the end of the line refused all her entreaties; as far as they were concerned, she was there, she was with the regiment, and with them she’d stay.
Her next escape attempt had been painfully tantalising. After several weeks within her second regiment, she’d managed to fall in with a group of believers in the new faith (frankly, she didn’t think cult was too strong a word for them) and listening to them prattle about the God-Emperor was both nauseating and uncomfortably inspiring. She knew everything they were saying was desperate nonsense, but if it had been true… Well, they believed in a beautiful idea, sure enough. Never had she so wished for a religion to be real.
This new association had allowed her a chance to slip along to their underground prayer gatherings, which in turn had let her make contact with an Administratum liaison attending the sermons, who had been easy enough to convince into having her reassigned. All it took was professing visions of faith in the God-Emperor, and he believed her touched by divinity. Lorelei was reasonably certain he’d fallen for it anyway.
If it had succeeded, it would’ve elevated her to some position of pathetically minor authority overseeing the mono-tasks of servitors in a warehouse somewhere… if only her deployment orders hadn’t come through ahead of her transfer. She’d been waiting, down to the last moments on the mag-rail platform, casting about in the shrinking hope that her transferral notation would come through before she was finally forced, at the threat of a baton beating, to board the train.
Supposedly, the Warmaster’s fleet would reach Terra soon. She was running out of time.
Lorelei had escaped again, three nights later. She had no regrets at all about abandoning her second regiment, and in the weeks after she tore loose, she managed to lie low in the crud-shanties clustered at the base of Praxia Hivespire. There she lived in a ramshackle lean-to abandoned by its previous inhabitants: likely they were press-ganged into service themselves. She’d scavenged up the basics of survival for several weeks that time, living like a homeless queen alongside a few other deserters. But food was scarce to begin with and only got scarcer; soon enough they’d turned on each other, and it was time to bleed or leave. At first, Lorelei made sure she wasn’t the one bleeding by cutting deals with the right brutes, but she’d hoarded too much, was too good at scavenging; soon she became a victim of her own success. The scum ganged up against her and came for her with chains and scrap-daggers.
So farewell, Praxia. Farewell, crud-shanty house.
After that, well, desperation had set in. She did the one and only thing in her life she was ashamed of. Someone had died so she might live.
What followed was a period of pretending to be a Munitorum scribe, though was it really pretence when she’d been damn good at the craft? She’d actually done the work, which in her eyes made her a legitimate contender for the trade. It’d been protracted, achingly dull stuff, but easy for all that: following regiments around, taking stock of supplies, and so on and so on, unto tedious infinity. Her ident documents were even legitimate, though that was largely because they weren’t hers – they’d belonged to the woman she’d killed in order to take her place in the endless grind of Imperial bureaucracy.
A slice of dumb misfortune saw her busted by an otherwise useless administrator-captain, and for no reason beyond a simple mistake in calculations. She was supposed to be savant-grade, was she not? Why, yes, it said so on her documentation. How could she make a mistake like this? Why were her resource projections skewing so wide of the actualities?
She’d considered bribing him, which was a laugh because she had nothing to bribe him with, and she’d even considered killing him, which was twice the joke, since this was no scrawny, nutrition-stunted tallier of accounts, this was a retired Army soldier twice her weight and backed up by the crude strength of a bionic arm. Besides, she was in the thick of it then, deep in the coggy bowels of the Munitorum’s processes, and even sneezing would leave a paper trail.
She ran, literally fleeing into the night, hiding in a nameless slum town in the shadows of yet another beautiful spire. If they caught her, they’d execute her.
It took no time at all for her to be press-ganged in another wave of mandatory recruitment, and her protests availed her nothing. Practically everyone on the planet not serving in an essential position was recruited into the Imperial Army, and so Lorelei was discharged and assigned to her third regiment, temporarily barracked and gearing up to be sent to yet another sector, where they’d inevitably reinforce the other conscripts already stationed there.
Her crime and previous desertions went uncovered – so there was that, at least.
She was seemingly destined to fight in the war, though. Against all efforts to the contrary. That was it. She was being sent to fight in the line.
And for a time, she had. For months. Months of starvation and privation, months of blinking smoke from her eyes and standing in trenches next to men and women that shat themselves at night to keep warm, and pretending she was better than them, that they belonged there and she didn’t, while she grew more gaunt, more sour, day by blood-soaked day. Months of night-fighting and seeing her platoonmates eviscerated and crucified and burst open with bolter fire and carved apart with chainswords. Months and months of what everyone else was also going through. Being pawns in the Astartes’ war.
And now, after everything, now this. The Great Angel himself… saying she could run.
‘Lor,’ said the soldier next to her. ‘You alright?’
Her squad, all seven of them still alive, were huddled together in a scrimmage that reeked of sweat and crap and charred earth, watching the flickering hololith projected from Sergeant Gathis’ vambrace.
Lorelei felt tears on her face. Was she all right? Oh, yeah. She was great. Just wonderful. She wasn’t the only one showing emotion, either. It wasn’t weeping, exactly. It was a slow leak of emotion too weary to really be called weeping.
‘My name’s not Lorelei,’ she said, cuffing the tears from her cheeks. She had no idea why she was crying. It was like she’d been punctured, and now it was just trickling out of her. ‘It’s actually Daenika.’
Her squad were looking at her now.
‘Lorelei Kelvyr was just some Munitorum menial. I killed her months ago. Took her name. I hate that I did it. I wish I hadn’t.’
She looked up, meeting their eyes. To a soul, they regarded her with depleted acceptance. No anger. No disgust. No judgement at all. Not after all they’d been through as a unit.
‘I was trying to get out of the war,’ she told them. ‘I didn’t want to fight in the line. This was before I met all of you. You’re not even my first regiment. This is just the only one I couldn’t escape from. Throne, I’m so tired. We can finally run, finally leave all this shit behind us, and I’m so. Bloody. Tired.’
Her exhausted tears gave way to laughter. Weak laughter, and weary, but true.
‘We’re not running, Lor,’ Sergeant Gathis said gently. On his vambrace, Lord Sanguinius had finished speaking. The primarch asked his last question, and already the shouts of ‘No! No!’ rang out across the Delphic Battlement. It was getting hard to speak over it.
‘I know,’ she called back over the yelling. ‘Neither am I.’
Daenika and her squadmates added their voices to the chorus.
It would be a poor joke indeed to say that no one wanted to leave the wall in the wake of the primarch’s words. Many wished to run. More than a few came close, but there were as many reasons to stay as there were defenders upon the wall. Every soul there fused some combination of anger, guilt and shame, cobbling them together to make a piecemeal courage the way people always do in their bleakest moments.
Some stayed out of duty. Others out of hope, deluded or otherwise, that reinforcements may yet reach them. Some stayed only because the resolve of those around them shamed them into staying. Some stayed because Sanguinius was right – they’d already given everything, and they had nothing worthwhile left to lose. Their lives were formalities by that point, a matter of biological habit, while the war had worn them down to hollow shells devoid of everything that had defined their lives. Some stayed because they were sick of running, and after two hundred days of defensive withdrawals, this was it, this was the last battle, and they would hold the wall out of tired spite.
Land would wonder, years later, if anyone truly did try to run. Surely some did. Were they restrained by companions or shot in the back by their officers? Were they allowed to quit the wall unopposed, as the Ninth had promised? It seemed likely (statistically certain, in fact) that this was the case, but each time he turned his goggles back towards the Royal Ascension, leading up to the Eternity Gate… the Gate stood open, disgorging a stream of soldiers and materiel. No one seemed to be going against the flow to venture inside. Nor did he see anyone making their way down from the wall to take their chances in the wasteland.
Perhaps if Land and the men and women like him – precious few though they are, in any era – had a firmer understanding of the human condition, it wouldn’t have been such a surprise that so many stayed when there was a choice to flee.
No! cried the defenders of the wall. They rejected the primarch’s offer with a gestalt sound of vocal thunder.
No! No! No!
Land didn’t shout with the others. He wasn’t one for the theatrics of yelled defiance. Still… still, there was something rather primal in the way the tumult washed over him. At one point he caught himself drawing in a shaky breath, almost joining his voice to the others. He resisted, naturally. What an embarrassing loss of decorum it would be, to join in.
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